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The distance you have been moved equals the distance you have moved this turn plus all the movement consumed when you used this feature.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"217","name":"Creepy Crawler","description":"Being Prone does not slow you down.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"17","name":"Critical Breaker","description":"Your attacks against objects are always critical hits.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"18","name":"Critical Piercer","description":"Your critical hits ignore an amount of the target\u0027s Armor equal to twice your Primary Stat Bonus.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"19","name":"Curved Shot","description":"You can target creatures and objects that are not in direct line of sight as long as there is a path within range between you and the target.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"29","name":"Damage Type Expert","description":"Choose one damage type. Whenever you deal the chosen damage type, you ignore its resistance and treat its immunity as if it were resistance. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"number":11,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"215","name":"Deadly Grip","description":"You can freely choose which damage type you deal with the Lesser Talent Uncomfortable Grip, and you deal twice as much damage with it.","restriction":"Uncomfortable Grip","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"20","name":"Decently Armored","description":"You gain proficiency with medium armor.","restriction":"Proficiency with light armor","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"21","name":"Deception Adept","description":"You do not show any natural signs of lying when you lie, and traditional methods to see if you are telling the truth, like lie detectors, do not work on you.","restriction":"Deception level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"170","name":"Defensive","description":"Your DRs increase by 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"strengthDRMod:1;dexterityDRMod:1;constitutionDRMod:1;intelligenceDRMod:1;charismaDRMod:1;instinctDRMod:1;willDRMod:1","uses":"-"},{"id":"188","name":"Demonic Presence","description":"You deal Curse damage equal to your Tier to every Enemy within 3 m of you at the start of your turn during combat. This damage ignores the target\u0027s Armor.","restriction":"Demon Creature","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"22","name":"Dirty Fighter","description":"The Grab, Climb, Blind, Disarm, Hide and Trip action cost you 1 AP instead of 2 AP.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"23","name":"Dirty Opportunity","description":"You can take a Grab, Climb, Blind, Disarm, Shove or Trip action as a reaction (2 RP) against a creature that is within 1 m of you at the start of the turn and that you see move on their own or any creature that you see move out of the area within 1 m of you on their own.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"200","name":"Dirty Tricks","description":"Choose two of the following actions: Blind, Climb, Command, Disarm, Grab, Shove, Trip. You can perform the other for free against the same target whenever you succeed in one of the chosen actions. The Shove action cannot activate this feature. You can use this feature once per turn. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"Blind,Climb,Command,Disarm,Grab,Shove,Trip","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"24","name":"Disguising Adept","description":"You have no additional difficulty disguising yourself as somebody of different sex, age, or species as long as they have a similar height and body plan as yours.","restriction":"Disguising level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"25","name":"Diverse Weapon Choice","description":"You can add half of your Primary Stat Bonus to the attack roll and damage of attacks with weapons that do not share any Stat with your Primary or Secondary Stat.","restriction":"Cannot be a Vehicle","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"diverseWeaponChoice","uses":"-"},{"id":"26","name":"Dual Summon","description":"You can double the number of non-minor creatures you summon with one Summon Ability. Their Vitality, healing, and damage are reduced by half if you do so. This feature does nothing if you yourself are a summoned creature.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"27","name":"Durable","description":"Your maximum Vitality increases by 2 per Level.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"vitalityPerLevel:2","uses":"-"},{"id":"28","name":"Elemental Critical","description":"Targets that you hit with a critical hit from a weapon with the Elemental property gain the Elemental Status Effect of the corresponding damage type for five rounds.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"173","name":"Elemental Resistance","description":"Choose one Elemental damage type. You gain resistance against it. You can choose this Talent multiple times with different damage types.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"number":5,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"30","name":"Elemental Weapon","description":"You can wield any weapon as if it had the Elemental property. 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The first 3 levels do not affect you, and the effects of higher levels are as if you had 3 levels less of Exhaustion.","restriction":"Endurance level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"32","name":"Enduring Effects","description":"Any Ability or feature you use that last five rounds lasts ten instead.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"243","name":"Engineer Craft","description":"Whenever you upgrade an item with your Engineering Skill, you treat it as if it were 1 Tier lower regarding the material cost. If another feature or upgrade already nullifies those costs, you instead only need half the time to upgrade the item.