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On a success, it ends the effect.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":false,"bag":false,"equipment":true,"shield":false,"weapon":false,"beginner":false,"core":false,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","dice":"1d4"},{"id":"8","name":"Blinding Weapon","tier":1,"cost":800,"craftCost":400,"time":3,"description":"You can roll a d4 whenever you hit a target with this weapon once per round. On a 4, the target has to make an Instinct DR. On a failure, it is Blinded for five rounds. It can repeat the DR at the end of each of its turns. 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The item\u0027s weight increases to the weight of the armor should the item be lighter than that.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":false,"bag":false,"equipment":true,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":true,"choices":"clothes,light,medium,heavy","dice":"-"},{"id":"148","name":"Built-In Equipment","tier":1,"cost":1000,"craftCost":500,"time":4,"description":"Equipment is built into the item, and any creature that wears or wields it can equip the equipment with the Switch Weapon action. You can upgrade the equipment separately. 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