[{"id":"222","name":"Above your Peers","description":"Whenever one of your features takes into account your Tier, treat it as if your Tier was one higher.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"2","name":"Advanced Chemical Damage","description":"A target is Dissolving for five rounds whenever you hit it with an Ability that deals Chemical damage. Their Armor is reduced by 4 if the Ability can already cause it to be Dissolving. 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You can use this feature once per turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"5","name":"Advanced Heat Damage","description":"A target starts Burning for five rounds whenever you hit it with an Ability that deals Heat damage. The Burning damage is maximized instead of being rolled if the Ability can already cause it to Burn. 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You can use this feature once per turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"7","name":"Advanced Poison Damage","description":"A target is Poisoned for five rounds whenever you hit it with an Ability that deals Poison damage. You can use this feature once per turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"8","name":"Advanced Psychic Damage","description":"A target loses WP equal to half of the Psychic damage you dealt whenever you hit it with an Ability that deals Psychic damage. You can use this feature once per turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"9","name":"Advanced Reality Damage","description":"You can teleport a target of the size category big or smaller by up to an amount of meter equal to twice the Tier of the used Ability, whenever you hit it with an Ability that deals Reality damage. 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You can use this feature once per turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"11","name":"Advanced Spirit Damage","description":"Whenever you hit a target with an Ability, which deals Spirit damage, you can increase your Evasion, Armor, or DRs by 3 until your next turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"13","name":"Always Charged","description":"You can always upcast an Ability by 1 WP for free. This upcast cannot go beyond your WP upcast limit.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"14","name":"Analysis Master","description":"You can get the solution to one problem from the GM once per full rest. You cannot gain a solution if it requires information that your character cannot have.","restriction":"Analysis level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"15","name":"Animal Handling Master","description":"You can make an Animal Handling Check as an Action (3 AP) against 10 plus the Animals Level whenever you meet a non-boss animal. On a success, you can permanently tame it. The tamed animal will fight by your side, and you can give it orders with a Command action (1 AP). You can only have one such companion at a time.","restriction":"Animal Handling level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"16","name":"Archetype Feature","description":"You gain one Archetype feature of your choice that you do not already have. You can learn the Abilities of that Archetype. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":false,"core":true,"complexity":"_2","choices":"Bulwark,Creative,Cunning,Demolition,Mental,Nature,Reality,Technology,Unarmed,War","newR":false,"number":10,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":true},{"id":"283","name":"Armor Piercing Rounds","description":"You can ignore an amount of a target\u0027s Armor equal to twice your Primary Stat Bonus if you hit it with a heavy rifle or heavy assault rifle that uses a Maneuver Ability on the attack.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"17","name":"Art Master","description":"You can touch creatures with your art with an action (3 AP). Creatures of your choice within 20 m have to make a Charisma DR. On a failure, you charm them for five rounds. They have an advantage on the DR if you or one of your allies has targeted them with a negative effect in the last five rounds. This feature cannot target the same creature again for 24 hours after you target them with it.","restriction":"Art level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"213","name":"Artist Craftsmanship","description":"The next cinematic action, reaction, or burst you do within 24 hours does not cost you any Narrative Momentum whenever you finish crafting or upgrading an item with the Art Skill. This effect can stack up to three times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"188","name":"Assassin\u0027s Blow Dart","description":"Targets that cannot see you and you attack with a Blowgun or Large Blow Gun have disadvantage on any DR that you force them to do with that attack. A target you are hidden from must make an Intelligence DR when you attack them with a Blow Gun or Large Blowgun. On a failure, they do not know where it came from, and you stay hidden.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"18","name":"Athletics Master","description":"You can move enemies of one size category bigger than you or smaller by up to 1 m and knock them Prone if you succeed on an Athletics Check to move through their space.","restriction":"Athletics level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"237","name":"Back From the Death","description":"Whenever your Vitality increases from below 1 to a positive value, you can use a Buff or Transform Ability that only targets you and does not take more than 3 AP to use instantly. The WP spend on this Ability does not count towards your turn limit.