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"33","name":"Engineering Adept","description":"If you look at a material creature or an object as an action (1 AP), you double all damage you deal to it for the next 24 hours.","restriction":"Engineering level 2","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"206","name":"Enhanced by Bleeding","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make a Constitution DR. On a failure, it starts Bleeding for five rounds. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"204","name":"Enhanced by Blinding","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make an Instinct DR. On a failure, it is Blinded for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"209","name":"Enhanced by Charm","description":"You can upcast any Ability that can hit one or more targets for 2 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make an Intelligence DR. On a failure, it is Charmed for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"214","name":"Enhanced by Damage","description":"Choose one damage type. You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, you deal 1d10 damage of the chosen damage type. You only deal 1d6 of the chosen damage type if the Ability always hits automatically. This feature can only affect one target per upcast. You can choose this Talent multiple times with different Damage types.","restriction":"","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"number":11,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"202","name":"Enhanced by Element","description":"Choose an Elemental Status Effect. You can upcast any Ability that can hit one or more targets for 1 WP. If the Ability hits, the target gains the chosen Status Effect for five rounds. This feature can only affect one target per upcast. You can choose this Talent multiple times with different Status Effects.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"Burning,Dissolving,Freezing,Poisoned,Shocked","newR":false,"number":5,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"205","name":"Enhanced by Exhaustion","description":"You can upcast any Ability that can hit one or more targets for 4 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make a Constitution DR. On a failure, it gains 1 level of Exhaustion. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"210","name":"Enhanced by Fright","description":"You can upcast any Ability that can hit one or more targets for 2 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make a Will DR. On a failure, it is Frightened of you for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"211","name":"Enhanced by Madness","description":"You can upcast any Ability that can hit one or more targets for 4 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make a Will DR. On a failure, it gains 1 level of Madness. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"203","name":"Enhanced by Prone","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target is knocked Prone. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"207","name":"Enhanced by Restrain","description":"You can upcast any Ability that can hit one or more targets for 4 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make a Strength DR. On a failure, it is Restrained for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"208","name":"Enhanced by Stun","description":"You can upcast any Ability that can hit one or more targets for 2 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make a Constitution DR. On a failure, it is Stunned for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"212","name":"Enhanced by Taint","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make a Will DR. On a failure, it is Tainted for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"213","name":"Enhanced by Taunting","description":"You can upcast any Ability that can hit one or more targets for 1 WP. The WP cost of this upcast is doubled if you use it on a Manouver Ability used with weapon attacks. If the Ability hits, the target has to make an Intelligence DR. On a failure, you Taunt it for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect. This feature can only affect one target per upcast.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"34","name":"Enhanced Duration","description":"You can upcast any Ability that lasts for at least 10 minutes to increase their duration. Your options are +1 hour for 1 WP, +1 day for 2 WP, +1 week for 4 WP, +1 month for 6 WP and +1 year for 8 WP.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"35","name":"Enhanced Range","description":"You can now upcast any Ability with a range of 5 m or more to increase its range by 5 m for 1 WP. The base range of all those Abilities increases by 5 m.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"287","name":"Epileptic Discharge","description":"Your WP upcast and turn limit increases by an amount equal to your Tier while you are Shocked during combat.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"154","name":"Evasive","description":"Your Evasion increases by 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"evasionModMain:1","uses":"-"},{"id":"36","name":"Expand Vision","description":"You gain the Expand Vision action (3 AP). All of your visions expand by 10 m for five rounds. You can continuously expand your visions by 10 m and reset the duration if you keep using the Expand Vision action, but any use beyond the first one requires 1 WP.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"37","name":"Explosive Transformation","description":"You can choose to emit a burst of energy when an ally targets you with a Buff or Transform Ability. Every creature within an amount of m equal to up to your Tier has to make a Constitution DR. On a failure, they receive damage equal to an amount of d8 equal to your Tier of a damage type of your choice.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"38","name":"Extended Arsenal","description":"Choose one Archetype. You learn one Ability from that Archetype. You can now learn Abilities from that Archetype. You learn two additional Abilities if another feature allows you to learn Abilities of the same Archetype. