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The distance you have been moved equals the distance you have moved this turn plus all the movement consumed when you used this feature.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"217","name":"Creepy Crawler","description":"Being Prone does not slow you down.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"324","name":"Crit Healer","description":"Whenever you target an ally with a Healing Ability, roll a d20. 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Anything that affects the crit chance of your Damage Abilities also affects this form of critical hits.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"17","name":"Critical Breaker","description":"Your attacks against objects are always critical hits.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"18","name":"Critical Piercer","description":"Your critical hits ignore an amount of the target\u0027s Armor equal to twice your Primary Stat Bonus.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"19","name":"Curved Shot","description":"You can target creatures and objects that are not in direct line of sight as long as there is a path within range between you and the target.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"29","name":"Damage Type Expert","description":"Choose one damage type. Whenever you deal the chosen damage type, you ignore its resistance and treat its immunity as if it were resistance. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"number":11,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"215","name":"Deadly Grip","description":"You can freely choose which damage type you deal with the Lesser Talent Uncomfortable Grip, and you deal twice as much damage with it.","restriction":"Uncomfortable Grip","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"20","name":"Decently Armored","description":"You gain proficiency with medium armor. You gain 1 additional Stat Point.","restriction":"Proficiency with light armor","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"statPointsMod:1","uses":"-","combat":true,"hidden":true},{"id":"21","name":"Deception Adept","description":"You do not show any natural signs of lying when you lie, and traditional methods to see if you are telling the truth, like lie detectors, do not work on you.","restriction":"Deception level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"170","name":"Defensive","description":"Your DRs increase by 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"strengthDRMod:1;dexterityDRMod:1;constitutionDRMod:1;intelligenceDRMod:1;charismaDRMod:1;instinctDRMod:1;willDRMod:1","uses":"-","combat":true,"hidden":true},{"id":"188","name":"Demonic Presence","description":"You deal Curse damage equal to your Tier to every Enemy within 3 m of you at the start of your turn during combat. This damage ignores the target\u0027s Armor.","restriction":"Demon Creature","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"22","name":"Dirty Fighter","description":"The Grab, Climb, Blind, Disarm, Hide and Trip action cost you 1 AP instead of 2 AP.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"23","name":"Dirty Opportunity","description":"You can take a Grab, Climb, Blind, Disarm, Shove or Trip action as a reaction (2 RP) against a creature that is within 1 m of you at the start of the turn and that you see move on their own or any creature that you see move out of the area within 1 m of you on their own.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"200","name":"Dirty Tricks","description":"Choose two of the following actions: Blind, Climb, Command, Disarm, Grab, Shove, Trip. You can perform the other for free against the same target whenever you succeed in one of the chosen actions. The Shove action cannot activate this feature. You can use this feature once per turn. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"Blind,Climb,Command,Disarm,Grab,Shove,Trip","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"24","name":"Disguising Adept","description":"You have no additional difficulty disguising yourself as somebody of different sex, age, or species as long as they have a similar height and body plan as yours.","restriction":"Disguising level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"25","name":"Diverse Weapon Choice","description":"You can add half of your Primary Stat Bonus to the attack roll and damage of attacks with weapons that do not share any Stat with your Primary or Secondary Stat.","restriction":"Cannot be a Vehicle","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"diverseWeaponChoice","uses":"-","combat":true,"hidden":true},{"id":"26","name":"Dual Summon","description":"You can double the number of non-minor creatures you summon with one Summon Ability. Their Vitality, healing, and damage are reduced by half if you do so. This feature does nothing if you yourself are a summoned creature.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"27","name":"Durable","description":"Your maximum Vitality increases by 2 per Level.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"vitalityPerLevel:2","uses":"-","combat":true,"hidden":true},{"id":"28","name":"Elemental Critical","description":"Targets that you hit with a critical hit from a weapon with the Elemental property gain the Elemental Status Effect of the corresponding damage type for five rounds.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"173","name":"Elemental Resistance","description":"Choose one Elemental damage type. You gain resistance against it. You can choose this Talent multiple times with different damage types.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"number":5,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"30","name":"Elemental Weapon","description":"You can wield any weapon as if it had the Elemental property. You can freely change between the Elemental damage types.