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"199","name":"Battle Medic","description":"You can use Healing Abilities that need 2 or 3 AP with just 1 AP. Any Healing Ability that you use this way cannot restore Temporary Vitality.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"19","name":"Beyond Human","description":"Choose one Stat. That Stat increases by 1, as does its maximum limit. You can choose this Talent multiple times, but it has to be a different Stat each time.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"Strength,Dexterity,Constitution,Intelligence,Charisma,Instinct,Will","newR":false,"number":7,"freeSlot":false,"choiceMultiplier":true,"statMod":"strengthMod:1/dexterityMod:1/constitutionMod:1/intelligenceMod:1/charismaMod:1/instinctMod:1/willMod:1","uses":"-","combat":false,"hidden":true},{"id":"195","name":"Biological Healer","description":"Biological creatures you target with Healing Abilities regain Vitality equal to your Level at the start of their next turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"20","name":"Blade Overload","description":"You can charge all energy blades and long energy blades you wield as an action (2 AP). If you do, you can double the damage they deal for the next three rounds.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"265","name":"Blast Cone","description":"When you attack with a burst shotgun, you can choose a cube the same size as the attack area, which shares a surface with it. The attack also targets everything in that area.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"193","name":"Bleed Expert","description":"Bleeding that you caused is not removed by regaining Vitality or using the Stabilize Action. If you caused this Bleeding with an Ability, the Bleeding deals additional damage each round equal to twice the Tier of the used Ability.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"21","name":"Blessing for All","description":"Whenever you regain Vitality, every ally within 1 m of you regains Vitality equal to the Vitality you regain unless it is more than twice your Primary Stat Bonus. In Case it is more, they instead regain Vitality equal to twice your Primary Stat Bonus.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"22","name":"Blind Expert","description":"Blindness you cause also blocks all Visions the creature might have.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"23","name":"Blood for Blood","description":"Your next attack or Damage Ability against a creature deals extra damage equal to twice your Primary Stat Bonus (no multiplication) whenever they hit you with an attack or Damage Ability.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"24","name":"Blood Lust","description":"You regain Vitality equal to twice your Primary Stat Bonus whenever you reduce the Vitality of a creature below 1.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"25","name":"Blood Sacrifice","description":"You can sacrifice Vitality equal to up to twice your Primary Stat once per rest to regain the same amount of WP as an action (1 AP).","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"rest:1","combat":true,"hidden":false},{"id":"225","name":"Bloody Flail","description":"A target starts Bleeding for five rounds if you hit it with a critical hit with a flail or two-handed flail. Targets you make Bleed with an attack made with a flail or two-handed flail automatically fail the DR forced by the Bleeding Status Effect.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"26","name":"Blunt Trauma","description":"You can ignore an amount of a target\u0027s Armor equal to twice your Primary Stat Bonus if you hit it with a blunt weapon or a large blunt weapon. You can use this feature only once per turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"27","name":"Breaking Control","description":"You have advantage on DRs against Debuff Abilities and effects that give you Status Effects.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"28","name":"Buck Shot","description":"The damage and attack rolls of your attacks with shotguns or sawed-off shotguns against targets within 3 m of you increase by 2.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"182","name":"Bullet Hell","description":"You can use the Bullet Hell Action (3 AP) if you wield a machine gun or tommy gun. Choose a cube of the size of the area of effect of the machine gun or tommy gun if you use this action. You make a weapon attack with all machine gun and tommy guns you wield against any target that is within the cube for the first time that does not give it full cover against you until your next turn. The first attack against a target deals additional damage equal to a number of d6 equal to your Tier minus 1, and every other attack against that target deals only half damage.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"29","name":"Bullet Spray","description":"Whenever you attack with an assault rifle or minigun, you can make an area-of-effect weapon attack in a 3 m cube for half the damage instead of making a normal attack. You can use Maneuver Abilities with these attacks.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"30","name":"Burning Expert","description":"The damage dealt by Burning you cause increases by a number of d6 equal to your Tier.