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"Bulwark,Creative,Cunning,Demolition,Mental,Nature,Reality,Technology,Unarmed,War","newR":false,"number":10,"freeSlot":true,"choiceMultiplier":true,"statMod":"abilityMaximum:1","uses":"-"},{"id":"39","name":"Extended Weaponry","description":"You gain proficiency with all weapon categories.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"164","name":"Extra Bouncy","description":"You can use the additional movement that the Lesser Talent Bouncy gives you without having to use a reaction. You become immune to any damage that you receive from fall damage or from being moved into objects and creatures.","restriction":"Bouncy","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"40","name":"False Appearance","description":"Choose one object or creature of the same size category as you are. You cannot be distinguished from the chosen object or creature if you do not move.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"41","name":"Far Shot","description":"Your effective range with ranged weapons increases by 10 m, and your ineffective range with them increases by 20 m.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"rangedRange:10m;rangedRangeIneffective:20m","uses":"-"},{"id":"42","name":"Field Rest","description":"You can turn a short rest into a full rest once every two days.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"noneSpecific:1"},{"id":"282","name":"Fight or Flight","description":"If you succeed on the Will DR caused by being Frightened, your damage with weapon attacks and attack rolls increases by 2 until your next turn. If you fail it, your Evasion and DRs increase by 2 until your next turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"43","name":"First Aid Adept","description":"You can heal a Bleeding creature by an amount equal to twice your First Aid Level whenever you use the Stabilize action on them and succeed, and you can use it with 1 AP. You can also heal a creature within 1 m of you as an action (2 AP) by an amount equal to twice your First Aid level plus the Level of the creature. You cannot heal the same creature this way again until they have a rest. You can only use this feature if you have equipment.","restriction":"First Aid level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"44","name":"First to Act","description":"You always act first in a round. The creature with the highest Initiative goes first should they also have this feature.","restriction":"Quick to Act","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"45","name":"Flexible Tactics","description":"You can freely change the Stat of the DR of any Ability and feature you use.","restriction":"Changing Tactics","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"46","name":"Focused","description":"Choose your Primary or Secondary Stat when you learn this Talent. Your Primary and Secondary Stat become that Stat.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"Primary Stat,Secondary Stat","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"47","name":"Focused Explosion","description":"You can use 1d8 (or 1d12 if two-handed) as the weapon\u0027s damage dice when you only attack one target with an area-of-effect weapon.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"48","name":"Footwork","description":"You can move up to 1 m after or before you make a weapon attack.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"159","name":"Free to Evade","description":"The Evasion Cap of any armor that you wear increases by 2.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"evasionCapMod:2","uses":"-"},{"id":"160","name":"Free Upgrade","description":"Choose one Tier 1 upgrade. Items in your inventory or that you have equipped that can have that upgrade applied to gain it as long as it is in your inventory or equipped by you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"49","name":"From Shadow to Shadow","description":"You can teleport up to a distance equal to your Basic Movement to a space you can see as an action (1 AP). You can only use this feature if no bright light source directly hits the start and endpoint.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"50","name":"Fueled by Damage","description":"Choose one damage type. You regain WP equal to your Tier whenever anybody hits you with an Ability that deals the chosen damage type. You do not regain more WP this way than were spent on the Ability if an ally used it. You can choose this Talent multiple times with different damage types.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"number":11,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"51","name":"Full Command","description":"You gain access to the Full Command action (3 AP). 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You can use as many Ground Abilities (such as Spiky Elemental Ground, Slippery Ground, or Tainted Ground) as you want when you use this action. They have to be different Abilities, and you must choose the same area for them. You still have to pay the WP costs, and they do not ignore your WP turn limit.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"53","name":"Gain Lesser Traits","description":"You gain Traits with a Trait point sum of 2 or less. You can choose this Talent multiple times.","restriction":"Requires GM approval","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"300","name":"Gambling Shot","description":"Whenever you attack a creature, you can decide to gain disadvantage on that attack. 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The new target has to be within 10 m of you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"201","name":"Glitch","description":"You can roll a d12 whenever you see somebody deal damage. You change the damage type depending on what you rolled. 1: No Change. 2: Fire. 3: Cold. 4: Shock. 5: Poison. 6: Acid. 7: Holy. 8: Curse. 9: Spirit. 10: Physical. 11: Psychic. 12: Reality.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"307","name":"Golden Touch","description":"Whenever you deal damage to a creature during combat, you gain half of the damage you dealt as credits.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"55","name":"Grabby Hands","description":"You can grab or climb on a target with a hand that is already holding an item.