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"196","name":"Empowering Mount","description":"The DR Power of any ally that is climbing on you or that you are climbing on increases by 2. This increase also affects any creature you are piloting, or that is piloting you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"31","name":"Endurance Adept","description":"You can have up to 12 levels of Exhaustion. The first 3 levels do not affect you, and the effects of higher levels are as if you had 3 levels less of Exhaustion.","restriction":"Endurance level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"32","name":"Enduring Effects","description":"Any Ability or feature you use that last five rounds lasts ten instead.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"243","name":"Engineer Craft","description":"Whenever you upgrade an item or level up a vehicle with your Engineering Skill, you treat it as if it were 1 Tier lower regarding the material cost. If another feature or upgrade already nullifies those costs, you instead only need half the time to upgrade the item.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"33","name":"Engineering Adept","description":"If you look at a material creature or an object as an action (1 AP), you double all damage you deal to it for the next 24 hours.","restriction":"Engineering level 2","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"206","name":"Enhanced by Bleeding","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Constitution DR. On a failure, it starts Bleeding for five rounds. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"204","name":"Enhanced by Blinding","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make an Instinct DR. On a failure, it is Blinded for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"209","name":"Enhanced by Charm","description":"You can upcast any Ability that can hit one or more targets for 2 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make an Intelligence DR. On a failure, it is Charmed for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"214","name":"Enhanced by Damage","description":"Choose one damage type. You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, you deal 1d10 damage of the chosen damage type. You only deal 1d6 of the chosen damage type if the Ability always hits automatically. This feature can only affect one target per upcast. You can choose this Talent multiple times with different Damage types.","restriction":"","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"number":11,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"202","name":"Enhanced by Element","description":"Choose an Elemental Status Effect. You can upcast any Ability that can hit one or more targets for 1 WP. If the Ability hits, the target gains the chosen Status Effect for five rounds. This feature can only affect one target per upcast. You can choose this Talent multiple times with different Status Effects.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"Burning,Dissolving,Freezing,Poisoned,Shocked","newR":false,"number":5,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"205","name":"Enhanced by Exhaustion","description":"You can upcast any Ability that can hit one or more targets for 4 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Constitution DR. On a failure, it gains 1 level of Exhaustion. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"210","name":"Enhanced by Fright","description":"You can upcast any Ability that can hit one or more targets for 2 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Will DR. On a failure, it is Frightened of you for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"317","name":"Enhanced by Grab","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Strength DR. On a failure, they are Grabbed for five rounds. If they attempt to escape that Grab, they make an Athletics, Raw Force, or Nimbleness check against 7. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"211","name":"Enhanced by Madness","description":"You can upcast any Ability that can hit one or more targets for 4 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Will DR. On a failure, it gains 1 level of Madness. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"203","name":"Enhanced by Prone","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target is knocked Prone. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"207","name":"Enhanced by Restrain","description":"You can upcast any Ability that can hit one or more targets for 4 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Strength DR. On a failure, it is Restrained for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"208","name":"Enhanced by Stun","description":"You can upcast any Ability that can hit one or more targets for 2 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Constitution DR. On a failure, it is Stunned for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"212","name":"Enhanced by Taint","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make a Will DR. On a failure, it is Tainted for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"213","name":"Enhanced by Taunting","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks, an Ability that only requires 1 AP or a reaction. If the Ability hits, the target has to make an Intelligence DR. On a failure, you Taunt it for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"34","name":"Enhanced Duration","description":"You can upcast any Ability that lasts for at least 10 minutes to increase their duration. Your options are +1 hour for 1 WP, +1 day for 2 WP, +1 week for 4 WP, +1 month for 6 WP and +1 year for 8 WP.