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"252","name":"Burning Money","description":"Whenever you use an Ability, you can decide to pay any number of 50 credits. You can either reduce the WP cost of that Ability or upcast it by an amount of WP equal to the number of 50 credits you spend. You cannot reduce the WP cost or upcast it by more than an amount equal to your Primary Stat Bonus this way.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"31","name":"Careless Offensive","description":"You can choose to make all of your attacks with advantage until your next turn. All attacks against you gain advantage, and you have disadvantage on all your DR until your next turn if you do so.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"245","name":"Chain Grab","description":"Your melee range increases by 2 m if you attack with a chain or long chain. You can grab a target with a hand wielding a chain or long chain, and the minimum range of your Grab and Trip action is equal to the range of any chain or long chain you are wielding.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"chainRange:2","uses":"-","combat":true,"hidden":false},{"id":"32","name":"Chainsaw Horror","description":"Chainsaws and mini chainsaws you wield gain the loud property. Whenever you hit a creature with a chainsaw or mini chainsaw that you have not hit yet with such a weapon in this turn, they have to make a Will DR. 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The damage of the next weapon attack you make with the charged weapon deals additional damage equal to twice the Primary Stat Bonus of the weapon (no multiplication).","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"34","name":"Charged Swing","description":"You can make a Charged Attack action (3 AP). You take the attack action when you use it, but you can only attack with charged or heavy charged weapons, every attack you do deals only half damage and targets every target in range other than yourself. You can use Maneuver Abilities with these attacks.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"35","name":"Charm Expert","description":"Creatures have to make an Intelligence DR when you Charm them. On a failure, they follow your instructions as long as they are charmed and do not notice they have been Charmed even when the effect ends. They will not follow any obviously self-harming orders like jumping into lava or fighting a creature that is obviously much stronger than them.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"256","name":"Chosen by Fate","description":"Your Maximum Narrative Momentum increases by 6.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"narrativeMomentumFlatBuff:6","uses":"-","combat":true,"hidden":true},{"id":"260","name":"Cleric\u0027s Faith","description":"Your Armor and DRs increase by 2 until your next turn whenever you attack an enemy with a mace or great mace.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"238","name":"Climb To The Weakpoint","description":"While you are climbing a target, you roll a critical hit even if you roll 4 lower than needed when you attack that target. Critical hits against such targets deal an additional 8 damage.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"205","name":"Clothes of the Mage","description":"If you wear clothes and have no shield equipped, you regain an amount of WP equal to half your Tier (rounded up) at the start of your turn during combat.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"282","name":"Collapsing Blast","description":"Whenever you hit a target with a hyper cannon or omega cannon, you can force every other target within 2 m that is one size category bigger than you or smaller to make a Strength DR. On a failure, they are moved towards the original target until they are moved into a object or creature. Any effect that multiplies the damage also multiplies the range of this feature.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"272","name":"Colossal Arrow","description":"Whenever you hit a target with a colossal bow while using a Manouver Ability on that attack, you can hit them again with the Manouver Ability at the end of the target\u0027s next turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"268","name":"Colossal Force","description":"The damage of your weapon attacks increases by 3 if you attack with a colossal axe or hefty axe.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"colosalForce","uses":"-","combat":true,"hidden":false},{"id":"37","name":"Combat Rush","description":"You can choose to gain 2 additional AP in your turn. You can use this feature once per rest.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"rest:1","combat":true,"hidden":false},{"id":"38","name":"Complete Recovery","description":"You can remove a number of Debuffs and Status Effects (other than Madness and Exhaustion) equal to the Tier of the used Ability whenever you target somebody with a Healing Ability.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"39","name":"Computers Master","description":"You can force a target to make an Intelligence DR as an action (1 AP). On a failure, any feature, Ability, and item that they wield that in any way requires or contains any software or digital components cannot be used until your next turn.","restriction":"Computers level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"180","name":"Control Sling","description":"You can choose to give Maneuver Abilities that you use with slings or slingshots one of the following bonuses. Either they deal additional damage equal to your Tier, or your DR Power increases by an amount equal to your Tier for any DR it forces a target to make.