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You can not add this upgrade to an item gained by the Lesser Talents Natural Weapons, Natural Armory, and Natural Ability or any Ability.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":true,"armorClothes":true,"bag":true,"equipment":true,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_4","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"Armor/22;Ability/1;DR/100;item/172;Talent/312;upgrade/336;Will/351","dice":"-"},{"id":"3","name":"Additional Abilities","tier":1,"cost":1500,"craftCost":750,"time":10,"description":"You can use one additional Ability with this item.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":false,"abilityItem":true,"armorClothes":false,"bag":false,"equipment":false,"shield":false,"weapon":false,"beginner":false,"core":true,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"Ability/1;item/172","dice":"-"},{"id":"105","name":"Ammunition Belt","tier":1,"cost":600,"craftCost":300,"time":3,"description":"You can reduce the amount of AP or RP needed to use a consumable item by 1 once per combat. 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The item\u0027s weight increases to the weight of the armor should the item be lighter than that.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":false,"bag":false,"equipment":true,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":true,"choices":"clothes,light,medium,heavy","mouseOver":"armor/23;creature/81;item/172;upgrade/336;weight/350","dice":"-"},{"id":"148","name":"Built-In Equipment","tier":1,"cost":1000,"craftCost":500,"time":4,"description":"An equipment is built into the item, and any creature that wears or wields it can equip the equipment with the Switch Weapon action. You can upgrade the equipment separately. The item\u0027s weight increases to 3 should the item be lighter than that.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":false,"armorClothes":true,"bag":false,"equipment":false,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":true,"choices":"-","mouseOver":"creature/81;equipment/121;item/172;upgrade/336;weight/350","dice":"-"},{"id":"141","name":"Built-In Weapon","tier":1,"cost":1000,"craftCost":500,"time":4,"description":"Choose one weapon or two one-handed weapons. The chosen weapons are built into the item, and any creature that has the item equipped can equip the weapons with the Switch Weapon action. You can use them as if you were wielding them with one or two hands. You cannot have more weapons and shields actively equipped than you have hands (minimum of 2). You can upgrade the weapons separately. 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You are immune to all Status Effects of that category other than Madness and Exhaustion while you have this item equipped.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":true,"bag":false,"equipment":true,"shield":true,"weapon":false,"beginner":false,"core":false,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"crafting/78;Exhaustion/126;item/172;Madness/182;Status Effect/294;upgrade/336;immune/359","dice":"-"},{"id":"152","name":"Hacker\u0027s Crafting Kit","tier":1,"cost":1000,"craftCost":500,"time":3,"description":"Whenever you finish crafting or upgrading an item with the Computers Skill while you have this equipment equipped, you gain +1 to all your Skill Checks for the next 24 hours. 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You can only apply this upgrade once to an item.","requirement":"No Heavy property","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":false,"bag":false,"equipment":false,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_4","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"Heavy/155;item/172;upgrade/336;weapon/349","dice":"-"},{"id":"48","name":"High Impact Armor","tier":1,"cost":1000,"craftCost":500,"time":4,"description":"You can reduce damage you receive by 3 once per round while you have this item equipped. The damage reduction increases by an additional 3 for every additional High Impact Armor upgrade instead of allowing you to reduce damage from additional sources by 3.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":true,"bag":false,"equipment":false,"shield":false,"weapon":false,"beginner":false,"core":true,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"Armor/22;item/172;round/262;upgrade/336","dice":"-"},{"id":"154","name":"Historian\u0027s Crafting Kit","tier":1,"cost":1000,"craftCost":500,"time":3,"description":"The value of any item you craft or upgrade with the History Skill while you have this equipment equipped increases by 500 credits.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":true,"abilityItem":false,"armorClothes":false,"bag":false,"equipment":true,"shield":false,"weapon":false,"beginner":false,"core":true,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"credits/88;equipment/121;History/158;item/172;Skill/278;upgrade/336","dice":"-"},{"id":"145","name":"Holy Item","tier":-2,"cost":0,"craftCost":0,"time":2,"description":"Whenever you try to do something evil or refuse to do something good while this item is in your inventory, you must make a Will DR against 18. On a failure, you cannot do the evil act or must do the good act. You can not add this upgrade to an item gained by the Lesser Talents Natural Weapons, Natural Armory, and Natural Ability or any Ability.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":true,"armorClothes":true,"bag":true,"equipment":true,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_4","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"Armor/22;Ability/1;DR/100;item/172;Talent/312;upgrade/336;Will/351","dice":"-"},{"id":"210","name":"Hungry Armor","tier":-1,"cost":0,"craftCost":0,"time":1,"description":"Choose Food, Water, Credits, or Materials when adding this upgrade. The armor requires, depending on your choice, either enough food or water for a creature one size category smaller than the wielder, 20 credits, or 15 credits worth of materials every day. For each day it does not receive them, the Evasion Cap and Armor is reduced by 1. After the fourth day, the armor breaks. The armor is restored to full strength if it receives the missing resource again before it breaks.