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"35","name":"Enhanced Range","description":"You can now upcast any Ability with a range of 5 m or more to increase its range by 5 m for 1 WP. The base range of all those Abilities increases by 5 m.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"287","name":"Epileptic Discharge","description":"Your WP upcast and turn limit increases by an amount equal to your Tier while you are Shocked during combat.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"154","name":"Evasive","description":"Your Evasion increases by 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"evasionModMain:1","uses":"-","combat":true,"hidden":true},{"id":"36","name":"Expand Vision","description":"You gain the Expand Vision action (3 AP). 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You become immune to any damage that you receive from fall damage or from being moved into objects and creatures.","restriction":"Bouncy","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"40","name":"False Appearance","description":"Choose one object or creature of the same size category as you are. You cannot be distinguished from the chosen object or creature if you do not move.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"41","name":"Far Shot","description":"Your effective range with ranged weapons increases by 10 m, and your ineffective range with them increases by 20 m.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"rangedRange:10m;rangedRangeIneffective:20m","uses":"-","combat":true,"hidden":false},{"id":"311","name":"Favored by Fate","description":"Your Maximum Narrative Momentum increases by 3.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"narrativeMomentumFlatBuff:3","uses":"-","combat":true,"hidden":true},{"id":"42","name":"Field Rest","description":"You can turn a short rest into a full rest once every two days.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"noneSpecific:1","combat":true,"hidden":false},{"id":"282","name":"Fight or Flight","description":"If you succeed on the Will DR caused by being Frightened, your damage with weapon attacks and attack rolls increases by 2 until your next turn. If you fail it, your Evasion and DRs increase by 2 until your next turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"312","name":"Fighter Affinity","description":"Your maximum Vitality increases by 2 per Level, and your maximum WP decreases by 1 per Level. You gain proficiency with two weapon categories and with all armor categories.","restriction":"Cannot have Caster Affinity","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"willpowerPerLevel:-1;vitalityPerLevel:2","uses":"-","combat":true,"hidden":true},{"id":"43","name":"First Aid Adept","description":"You can heal a Bleeding creature by an amount equal to twice your First Aid Level whenever you use the Stabilize action on them and succeed, and you can use it with 1 AP. You can also heal a creature within 1 m of you as an action (2 AP) by an amount equal to twice your First Aid level plus the Level of the creature. You cannot heal the same creature this way again until they have a rest. You can only use this feature if you have equipment.","restriction":"First Aid level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"44","name":"First to Act","description":"You always act first in a round. The creature with the highest Initiative goes first should they also have this feature.","restriction":"Quick to Act","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"45","name":"Flexible Tactics","description":"You can freely change the Stat of the DR of any Ability and feature you use.","restriction":"Changing Tactics","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"46","name":"Focused","description":"Choose your Primary or Secondary Stat when you learn this Talent. Your Primary and Secondary Stat become that Stat.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"Primary Stat,Secondary Stat","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"47","name":"Focused Explosion","description":"You can use 1d8 (or 1d12 if two-handed) as the weapon\u0027s damage dice when you only attack one target with an area-of-effect weapon.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"48","name":"Footwork","description":"You can move up to 1 m after or before you make a weapon attack.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"159","name":"Free to Evade","description":"The Evasion Cap of any armor you wear increases by 2.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"evasionCapMod:2","uses":"-","combat":true,"hidden":true},{"id":"160","name":"Free Upgrade","description":"Choose one Tier 1 upgrade. Items in your inventory or that you have equipped that can have that upgrade applied to gain it as long as it is in your inventory or equipped by you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":true},{"id":"49","name":"From Shadow to Shadow","description":"You can teleport up to a distance equal to your Basic Movement to a space you can see as an action (1 AP). You can only use this feature if no bright light source directly hits the start and endpoint.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"50","name":"Fueled by Damage","description":"Choose one damage type. You regain WP equal to your Tier whenever anybody hits you with an Ability that deals the chosen damage type. You do not regain more WP this way than were spent on the Ability if an ally used it. You can choose this Talent multiple times with different damage types.