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"40","name":"Controlled Destruction","description":"You can choose a number of targets equal to your Primary Stat Bonus within the area of effect whenever you use an area-of-effect Ability. Those targets are not affected by the Ability. You can also choose not to target any objects with it.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"41","name":"Counter Block","description":"You can make a weapon attack as a reaction (1 RP) against a target that missed you with an attack if you are under the effects of the Defend action and wield a medium shield. The attack is automatically a critical hit if it hits.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"42","name":"Critical Eye","description":"You roll a critical hit even if you roll 1 lower than needed. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":19,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"43","name":"Critical Matter","description":"When you land a critical hit with a Damage Ability you can use that Ability again without any WP or AP cost with the same upcasts. The damage of the second Ability is halved if you do so. You can use this feature only once per turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"44","name":"Cursed Revenge","description":"Whenever an enemy hits you, you deal damage of a damage type of your choice equal to your Primary Stat Bonus to the enemy. This damage ignores the enemy\u0027s Armor. This feature cannot trigger more than once per turn per enemy.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"45","name":"Death Explosion","description":"Every target within 2 m of you other than yourself has to make a Strength DR (Physical), a Dexterity DR (Reality), Constitution DR (Elemental), or Will DR (Mystic or Psychic) when your Vitality drops below 1. On a failure, you deal damage equal to 2d12 times your Tier of a damage type of your choice to them. On a success, you deal half as much damage to them. You can use this feature only once per rest.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"rest:1","combat":true,"hidden":false},{"id":"232","name":"Death\u0027s Echo","description":"Whenever your Vitality drops below 1 you can choose once to spawn a creature in the space you currently occupy. That creature is a copy of you, but you can change its creature type. It cannot receive damage in any way. Whenever it uses a feature, it counts as if you used that feature, and whenever it spends WP or Narrative Momentum, it spends yours. This creature disappears at the end of your next turn. If you know a Transform Ability, the creature can be any creature you can transform into. If you know a Summon Ability, the creature can be any creature you could summon with a fully upcasted Ability. If it is a summoned creature, it does not use your WP, Narrative Momentum, or features. You regain this feature at the end of any combat.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"46","name":"Deception Master","description":"You can play off any failed Deception Check as a joke or other harmless expression and avoid any negative consequences of being thought of as a liar.","restriction":"Deception level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"236","name":"Defensive Start","description":"All Attacks against you gain disadvantage, and you have advantage on all DRs in the first round of combat.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"47","name":"Devoted Mind","description":"You are immune to Mental Status Effects other than Madness.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"48","name":"Disguising Master","description":"You can unerringly mimic another person\u0027s speech, writing, and behavior. You only have to see or hear them once to do so, and your ruse is indiscernible to the casual observer.","restriction":"Disguising level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"49","name":"Dissolving Expert","description":"Dissolving that you cause also increases any damage the target receives by a number equal to your Tier.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"278","name":"Divine Momentum","description":"When you reduce the Vitality of a enemy below 1 with a godly weapon or colossal godly weapon during combat, you gain 3 Narrative Momentum.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"50","name":"Divine Shield","description":"As an action (1 AP), you can become immune to all damage and succeed on every DR until your next turn. You can use this feature only once per rest.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"rest:1","combat":true,"hidden":false},{"id":"51","name":"Dominating Blows","description":"The next creature you hit with a blessed weapon or blessed heavy weapon has to make a Will DR whenever you drop the Vitality of a creature below 1. On a failure, they are frightened of you for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"263","name":"Earth Shaker","description":"Every object you hit with a colossal hammer or adjacent to the area of effect of its attack becomes difficult terrain. Your weapon attacks with colossal hammers deal double damage against objects.