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":false,"armorClothes":true,"bag":false,"equipment":false,"shield":false,"weapon":false,"beginner":false,"core":false,"complexity":"_4","newR":true,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"Food,Water,Credits,Materials","mouseOver":"Armor/22;armor/23;materials/79;creature/81;credits/88;Evasion/122;Evasion Cap/123;food/135;Material/184;size/276;small/280;upgrade/336;water/345","dice":"-"},{"id":"212","name":"Hungry Bag","tier":-1,"cost":0,"craftCost":0,"time":1,"description":"Choose Food, Water, Credits, or Materials when adding this upgrade. The bag requires, depending on your choice, either enough food or water for a creature one size category smaller than the wielder, 20 credits, or 15 credits worth of materials every day. For each day it does not receive them, the wielder\u0027s carry capacity is reduced by 3. After the fourth day, the bag breaks. The bag is restored to full strength if it receives the missing resource again before it breaks.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":false,"armorClothes":false,"bag":true,"equipment":false,"shield":false,"weapon":false,"beginner":false,"core":false,"complexity":"_4","newR":true,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"Food,Water,Credits,Materials","mouseOver":"bag/32;materials/79;creature/81;credits/88;food/135;Material/184;size/276;small/280;upgrade/336;water/345","dice":"-"},{"id":"211","name":"Hungry Equipment","tier":-1,"cost":0,"craftCost":0,"time":1,"description":"Choose Food, Water, Credits, or Materials when adding this upgrade. The equipment requires, depending on your choice, either enough food or water for a creature one size category smaller than the wielder, 20 credits, or 15 credits worth of materials every day. For each day it does not receive them, the wielder\u0027s DR Power and Ability hit is reduced by 1. After the fourth day, the equipment breaks. The equipment is restored to full strength if it receives the missing resource again before it breaks.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":false,"armorClothes":false,"bag":false,"equipment":true,"shield":false,"weapon":false,"beginner":false,"core":false,"complexity":"_4","newR":true,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"Food,Water,Credits,Materials","mouseOver":"Ability/1;materials/79;creature/81;credits/88;DR/100;equipment/121;food/135;hit/159;Material/184;size/276;small/280;upgrade/336;water/345","dice":"-"},{"id":"209","name":"Hungry Weapon","tier":-1,"cost":0,"craftCost":0,"time":1,"description":"Choose Food, Water, Credits, or Materials when adding this upgrade. The weapon requires, depending on your choice, either enough food or water for a creature one size category smaller than the wielder, 20 credits, or 15 credits worth of materials every day. For each day it does not receive them, their damage and hit bonus is reduced by 1. After the fourth day, the weapon breaks. The weapon is restored to full strength if it receives the missing resource again before it breaks.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":false,"armorClothes":false,"bag":false,"equipment":false,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_4","newR":true,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"Food,Water,Credits,Materials","mouseOver":"materials/79;creature/81;credits/88;food/135;hit/159;Material/184;size/276;small/280;upgrade/336;water/345;weapon/349","dice":"-"},{"id":"49","name":"Illusion Armor","tier":1,"cost":600,"craftCost":300,"time":4,"description":"You can completely change this item\u0027s look with the Switch Weapons action. This does not change its properties.","requirement":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"utility":true,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":true,"bag":false,"equipment":false,"shield":false,"weapon":false,"beginner":false,"core":true,"complexity":"_2","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"-","mouseOver":"item/172;Switch Weapons/309","dice":"-"},{"id":"50","name":"Illusion Weapon","tier":1,"cost":600,"craftCost":300,"time":4,"description":"You can completely change the weapon\u0027s look with the Switch Weapons action. 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Any limited uses of the Talent are shared between every other Infused Greater Talent upgrade you use, and you only regain them after a full rest. If, for example, you use a Talent with one use per rest or full rest, you would only have two uses left with another Infused Greater Talent upgrade with three uses per rest or full rest. You can not add this upgrade to an item gained by the Lesser Talents Natural Weapons, Natural Armory, and Natural Ability or any Ability.","requirement":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"utility":true,"abilityGeneralist":true,"crafting":true,"abilityItem":false,"armorClothes":true,"bag":false,"equipment":true,"shield":true,"weapon":true,"beginner":false,"core":false,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":true,"choices":"-","mouseOver":"Armor/22;Ability/1;full rest/141;item/172;rest/259;Talent/312;upgrade/336","dice":"-"},{"id":"187","name":"Infused Lesser Talent","tier":3,"cost":3600,"craftCost":1800,"time":9,"description":"Choose one Lesser Talent. While you have this item equipped, you gain that Lesser Talent if you fulfill its requirements. Any limited uses of the Talent are shared between every other Infused Lesser Talent upgrade you use, and you only regain them after a full rest. If, for example, you use a Talent with one use per rest or full rest, you would only have two uses left with another Infused Lesser Talent upgrade with three uses per rest or full rest. 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Any creature that hits you with a melee attack or deals damage to you while within 1 m of you receives 1d8 of the chosen damage type.","requirement":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"utility":false,"abilityGeneralist":false,"crafting":false,"abilityItem":false,"armorClothes":true,"bag":false,"equipment":false,"shield":false,"weapon":false,"beginner":false,"core":true,"complexity":"_3","newR":false,"statModWeapon":"-","statModChar":"-","freeSlot":false,"choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","mouseOver":"creature/81;damage type/95;hit/159;melee/190","dice":"1d8"},{"id":"89","name":"Transforming Armor","tier":0,"cost":1200,"craftCost":600,"time":20,"description":"You can change the armor to one other armor and back with the Switch Weapons action. The weight of this item equals the weight of the heaviest item it can transform into. 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You exchange the base damage dice of this weapon with two dice that are half as big (2d4 for 1d8 and 2d6 for 1d12). The second weapon dice deals damage of the chosen type. 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