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"number":11,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"51","name":"Full Command","description":"You gain access to the Full Command action (3 AP). You use a Command Action as part of this action, and it doubles the damage and healing of creatures you summoned until your next turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"52","name":"Fully Armored","description":"You gain proficiency with heavy armor. Your maximum Vitality increases by 1 per Level.","restriction":"Proficiency with medium armor","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"vitalityPerLevel:1","uses":"-","combat":true,"hidden":true},{"id":"172","name":"Fused Ground","description":"You gain access to the Fused Ground action (3 AP). You can use as many Ground Abilities (such as Spiky Elemental Ground, Slippery Ground, or Tainted Ground) as you want when you use this action. They have to be different Abilities, and you must choose the same area for them. You still have to pay the WP costs, and they do not ignore your WP turn limit.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"53","name":"Gain Lesser Traits","description":"You gain Traits with a Trait point sum of 2 or less. You can choose this Talent multiple times.","restriction":"Requires GM approval","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":true},{"id":"300","name":"Gambling Shot","description":"Whenever you attack a creature, you can decide to gain disadvantage on that attack. You roll a critical hit even if you roll 4 lower than needed for that attack if you decide to do so.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"54","name":"Gift for All","description":"You can target another creature instead of yourself with Abilities and features that can only target you. You can also decide that another target instead emits Abilities you normally emit, like Physical Shockwave. The new target has to be within 10 m of you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"201","name":"Glitch","description":"You can roll a d12 whenever you see somebody deal damage. You change the damage type depending on what you rolled. 1: No Change. 2: Fire. 3: Cold. 4: Shock. 5: Poison. 6: Acid. 7: Holy. 8: Curse. 9: Spirit. 10: Physical. 11: Psychic. 12: Reality.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"307","name":"Golden Touch","description":"Whenever you deal damage to a creature during combat, you gain half of the damage you dealt as credits.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"318","name":"Gossiper","description":"Whenever you enter a known place or are going to find/visit a known person, you have already heard rumors about it or them.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"316","name":"Grab Rusher","description":"Your effective movement is not halved while you are Grabbing a target.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"55","name":"Grabby Hands","description":"You can grab or climb on a target with a hand that is already holding an item.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"56","name":"Grace Adept","description":"You can force Creatures with a corresponding sexual orientation towards you that are targeting you to make a Perseverance Check against your Grace Check as a reaction (2 RP). 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You can burrow 1 m through any solid matter like rocks or metal for 2 m of movement.","restriction":"Made for the Ground","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"284","name":"Grudge","description":"Whenever you Taunt yourself, you can choose one enemy and treat it as if they Taunted you. 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Healing Abilities that you use cost 1 WP less.","restriction":"Medicine level 2","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"77","name":"Menace Adept","description":"Creatures you target with effects that can cause the Frightened Status Effect have disadvantage on DRs and Skill Checks against those effects.","restriction":"Menace level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"78","name":"Meta Adept","description":"Your character can talk with the GM.","restriction":"Meta level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"199","name":"Mighty Shove","description":"Whenever you move a target with your Shove action, you can move them by an additional 3 m. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"248","name":"Money Crafter","description":"You can use Credits instead of materials when crafting and upgrading items that are not a stimulant.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"79","name":"Monster Climber","description":"You gain advantage on attacks against targets that you are climbing.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"80","name":"More of the Same","description":"You learn three Abilities. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"abilityMaximum:3","uses":"-","combat":false,"hidden":true},{"id":"121","name":"Mounted Weapon","description":"You can wield weapons and shields as if you had an additional hand. The Evasion Bonus of Shields you wield this way is reduced by 1. 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This feature does nothing if you are a summoned creature.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"83","name":"Multi-Action","description":"You can use one action that costs 1 AP without using any AP if you already used another different action this turn that also costs 1 AP. You can use this feature once per turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"84","name":"Multifaceted Healing","description":"You ignore the creature category restrictions of Healing Abilities.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"85","name":"Multi-Lingual","description":"You learn three languages. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"82","name":"Multi-Wielder","description":"Whenever you multi-wield weapons, you can deal the full damage with one of the weapon attacks instead of just half.