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"52","name":"Elemental Charge","description":"You gain the Elemental Charge action (1 AP). You charge one elemental launcher, mini elemental launcher, energy thrower, or mini energy thrower that you are wielding for five rounds when you use it. A creature you hit with the charged weapon gains the Elemental Status Effect that corresponds to the dealt Elemental damage type until the end of their next turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"284","name":"Elemental Cleave","description":"Whenever you hit a target with a DeathWhirlwind Attack, Cleave, Meteor Attack, or Seismic Attack Ability that uses a hyper blade or omega blade, they gain the Elemental Status Effect that corresponds to the dealt Elemental damage type until the end of their next turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"53","name":"Elemental Immunity","description":"Choose one Elemental damage type. You gain immunity against it. You can choose this Talent multiple times.","restriction":"Permanent Resistance to the corresponding damage type","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"number":5,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"55","name":"Embolden Example","description":"Any ally within 5 m of you is immune to Mental Status Effects other than Madness.","restriction":"Devoted Mind","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"221","name":"Emergency Plan","description":"Choose one Ability from the pool of Abilities you can learn that does not require more than 3 AP to use. When your Vitality drops below 1 you can cast that Ability instantly upcast to your WP upcast limit plus your Primary Stat Bonus for free. You can use this feature only once per full rest. You can change the chosen Ability whenever you take a full rest.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"full:1","combat":true,"hidden":false},{"id":"56","name":"Endurance Master","description":"You gain an additional 4 Vitality per Level.","restriction":"Endurance level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"vitalityPerLevel:4","uses":"-","combat":true,"hidden":true},{"id":"226","name":"Energy Absorption","description":"Whenever somebody else targets you with an Ability, you regain WP equal to the Tier of the used Ability. You cannot regain more WP this way than half the amount used for the Ability if an ally used it.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"215","name":"Engineer Craftsmanship","description":"Any armor you crafted or upgraded with the Engineering Skill gains +1 to its armor or +2 to its Evasion cap. Any weapon you crafted or upgraded with the Engineering Skill gains +1 to damage or +1 to attack rolls.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"57","name":"Engineering Master","description":"By seeing an object, you instantly know all its properties, Vitality, Armor, vulnerabilities, resistances, and immunities. The object has to be within 30 m of you.","restriction":"Engineering level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"58","name":"Enhanced Debuff","description":"You can use two different Debuff Abilities that use 1 to 3 AP and only target one creature as an action (3 AP) and target one creature with them. They are affected by both Abilities, and it only counts as one Debuff. You can ignore the WP turn limit for both but not their WP upcast limit.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"248","name":"Enhanced Selection","description":"Choose four of the following Lesser Talents: Enhanced by Bleeding, - Blinding, - Charm, - Damage, - Element, - Exhaustion, - Fright, - Grab, - Madness, - Prone, - Restrain, - Stun, - Taint, - Taunting, Enhanced Duration, or Enhanced Range. You gain the benefits of the chosen Lesser Talents. You can replace those Lesser Talents with new ones if you have already learned them. 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The other half is dealt to one of the targets you are Grabbing.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"78","name":"Hunter\u0027s Accuracy","description":"Your attack roll increase by 4 if you attack with a crossbow or rifle.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"huntersAccuracy","uses":"-","combat":true,"hidden":true},{"id":"206","name":"I Can See You","description":"If you can see a creature with at least three Visions other than Normal Vision, they have disadvantage on all DRs that you force them to do, and you have advantage on all attacks against them.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"183","name":"Immortal Force","description":"You cannot die during the first 7 rounds of combat and are not Restrained if your Vitality drops below 1. You die at the end of combat or after the 7 rounds if your Vitality is still within lethal range.","restriction":"Unstoppable Force","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"79","name":"Improvisation Master","description":"Whenever you fail a Skill Check, attack roll, or DR you can choose to make an Improvisation Check against the Skill Check value or half the Evasion or DR power. On a success, you nullify the failure and succeed anyway. You can use this feature a number of times equal to your Improvisation Skill Level per full rest.","restriction":"Improvising level 3","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"full:skill:improvisation","combat":true,"hidden":false},{"id":"212","name":"Improviser Craftsmanship","description":"You can craft or upgrade an item with the Improvisation Skill in one minute and with a tenth of its material cost. You can use this feature once per full rest.