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"56","name":"Grace Adept","description":"You can force Creatures with a corresponding sexual orientation towards you that are targeting you to make a Perseverance Check against your Grace Check as a reaction (2 RP). On a failure, they gain disadvantage on the attack if they are attacking you, and you gain advantage on your DRs if they force you to make one.","restriction":"Grace level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"57","name":"Ground Breaker","description":"You can burrow 1 m through any earth or other more or less loose substance for 1 m of movement. 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You have advantage on attack against creatures Taunting you, and they have disadvantage on any DR you force them to do if you are not targeting any other creature with that attack, feature, or Ability.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"253","name":"Gun-Fu","description":"Your unarmed attack profit from all upgrades from up to one weapon you are wielding.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"242","name":"Hacker Craft","description":"You can spend 1 WP as an action (3 AP) to give any item you upgraded with your Computer Skill an Upgrade of Tier 1 for 1 hour.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"256","name":"Haggler","description":"Whenever you buy something, you get a 10% discount.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"304","name":"Hard to Detect","description":"Choose three Visions other than Omega and Normal. You cannot be detected in any way by the chosen Visions. You can choose this Talent twice. If you do so, you cannot be detected in any way by any Vision other than Normal and Omega.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"Atomic,Dimensional,Electromagnetic,Life,Psychic,Seismic,Smell,Sound,Supernatural,Thermal,X-Ray","newR":false,"number":2,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"58","name":"Hard to Kill","description":"You make DRs against Bleeding with advantage, and if you roll a natural 20 on it, your Vitality is set to 1 if it was lower than that.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"283","name":"Hard to Read","description":"Your attack rolls and Evasion increase by 2 while you are Tainted.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"153","name":"Hardened Armor","description":"Your Armor increases by 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"armorModMain:1","uses":"-"},{"id":"222","name":"Harmonic Mount","description":"Whenever you use an Ability or feature that targets every creature or target other than yourself in a certain area, you can choose for it also not to target any ally that is climbing on you or that you are climbing on.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"225","name":"Harvester","description":"Whenever you harvest materials from the environment or a creature, you can harvest twice as much instead.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"59","name":"Healing Bot","description":"Creatures you summon no longer heal only half as much, and all features that affect your healing (other than this one) also affect their healing. All of your healing is reduced by half.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"308","name":"Health Insurance","description":"Whenever you receive damage in combat, you gain the damage you received as credits.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":true,"number":2,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"277","name":"Heightened Senses","description":"Choose Dimensional Vision, Electromagnetic Vision, Life Vision, Psychic Vision, Seismic Vision, Smell Vision, Sound Vision, Supernatural Vision, or Thermal Vision. You gain the chosen vision with a range of 10 m while you are Blind. You increase the range of that vision by 10 m if you already have it.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"Dimensional Vision,Electromagnetic Vision,Life Vision,Psychic Vision,Seismic Vision,Smell Vision,Sound Vision,Supernatural Vision,Thermal Vision","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"60","name":"High Ground","description":"Your ranged attack rolls increase by 1 for every 2 m that you are above your target to a maximum of 3.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"244","name":"Historian Craft","description":"You can use your History Skill Level instead of the Primary and Secondary Stat Bonus for Weapons that you crafted or upgraded with your History Skill. 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The armor and equipment are automatically equipped as long as you do not equip another armor or equipment.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"65","name":"Intuition Adept","description":"You cannot be surprised.","restriction":"Intuition level 2","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"162","name":"Iron Guts","description":"You can eat rotten food and putrid water without any ill effect.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"280","name":"Is That All You Got?","description":"All your 2 AP and 3 AP actions cost 1 AP less and your Armor increases by an amount equal to your Primary Stat Bonus while you are Stunned. 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You ignore fall damage if your fall distance is less than or equal to your jump distance.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"67","name":"Lightly Armored","description":"You gain proficiency with light armor.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"219","name":"Limit-Break Infusion","description":"Whenever you use a Buff Ability, you can choose for it not to count towards your Buff limit. 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This reduction does not apply to unarmed attacks.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"86","name":"Mutable Form","description":"You can enter the space of another creature and stop there.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"184","name":"Mystical Magic","description":"Choose one Ability from the pool of Abilities that you can learn. 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You could only use two of them actively. 