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"86","name":"Mutable Form","description":"You can enter the space of another creature and stop there. Moving through an enemy space does not count as difficult terrain for you. When you are within the space of a creature of the same size category as you or bigger, you can decide for each effect individually if you give the creature half cover or if they give you half cover.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"184","name":"Mystical Magic","description":"Choose one Ability. You learn that Ability and can use it fully upcasted without any WP (even if it is of the category Healing) once per full rest.","restriction":"Mystcial Creature","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"abilityMaximum:1","uses":"full:1","combat":true,"hidden":false},{"id":"87","name":"Natural Ability","description":"You gain an innate equipment with weight that is part of you and cannot be removed. The equipment is of the Tier that you are. You can change the types of upgrades it has whenever you reach a new Tier. It can only gain an amount of negative upgrades with a total Tier -3 or more. You still need normal equipment to craft or upgrade items unless one of the innate equipment\u0027s upgrades influences your crafting.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"88","name":"Natural Armor","description":"Choose one armor type or clothes. You effectively always wear this armor (including its weight). You can choose which one affects you should you have clothes or armor on, but you cannot profit from the benefit of both. The armor is of the Tier that you are. You can change the types of upgrades it has whenever you reach a new Tier. It can only gain an amount of negative upgrades with a total Tier -3 or more.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"Clothes,Light,Medium,Heavy","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"325","name":"Natural Bag","description":"You gain an innate bag with weight that is part of you and cannot be removed. The bag is of the Tier that you are. You can change the types of upgrades it has whenever you reach a new Tier. It can only gain an amount of negative upgrades with a total Tier -3 or more.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"89","name":"Natural Science Adept","description":"Choose one natural science like Chemistry, Biology, Physic, or Mathematics. You make all Natural Science Checks that connect to that field with advantage.","restriction":"Natural Science level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"90","name":"Natural Weapon","description":"Choose up to two weapons and/or shields. These weapons are of the Tier that you are. You can change the types of upgrades they have whenever you reach a new Tier. It can only gain an amount of negative upgrades with a total Tier -3 or more. You can use them as if you were wielding them with one or two hands. You cannot have more weapons and shields actively equipped than you have hands (minimum of 2). For example, you could not gain the benefits of four shields by holding two with your hands and having two natural shields. You could only use two of them actively. You can use the Switch Weapons action to switch which weapons or shields you have actively equipped.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"Assault Rifle,Avatar Breaker,Avatar Smasher,Axe,Blessed Heavy Weapon,Blessed Weapon,Blowgun,Blunt Weapon,Boom Hammer,Booming Instrument,Burst Shotgun,Cannon,Chain,Chainsaw,Chainsaw Greatsword,Chainsaw Sword,Charged Heavy Weapon,Charged Weapon,Claw,Colossal Axe,Colossal Bow,Colossal Godly Weapon,Colossal Hammer,Colossal Sword,Composite Bow,Crossbow,Dagger,Elemental Launcher,Energy Blade,Energy Blaster,Energy Rifle,Energy Thrower,Explosion Fist,Fist Weapon,Flail,Godly Weapon,Great Mace,Greataxe,Greater Icon,Greatlance,Grenade Launcher,Hallowed Blade,Hand Cannon,Hand Crossbow,Harpoon Gun,Heavy Assault Rifle,Heavy Instrument,Heavy Long Staff,Heavy Pistol,Heavy Revolver,Heavy Rifle,Heavy Shield,Heavy Shotgun,Heavy Staff,Heavy Throwing Weapon,Hefty Axe,Hefty Sword,Hyper Blade,Hyper Cannon,Instrument,Lance,Large Blowgun,Large Blunt Weapon,Large Psionic Blade,Large Symbol,Large Throwing Weapon,Large Totem,Light Shield,Light Throwing Weapon,Long Chain,Long Energy Blade,Long Hallowed Blade,Long Staff,Longbow,Mace,Machinegun,Medium Shield,Mini Ballista,Mini Chainsaw,Mini Elemental Launcher,Mini Energy Thrower,Mini Grenade Launcher,Mini Rocket Launcher,Minigun,Nunchucks,Omega Blade,Omega Cannon,One-Handed Sword,Pistol,Polearm Weapon,Portable Artillery,Psionic Blade,Psionic Emitter,Psychic Blaster,Psychic Cannon,Psychic Hand Cannon,Psychic Rifle,Radiant Image,Radiant Symbol,Rapier,Revolver,Rifle,Rocket Launcher,Sawed-Off Shotgun,Scope Hand Crossbow,Scope Pistol,Scope Revolver,Scythe,Shining Icon,Shortbow,Shotgun,Sickle,Sling,Slingshot,Small Instrument,Sniper Rifle,Spear,Staff,Symbol,Telekinetic Breaker,Telekinetic Smasher,Three Segment Stave,Tommy Gun,Totem,Twin Blade,Two-Handed Flail,Two-Handed Sword,Two-Handed Urumi,Unarmed,Urumi,Vortex Burster,Whip/Assault Rifle,Avatar Breaker,Avatar Smasher,Axe,Blessed Heavy Weapon,Blessed Weapon,Blowgun,Blunt Weapon,Boom Hammer,Booming Instrument,Burst Shotgun,Cannon,Chain,Chainsaw,Chainsaw Greatsword,Chainsaw Sword,Charged Heavy Weapon,Charged Weapon,Claw,Colossal Axe,Colossal Bow,Colossal Godly Weapon,Colossal Hammer,Colossal Sword,Composite Bow,Crossbow,Dagger,Elemental Launcher,Energy Blade,Energy Blaster,Energy Rifle,Energy Thrower,Explosion Fist,Fist Weapon,Flail,Godly Weapon,Great Mace,Greataxe,Greater Icon,Greatlance,Grenade Launcher,Hallowed Blade,Hand Cannon,Hand Crossbow,Harpoon Gun,Heavy Assault Rifle,Heavy Instrument,Heavy Long Staff,Heavy Pistol,Heavy Revolver,Heavy Rifle,Heavy