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"full:1","combat":false,"hidden":false},{"id":"80","name":"Incorporeal Form","description":"You can take an incorporeal form as an action (1 AP). You are immune to Physical and Elemental damage while you are in that form, and you can move through solid objects and creatures as if they are not there, but you cannot take any action other than the Move, Sprint, Defend, Switch Weapons, Taking Cover, or Hide action. In addition, you can change back as an action (1 AP). Changing back while being in an object or creature deals 3d10 Reality damage to both of you, and you are forcefully moved to the next free space. You receive 1d6 Reality damage for every meter you are moved this way.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"81","name":"Infused Transformation","description":"Choose one Greater Talent. You gain that Talent whenever a Transform Ability transforms you if the new form fulfills the requirement of that Talent.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"83","name":"Intuition Master","description":"The WP cost of all of your Abilities is reduced by 1.","restriction":"Intuition level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"270","name":"Iron Pillar","description":"Your melee range increases by 3 m for heavy long staffs and heavy staffs.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"ironPillar","uses":"-","combat":true,"hidden":false},{"id":"192","name":"Kinetic Charge","description":"Your DR Power increases by 1 for every 6 m you move or have been moved in this round until the start of your next turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"243","name":"Lesser Infusion","description":"Choose one Lesser Talent. Any creature you summon gains that Lesser Talent if they fulfill the requirements.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"84","name":"Light Shield Expert","description":"If an attack hits you, you can use a reaction (2 RP) to increase your Evasion by 3 against that attack, potentially causing it to miss you. You can make one weapon attack against the attacker if the attack misses you because of it. You can only use this feature if you are wielding a light shield.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"202","name":"Lightly Armored Assassin","description":"Whenever an enemy misses you with an attack while you are wearing light armor, you roll a critical hit even if you roll 1 lower than needed and your critical hits deal an additional 4 damage until the end of your next turn. This effect can stack up to three times.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"269","name":"Limb Crusher","description":"When you hit a target with a colossal sword or hefty sword you can choose to reduce their Basic Movement by half (rounded up) for five rounds or force disadvantge on all their attacks until the end of their next turn. You can use this feature once per turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"85","name":"Limit Breaker","description":"You can increase your WP turn and upcast limit by half for one turn. You gain two levels of Exhaustion at the end of the turn if you do so.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"86","name":"Lockpicking Master","description":"You can attempt to open a lock quickly as an action (1 AP). Nobody notices that you opened the lock without using a key if you open it successfully.","restriction":"Lockpicking level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"251","name":"Lottery","description":"You can decide to pay any number of 100 credits at the start of your turn. Roll a d6 for each 100 credits that you spent. Choose one of the results. You gain one of the following benefits depending on the result that you choose until the end of your turn. 1: Nothing happens. 2: You gain Temporary Vitality equal to twice your Level (minimum of 4) once. 3: You gain advantage on all your rolls, and all DRs you force gain disadvantage. 4: The WP cost of all your Abilities is reduced by 5. 5: Your WP upcast and turn limit increases by 4. 6: You gain 1 AP.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":true,"creature":true,"transform":true,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"87","name":"Luck Master","description":"You can reroll any 1 that you roll. You have to take the new result even if it is another 1.","restriction":"Luck level 3","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"88","name":"Madness Expert","description":"The number of Madness levels that you apply is doubled. Also, target that you gave Madness roll a 1d8 instead of a d10 when they roll to see if they gain a negative Trait.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"218","name":"Mage Craftsmanship","description":"Whenever you craft or upgrade an item with the Supernatural Skill, you can infuse it with an Ability from the pool of Abilities that you can learn. Any creature that has the item equipped or in their inventory, if it cannot be equipped, can use that Ability as if they knew it. You can change the Ability infused in an item by working on it for 30 minutes.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"89","name":"Master Sniper","description":"Your range with sniper rifles increases by 20 m, and your ineffective range increases by 350 m. Your attack rolls and damage with attacks with sniper rifles increase by 1 for every 10 m between you and the target to a maximum of 4 at 50 m.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"masterSniper","uses":"-","combat":true,"hidden":false},{"id":"90","name":"Master\u0027s Fist","description":"Attack rolls and damage of your attacks with unarmed strikes increase by an amount equal to your Tier.