[{"id":"1","name":"Path of Attack","description":"You learn one additional Lesser Talent. For every Tier beyond the first, you choose one of the following bonuses. You can either increase the damage of one attack that you gain with the Attack action by half or gain a new attack when you use the Attack action that deals half damage. You can change your choice whenever you reach a new Tier.","roles":"Melee Weapon, Ranged Weapon","complexity":1,"statMod":"lesserTalentMaximum:1","uses":"-","combat":true,"hidden":false},{"id":"2","name":"Path of Buff","description":"You can have more than one Buff Ability active simultaneously, but the cost of every Buff Ability increases by 1 WP for each active Buff. This increased cost ignores your WP upcast and turn limit. You can decide to overwrite an older Buff Ability if you use another one to avoid the increased WP cost.","roles":"Support","complexity":3,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"3","name":"Path of Control","description":"Choose one of your Abilities, which is of the category Control, not Healing or Damage, and Tier 1. You can now use this Ability for only 1 WP (or free if you do not have any WP left) upcasted to your WP upcast limit once per turn. This WP cost cannot be reduced.","roles":"Control","complexity":2,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"14","name":"Path of Crafting","description":"You only need half the materials and time to craft and upgrade items. Whenever you harvest materials, you gain twice as many materials, and you treat any roll of 8 or lower as a nine for any Skill Checks you make for it if your Skill Level in that Skill is at least 2.","roles":"Crafting","complexity":3,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"4","name":"Path of Damage","description":"Choose one of your Abilities, which is of the category Damage, not Healing or Maneuver, and Tier 1. You can now use this Ability for only 1 WP (or free if you do not have any WP left) upcasted to your WP upcast limit once per turn. The damage is reduced by half if you do so. This WP cost cannot be reduced.","roles":"Damage Abilities","complexity":1,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"5","name":"Path of Debuff","description":"You can use a Debuff Ability without it counting towards your Debuff limit if it is already active on another target.","roles":"Control","complexity":3,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"13","name":"Path of Defense","description":"Your Armor, Evasion and DRs increase by 2. You gain an additional 2 Vitality per Level.","roles":"Defensive","complexity":3,"statMod":"evasionModMain:2;armorModMain:2;vitalityPerLevel:2;strengthDRMod:2;dexterityDRMod:2;constitutionDRMod:2;intelligenceDRMod:2;charismaDRMod:2;instinctDRMod:2;willDRMod:2","uses":"-","combat":true,"hidden":true},{"id":"6","name":"Path of Flash Attack","description":"You gain the Flash Attack action (1 AP), which allows you to make one weapon attack, which deals half damage. You can only make one Flash Attack per turn, and you cannot use it on the same turn that you use an Attack action. You can increase the number of attacks or the attack damage of your Attack action and your Flash Attack action in the same way as the Path of Attack whenever you reach an uneven Tier beyond 1, like 3 or 5. You can change your choice whenever you reach a new Tier.","roles":"Melee Weapon, Ranged Weapon","complexity":3,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"7","name":"Path of Healing","description":"Choose one of your Abilities, which is of the category Healing and Tier 1. You can now use this Ability without using WP upcasted to your WP upcast limit up to a number of times equal to your Primary Stat Bonus per full rest. You can only use it a number of times equal to your Tier per full rest instead if you are a summoned creature or if you transformed into this creature. This feature does not have an effect if the Ability that summoned or transformed you had no WP cost.","roles":"Support","complexity":1,"statMod":"-","uses":"full:primaryStatB","combat":true,"hidden":false},{"id":"16","name":"Path of Heroism","description":"Your maximum Narrative Momentum increases by an amount equal to your Primary plus Secondary Stat Bonus. If you do not have enough Narrative Momentum to use a Cinematic action, reaction, and burst, you can use 4 WP per 1 Narrative Momentum you would need to spend instead.","roles":"Any","complexity":3,"statMod":"narrativeMomentumFlatBuff:primaryStatB;narrativeMomentumFlatBuff:secondaryStatB","uses":"-","combat":true,"hidden":false},{"id":"8","name":"Path of Maneuver","description":"Choose one of your Maneuver Abilities that you use on weapons attacks that is not of the category Healing and Tier 1. The WP cost of that Ability is reduced by 1. You gain the following bonuses once you reach Tier 2. If you use a Maneuver Ability on a weapon attack you gain from the Attack action, its damage increases by a number of d10 equal to the Tier of the Ability. You can now also use the chosen Ability without using WP as if it were upcasted to 2 WP less than your WP upcast limit once per turn on an attack you gain from the attack action. The damage of the Ability is reduced by half if you do so.","roles":"Melee Weapon, Ranged Weapon","complexity":2,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"17","name":"Path of Piloting","description":"You can pilot vehicles as if your Vehicle Handling Level was 2 higher. You only need a quarter of the materials and time to build and upgrade Vehicles. Vehicles you summon have all of their WP instead of just half.","roles":"Creature User","complexity":4,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"15","name":"Path of Polymathy","description":"You gain an additional 2 WP and Ability per Level.","roles":"Ability Generalist","complexity":2,"statMod":"willpowerPerLevel:2;abilityMaximum:level","uses":"-","combat":false,"hidden":true},{"id":"18","name":"Path of Reaction","description":"You gain an additional number of RP equal to your Primary Stat Bonus per round. The WP cost of Abilities you use as a reaction is reduced by an amount equal to your Tier.","roles":"Melee Weapon, Ranged Weapon,Defensive,Damage Abilities,Control","complexity":4,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"9","name":"Path of Skill","description":"You gain 5 Skill Points. You gain an additional Skill Point per Level.","roles":"Utility","complexity":1,"statMod":"skillPointsMod:5;skillPointsPerLevel:1","uses":"-","combat":false,"hidden":true},{"id":"10","name":"Path of Summons","description":"Choose one of your Abilities, which is only of the category Summon and Tier 1. You can now use this Ability for only 1 WP (or free if you do not have any WP left) upcasted to your WP upcast limit once per turn. This WP cost cannot be reduced. Whatever you summoned cannot have any WP, it cannot restore Vitality in any way, and it only has half of its Vitality if you do so. If you summon Minor creatures this way, you only summon half as many.","roles":"Creature User","complexity":4,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"11","name":"Path of Transformation","description":"The WP Cost of Transform Abilities that you use is reduced by half. You keep this feature even when somebody transforms you with a Transform Ability.","roles":"Transform","complexity":4,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"12","name":"Path of Utility","description":"Choose one of your Abilities, which is of the category Utility, not Healing or Damage. You can now use this Ability without using WP once per turn, but you cannot upcast it. You can choose an additional Ability with the same restrictions whenever you reach a new Tier that you can then also use in the same way.","roles":"Utility","complexity":2,"statMod":"-","uses":"-","combat":false,"hidden":false}]