Shield,Heavy Shotgun,Heavy Staff,Heavy Throwing Weapon,Hefty Axe,Hefty Sword,Hyper Blade,Hyper Cannon,Instrument,Lance,Large Blowgun,Large Blunt Weapon,Large Psionic Blade,Large Symbol,Large Throwing Weapon,Large Totem,Light Shield,Light Throwing Weapon,Long Chain,Long Energy Blade,Long Hallowed Blade,Long Staff,Longbow,Mace,Machinegun,Medium Shield,Mini Ballista,Mini Chainsaw,Mini Elemental Launcher,Mini Energy Thrower,Mini Grenade Launcher,Mini Rocket Launcher,Minigun,Nunchucks,Omega Blade,Omega Cannon,One-Handed Sword,Pistol,Polearm Weapon,Portable Artillery,Psionic Blade,Psionic Emitter,Psychic Blaster,Psychic Cannon,Psychic Hand Cannon,Psychic Rifle,Radiant Image,Radiant Symbol,Rapier,Revolver,Rifle,Rocket Launcher,Sawed-Off Shotgun,Scope Hand Crossbow,Scope Pistol,Scope Revolver,Scythe,Shining Icon,Shortbow,Shotgun,Sickle,Sling,Slingshot,Small Instrument,Sniper Rifle,Spear,Staff,Symbol,Telekinetic Breaker,Telekinetic Smasher,Three Segment Stave,Tommy Gun,Totem,Twin Blade,Two-Handed Flail,Two-Handed Sword,Two-Handed Urumi,Unarmed,Urumi,Vortex Burster,Whip","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"91","name":"Night Vision","description":"You gain a Night Vison of 25 m. You increase the range of your night vision by 25 m if you already have it. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"92","name":"Nimbleness Adept","description":"You ignore difficult terrain. You can use your Nimbleness Skill Level instead of your Strength Bonus to calculate your jumping distance. When calculating your fall damage, you can subtract your Nimbleness Level from the number of meters that you fell.","restriction":"Nimbleness level 2","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"220","name":"No Prone-ble","description":"You do not gain disadvantage on your attacks, and attacks against you do not gain advantage from you being Prone.","restriction":"Creepy Crawler","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"152","name":"No Weak Point","description":"Critical hits that hit you deal no additional damage.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"93","name":"Non-Lethal Combatant","description":"You can deal non-lethal damage with attacks without having to reduce the damage.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"274","name":"Numbing Poison","description":"You gain 2 Armor for each stack of Poisoned you have.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"94","name":"Off-and-On Transformation","description":"You can turn back into your original form or transform into your new form as an action (1 AP) when you target yourself with a Transform Ability for as long as the Transform Ability would last.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"270","name":"One Strike Style","description":"Whenever an Ability or feature that is not a Path grants you an additional attack for the Attack or Flash Attack action, you can instead increase the damage of one of your weapon attacks by an amount equal to the damage the additional weapon attack would deal.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"95","name":"One-Handed Precision","description":"You can add 2 to the attack rolls of your weapon attacks if you only attack with one one-handed weapon wielded with one hand during that turn, and you are not wielding any shield (other than the weapon you are attacking with if it is a shield).","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"oneHandedPrecision","uses":"-","combat":true,"hidden":false},{"id":"223","name":"Optimize the Process","description":"Whenever you craft or upgrade an item, you must make a Skill Check with the Skill you are using for the crafting or upgrading against 9 plus the Tier of the item you are crafting or upgrading. On a success, you regain half of the materials you needed to craft or upgrade the item.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"175","name":"Out-Of-Combat Healer","description":"The WP cost of any single target Healing Ability you use is reduced by 1 if you use it outside of combat.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"96","name":"Overcharge","description":"Your WP upcast and turn limit increase by 1. This feature does not work on Abilities with WP costs reduced to 1 or 0 by the Path of Damage, Path of Control, or Path of Manouver.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"wpLimitBonus:1","uses":"-","combat":true,"hidden":true},{"id":"218","name":"Overcharged Infusion","description":"The WP upcast limit of Buff Abilities you use increases by an amount equal to your Primary Stat Bonus. Any WP that you spend on a Buff Ability beyond your normal WP upcast limit does not count towards your WP-turn limit and deals 5 damage of a damage type of your choice to all the targets. This damage ignores the target\u0027s Armor, immunities, and resistances.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"97","name":"Overcome Lesser Weakness","description":"You can ignore the effects of a number of negative Traits, which have a sum of -2 or more. You have to choose which ones you ignore when you learn this Talent. 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The Ability is upcasted for free by an amount of WP equal to the number you rolled.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"117","name":"Self-Centered","description":"You can choose only to be able to target yourself with a specific Ability that can target an ally whenever you learn that Ability, when you reach a new Level, or when you learn this Talent. 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Abilities you restrict in that way cost 1 WP less and can be used with 1 AP if they usually need 2 or 3 AP.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"281","name":"Seventh Heaven","description":"The WP cost of all your Abilities is reduced by 1 while you are Charmed.