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This feature does not work on Abilities with WP costs reduced to 1 or 0 by the Path of Damage, Path of Control, or Path of Manouver.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"wpLimitBonus:1","uses":"-"},{"id":"218","name":"Overcharged Infusion","description":"The WP upcast limit of Buff Abilities you use increases by an amount equal to your Primary Stat Bonus. Any WP that you spend on a Buff Ability beyond your normal WP upcast limit does not count towards your WP-turn limit and deals 5 damage of a damage type of your choice to all the targets. This damage ignores the target\u0027s Armor, immunities, and resistances.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"97","name":"Overcome Lesser Weakness","description":"You can ignore the effects of a number of negative Traits, which have a sum of -2 or more. You have to choose which ones you ignore when you learn this Talent. 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You can choose this Talent multiple times with different damage types, allowing you to choose which damage type of the ones you chose you deal when using this feature.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"number":11,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"1","name":"Quality over Quantity","description":"The next time you gain a Lesser Talent while you gain a new Level, you gain a Greater Talent instead. 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You can upcast any Damage Ability by 1 WP to change the damage type of that Ability.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"185","name":"Random Mutation","description":"Roll a d6 after each full rest. You gain the following benefits until your next full rest, depending on what you rolled. 1: You can grab one target without needing a free hand. You can use the Grab action for 1 AP once per turn. 2: You gain advantage on all your Stealth Checks. 3: You gain advantage on all of your Perception Checks. 4: Your Armor increases by 2. 5: You become resistant to all Elemental damage types. 6: You gain a Vision of your choice within 10 m. If you already have that Vision, its range increases by 10 m.","restriction":"Mutant Creature","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"112","name":"Raw Force Adept","description":"You can switch the Primary or Secondary Stat of a weapon to Strength.","restriction":"Raw Force level 2","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"258","name":"Reactive Shield","description":"You gain 1 additional RP per round while you are wielding a shield.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"113","name":"Remote Vehicle","description":"You can control vehicles you summon or work on for 10 minutes from afar if it is within 30 m of you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"114","name":"Renegade For Life","description":"You gain advantage on all of your Menace Checks but disadvantage on all of your Persuasion Checks.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"115","name":"Rested and Ready to Go","description":"You gain Temporary Vitality equal to twice your Level (minimum of 4) after each rest.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"169","name":"Rider of the Small","description":"You can use the Climb action on creatures of the same size category as you or smaller.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"116","name":"Rocket Jumping","description":"You can jump/move up to 10 m whenever you hit yourself with an attack or Damage Ability.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"180","name":"Roots of the Plant","description":"Treat it like a full rest instead when you take a short rest in an area with what your species would consider healthy ground. If you take a full rest in such an area, you also gain Temporary Vitality equal to your maximum Vitality.","restriction":"Plant Creature","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"183","name":"Rotten Tenacity","description":"Whenever your Vitality is reduced below 1 by only Physical damage or a Damage Type that you have resistance against, you can make a Constitution DR against the DR Power of the source that caused the damage or against 13 if the source does not have a DR Power. On a success, your Vitality drops to 1 instead. You can use this feature a number of times equal to your Primary Stat Bonus per rest.","restriction":"Rotten Creature","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"249","name":"Scientist Craft","description":"Whenever you use an Ability item or consumable that you crafted with the Natural Science Skill, you can roll a d4. The Ability is upcasted for free by an amount of WP equal to the number you rolled.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"117","name":"Self-Centered","description":"You can choose only to be able to target yourself with a specific Ability that can target an ally whenever you learn that Ability, when you reach a new Level or when you learn this Talent. Abilities you restrict in that way cost 1 WP less and can be used with 1 AP if they usually need 2 or 3 AP.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"118","name":"Self-Destruction Preventer","description":"You gain resistance against all damage that you deal to yourself.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"281","name":"Seventh Heaven","description":"The WP cost of all your Abilities is reduced by 1 while you are Charmed.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"226","name":"Shared Vision","description":"Any ally of your choice within 5 m of you gains all Visions you have.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"119","name":"Shield Basher","description":"When you use the Lesser Talent Multi-Wielder with shields, your attack rolls are only reduced by 1 instead of 2.","restriction":"Multi-Wielder","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"120","name":"Shield Mage","description":"You can wield one shield without suffering the WP cost penalty to your non-Manouver Abilities. Every other shield beyond the first one still applies that penalty. You can choose this Talent multiple times. 