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"226","name":"Shared Vision","description":"Any ally of your choice within 5 m of you gains all Visions you have.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"119","name":"Shield Basher","description":"When you use the Lesser Talent Multi-Wielder with shields, your attack rolls are only reduced by 1 instead of 2.","restriction":"Multi-Wielder","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"120","name":"Shield Mage","description":"You can wield one shield without suffering the WP cost penalty to your non-Manouver Abilities. Every other shield beyond the first one still applies that penalty. You can choose this Talent multiple times. You can wield an additional shield whenever you choose this Talent without suffering those penalties.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"122","name":"Silencer","description":"You can ignore the loud property of your weapons, and the Abilities you use are silent when you want.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"123","name":"Silent Armor","description":"You can wear heavy armor and shields without gaining disadvantage on your Stealth Checks.","restriction":"Proficiency with heavy armors","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"124","name":"Skilled","description":"You gain 3 Skill Points. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"skillPointsMod:3","uses":"-","combat":false,"hidden":true},{"id":"158","name":"Skillful","description":"All of your Skill Checks increase by 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"skillChecks:1","uses":"-","combat":false,"hidden":true},{"id":"263","name":"Skillful Bleeding","description":"You gain access to the Apply Bleeding action (2 AP), which allows you to give a target within 1 m of you the Bleeding Status Effect for five rounds if you succeed on an Athletics, Quick Fingers, or Raw Force Check against the target\u0027s Nimbleness or Endurance Check. The Apply Bleeding action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"266","name":"Skillful Charm","description":"You gain access to the Apply Charm action (2 AP), which allows you to give a target within 1 m of you the Charm Status Effect until the end of their next turn if you succeed on an Art, Deception, Grace, Persuasion, Presence or Psychology Check against the target\u0027s Intuition, Perseverance or Psychology Check. The Apply Charm action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"262","name":"Skillful Element","description":"You gain access to the Apply Elemental Status Effect action (2 AP), which allows you to give a target within 1 m of you an Elemental Status Effect of your choice for five rounds if you succeed on an Improvisation, Medicine, Natural Science, Perseverance, or Supernatural Check against the target\u0027s Nimbleness or Endurance Check. The Apply Elemental Status Effect action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"267","name":"Skillful Fright","description":"You gain access to the Apply Fright action (2 AP), which allows you to give a target within 1 m of you that is of the same size category as you or smaller the Frightened Status Effect until the end of their next turn if you succeed on a Menace or Presence Check against the target\u0027s Perseverance Check. The Apply Fright action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"264","name":"Skillful Restrain","description":"You gain access to the Apply Restrain action (3 AP), which allows you to give a target within 1 m of you and is of the same size category as you or smaller the Restrained Status Effect until the end of their next turn if you succeed on an Athletics or Raw Force Check against the target\u0027s Athletics, Raw Force, or Nimbleness Check. The effect ends if you are no longer within 1 m of the target. The Apply Restrain action only costs 2 AP if you have the Lesser Talent Dirty Fighter.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"265","name":"Skillful Stun","description":"You gain access to the Apply Stun action (2 AP), which allows you to give a target within 1 m of you the Stun Status Effect until the end of their next turn if you succeed on an Athletics, Quick Fingers, or Raw Force Check against the target\u0027s Nimbleness or Endurance Check. Creatures Stunned with the Apply Stun action cannot be Stunned this way for five rounds again. The Apply Stun action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"268","name":"Skillful Taint","description":"You gain access to the Apply Taint action (2 AP), which allows you to give a target within 1 m of you that is of the same size category as you or smaller the Tainted Status Effect until the end of their next turn if you succeed on a Deception, Psychology, or Supernatural Check against the target\u0027s Perseverance Check. The Apply Taint action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"269","name":"Skillful Taunt","description":"You gain access to the Apply Taunt action (2 AP), which allows you to give a target within 1 m of you the Taunted Status Effect for five rounds if you succeed on an Deception, Persuasion, Presence, or Psychology Check against the target\u0027s Presence or Psychology Check. The Apply Taunt action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"126","name":"Soul Manifestation","description":"You can set the Level of any creature that you summon with Summon Abilities to your Level. The summoned creature\u0027s Vitality is synchronized with yours if you do so, and any change to your Vitality is applied to the summoned creature and vice versa. The effects of the Summon Ability stop should you lose this Talent while it is active.