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You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"skillPointsMod:3","uses":"-"},{"id":"158","name":"Skillful","description":"All of your Skill Checks increase by 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"skillChecks:1","uses":"-"},{"id":"263","name":"Skillful Bleeding","description":"You gain access to the Apply Bleeding action (2 AP), which allows you to give a target within 1 m of you the Bleeding Status Effect for five rounds if you succeed on an Athletics, Quick Fingers, or Raw Force Check against the target\u0027s Nimbleness or Endurance Check. The Apply Bleeding action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"266","name":"Skillful Charm","description":"You gain access to the Apply Charm action (2 AP), which allows you to give a target within 1 m of you the Charm Status Effect until the end of their next turn if you succeed on an Art, Deception, Grace, Persuasion, Presence or Psychology Check against the target\u0027s Intuition, Perseverance or Psychology Check. The Apply Charm action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"262","name":"Skillful Element","description":"You gain access to the Apply Elemental Status Effect action (2 AP), which allows you to give a target within 1 m of you an Elemental Status Effect of your choice for five rounds if you succeed on an Improvisation, Medicine, Natural Science, Perseverance, or Supernatural Check against the target\u0027s Nimbleness or Endurance Check. The Apply Elemental Status Effect action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"267","name":"Skillful Fright","description":"You gain access to the Apply Fright action (2 AP), which allows you to give a target within 1 m of you that is of the same size category as you or smaller the Frightened Status Effect until the end of their next turn if you succeed on a Menace or Presence Check against the target\u0027s Perseverance Check. The Apply Fright action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"264","name":"Skillful Restrain","description":"You gain access to the Apply Restrain action (3 AP), which allows you to give a target within 1 m of you and is of the same size category as you or smaller the Restrained Status Effect until the end of their next turn if you succeed on an Athletics or Raw Force Check against the target\u0027s Athletics, Raw Force, or Nimbleness Check. The effect ends if you are no longer within 1 m of the target. The Apply Restrain action only costs 2 AP if you have the Lesser Talent Dirty Fighter.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"265","name":"Skillful Stun","description":"You gain access to the Apply Stun action (2 AP), which allows you to give a target within 1 m of you the Stun Status Effect until the end of their next turn if you succeed on an Athletics, Quick Fingers, or Raw Force Check against the target\u0027s Nimbleness or Endurance Check. Creatures Stunned with the Apply Stun action cannot be Stunned this way for five rounds again. The Apply Stun action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"268","name":"Skillful Taint","description":"You gain access to the Apply Taint action (2 AP), which allows you to give a target within 1 m of you that is of the same size category as you or smaller the Tainted Status Effect until the end of their next turn if you succeed on a Deception, Psychology, or Supernatural Check against the target\u0027s Perseverance Check. The Apply Taint action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"269","name":"Skillful Taunt","description":"You gain access to the Apply Taunt action (2 AP), which allows you to give a target within 1 m of you the Taunted Status Effect for five rounds if you succeed on an Deception, Persuasion, Presence, or Psychology Check against the target\u0027s Presence or Psychology Check. The Apply Taunt action only costs 1 AP if you have the Lesser Talent Dirty Fighter, and you can use it with the Lesser Talent Dirty Opportunity and the Ability Dirty Sweep.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"126","name":"Soul Manifestation","description":"You can raise the Level of any creature that you summon with Summon Abilities to your Level. The summoned creature\u0027s Vitality is synchronized with yours if you do so, and any change to your Vitality is applied to the summoned creature and vice versa. The effects of the Summon Ability stop should you lose this Talent while it is active.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"127","name":"Specialized Camouflage","description":"Choose one terrain type, such as forest, desert, or city. You have advantage on Stealth checks when you are in that area. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"128","name":"Specialized Hunter","description":"Choose one creature type. You gain advantage on Perception and Survival Skill Checks to track down that creature type. You can add your Tier (or half your Tier rounded up if you chose Humanoid) to the damage of an attack or Ability that you use against that creature type. You can choose this Talent multiple times with different creature types.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"number":15,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-"},{"id":"166","name":"Spell Book","description":"You can learn additional Abilities from the pool of Abilities that you can learn if you spend 500 Credits worth of Materials per WP cost of the Ability. You need to work one hour per WP cost on that Ability to learn it and require an Ability consumable or Ability item of that Ability. You can also learn an Ability without requiring such an item if you have seen somebody else use the Ability and you triple the material cost and time investment.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-"},{"id":"161","name":"Statistically Superior","description":"You gain 2 additional Stat Points. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"statPointsMod:2","uses":"-"},{"id":"301","name":"Status Breaker","description":"You can ignore immunities to Status Effects when you give one to a creature, but they gain advantage on any DR you force them to do for that effect. 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