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"127","name":"Specialized Camouflage","description":"Choose one terrain type, such as forest, desert, or city. You have advantage on Stealth checks when you are in that area. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"128","name":"Specialized Hunter","description":"Choose one creature type. You gain advantage on Perception and Survival Skill Checks to track down that creature type. You can add your Tier (or half your Tier rounded up if you chose Humanoid) to the damage of an attack or Ability that you use against that creature type. You can choose this Talent multiple times with different creature types.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"number":15,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"166","name":"Spell Book","description":"You can learn additional Abilities from the pool of Abilities that you can learn if you spend 500 Credits worth of Materials per WP cost of the Ability. You need to work one hour per WP cost on that Ability to learn it and require an Ability consumable or Ability item of that Ability. You can also learn an Ability without requiring such an item if you have seen somebody else use the Ability and you triple the material cost and time investment.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"314","name":"Spirit of the Weapon","description":"Choose one Greater Talent you know that only affects specific weapon types other than Master\u0027s Fist. It now affects all your weapons.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"Armor Piercing Rounds,Assassins Blow Dart,Blade Overload,Blast Cone,Bloody Flail,Blunt Trauma,Buck Shot,Bullet Hell,Bullet Spray,Chain Grab,Chainsaw Horror,Charge Shot,Charged Swing,Clerik\u0027s Faith,Collapsing Blast,Colossal Arrow,Colossal Force,Control Sling,Counter Block,Divine Momentum,Dominating Blows,Earth Shaker,Elemental Charge,Elemental Cleave,Guided Blade,Healing Totem,Heavy Axe Swing,Hunter\u0027s Accuracy,Iron Pillar,Light Shield Expert,Limb Crusher,Master Sniper,Meat Shot,Mind Cracker,Mind Slicer,Murder Weapon,Nunchuck Momentum,Overcharged Explosion,Overwhelming Icon,Overwhelming Psychic Cannon,Piercing Rapier,Pint Down,Polearm Wielder,Power of Music,Pre-Loaded Shot,Primal Fury,Psionic Pressure,Quick Headshot,Radiant Sweeper,Rejuvenating Energy,Revolver Hero,Rip and Tear,Scoped Headshot,Short Bow Barrage,Shrapnel,Siege Weapon,Skin Shredder,Special Forces Bolts,Stable Vortex,Soul Reaper,Sword Master,Telekinetic Push,The Art of the Staff,Towering Shield Defense,Trick Arrows,Twin Blade Dance,Twin Throw,Unleash Inner Avatar,Wale Fishing,War Drum,Whip Grabber","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"161","name":"Statistically Superior","description":"You gain 2 additional Stat Points. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"statPointsMod:2","uses":"-","combat":false,"hidden":true},{"id":"301","name":"Status Breaker","description":"You can ignore immunities to Status Effects when you give one to a creature, but they gain advantage on any DR you force them to do for that effect. If it is an Elemental Status Effect, they treat it as if they were resistant to that damage type.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"129","name":"Stealth Adept","description":"You can add your Stealth Level to the damage of your attacks and Damage Abilities when you are hidden from the target.","restriction":"Stealth level 2","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"130","name":"Street Smarts Adept","description":"You generally do not have difficulty finding somebody who can give information that you are seeking about a city and its people. Whether or not they are willing to share it with you, however, is a different matter.","restriction":"Street Smarts level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"288","name":"Sturdieness in Patience","description":"Your Armor increases by an amount equal to 3 minus your Basic Movement. This feature cannot reduce your Armor.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"sturdienessInPatience","uses":"-","combat":true,"hidden":false},{"id":"303","name":"Summon Natural Stockpile","description":"The Lesser Talents Natural Weapons and Natural Ability and the Abilities Summon Weapons, Summon Equipment, and Summon Armory grant you two additional weapons and one additional equipment, respectively. This does not increase the number of weapons or equipment that you can equip. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"238","name":"Superior Atomic Vision","description":"You roll a critical hit even if you roll 1 lower than needed against any target you can see with Atmoic Vision. Any critical hit against such a creature deals an additional 6 damage.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"237","name":"Superior Dimensional Vision","description":"You can interact with and enter any anomaly and pocket/parallel dimensions you can see with your Dimensional Vision.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"236","name":"Superior Electromagnetic Vision","description":"You can sense and identify any form of technology within your Electromagnetic Vision range.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"149","name":"Superior False Appearance","description":"You cannot be distinguished from any object or creature of your choice that is of the same size category as you are if you do not move.","restriction":"False Appearance","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"235","name":"Superior Life Vision","description":"You can sense the exact Level, rank, and creature class of any creature you see with your Life Vision.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"239","name":"Superior Night Vision","description":"You can see color in darkness with Night Vision. 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