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"mastersFist","uses":"-","combat":true,"hidden":true},{"id":"196","name":"Material Healer","description":"You can heal dead material creatures, reviving them if you increase their Vitality above their negative maximum.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"280","name":"Meat Shot","description":"If you roll at least an 8 on the weapon dice of a heavy shotgun, you deal an additional 4 damage with the attack. Use the sum of all dice if you have more than one (like with the Twin Damage Weapon upgrade).","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"217","name":"Medic Craftsmanship","description":"Whenever you craft a Healing Ability consumable with the Medicine Skill, it gets 4 WP worth of free upcasts when used. The maximum number of charges of a Healing Ability item you craft with the Medicine Skill increases by 2.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"91","name":"Medicine Master","description":"Whenever you heal a creature, you can heal them by an additional amount equal to twice your Medicine Skill Level. Make a Medicin Skill Check if you do. If you roll a 8 or higher, you can also remove all Status Effects (other than Madness and Exhaustion) and Debuffs from them. If you roll 12 or higher, they gain WP equal to your Medicine Skill Level. You can use this feature a number of times equal to your Medicine Skill Level per full rest.","restriction":"Medicine level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"92","name":"Melee Mage","description":"You can turn all of your ranged Ability attacks into melee Ability attacks with a range of 1 m. Your DR Power increases by 2, and your Ability hit by 3 for any Ability that targets a creature within 1 m of you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"93","name":"Menace Master","description":"Enemies within 20 m of you have to make a Will DR at the start of your first turn during combat or when you reduce the Vitality of one of their allies below 1. On a failure, they become Frightened of you until the end of their next turn. You can use this feature only once per turn.","restriction":"Menace level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"94","name":"Meta Master","description":"Your character has full access to your knowledge.","restriction":"Meta level 3","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"190","name":"Mighty","description":"Your DR Power increases by 2.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"drPowerBonus:2","uses":"-","combat":true,"hidden":true},{"id":"95","name":"Mind Cracker","description":"Your attacks with psychic blasters and rifles have advantage if you attack a creature, which is affected by a Mental Status Effect.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"261","name":"Mind Slicer","description":"A target loses WP equal to half of the damage you dealt whenever you hit it with a psionic blade or large psionic blade.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"96","name":"More Tools","description":"You learn 6 new Abilities. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"abilityMaximum:6","uses":"-","combat":true,"hidden":true},{"id":"97","name":"Multi-Sub-Archetype 1","description":"You gain the Tier 1 feature of another Sub-Archetype, and you can learn the Abilities of its Archetype. You can choose this Talent multiple times with different Sub-Archetypes.","restriction":"Tier 1","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"Absorber,Acrobat,Agent,Alchemist,Ambusher,Anarchist,Anomaly,Arcanist,Armiger,Armor Master,Armorer,Artillerist,Artisan,Artist,Bar Fighter,Barrier Master,Battle-Engineer,Beastmaster,Berserker,Blast Gunner,Blaster,Blocker,Blooddrinker,Bodybuilder,Bombardier,Botanist,Breaker,Brute,Builder,Cartoon,Challenger,Champion,Channeler,Charmer,Chemist,Co-Narrator,Conjurer,Conqueror,Controller,Cook,Copycat,Cursed One,Custodian,Dancer,Demoralizer,Designer,Destroyer,Devotee,Displacer,Disrupter,Druid,Drunken Master,Duelist,Elementalist,Embolder,Enforcer,Enhancer,Evoker,Executioner,Expert,Exploder,Exploiter,Fate Weaver,Field Medic,Financier,Flesh Shaper,Gambler,Grenadier,Guardian,Guru,Healer,Hermit,Hero,Hunter,Infector,Infuser,Inspirer,Inventor,Juggernaut,Kensei,Leader,Leecher,Maniac,Martial Artist,Mechanic,Monk,Multi-Talent,Ninja,Paragon,Pilot,Polymath,Polymorpher,Preacher,Predator,Problem Solver,Prodigy,Professional,Protagonist,Protector,Psionic,Quantum Phaser,Ranger,Researcher,Retaliator,Rider,Rigger,Roboticist,Rogue,Rusher,Sage,Scout,Seer,Sentinel,Shadow,Shepherd,Shield Master,Shielder,Shifter,Sniper,Sorcerer,Soul Forger,Space Warper,Specialist,Spell-Knife,Stance Fighter,Summoner,Supplier,Supporter,Swashbuckler,Technomage,Technomancer,Terraformer,Thinker,Timetwister,Tinkerer,Tormenter,Tracker,Trapper,Trickster,Trooper,Vindicator,Virtuoso,Wand Slinger,Wanderer,War Mage,Warden,Warrior,Weapon Master,Whirlwind,Wrestler","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"98","name":"Multi-Sub-Archetype 2","description":"You gain the Tier 2 feature of another Sub-Archetype. You can choose this Talent multiple times with different Sub-Archetypes. You can ignore the requirements of needing Multi-Sub-Archetype 1 of the corresponding Sub-Archetype if you choose Agent, Arcanist, Battle-Engineer, Champion, Dancer, Druid, Guardian, Hermit, Predator, Sage, Spell-Knife, or Whirlwind.","restriction":"Multi-Sub-Archetype 1 of the corresponding Sub-Archetype, Tier 2","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"Absorber,Acrobat,Agent,Alchemist,Ambusher,Anarchist,Anomaly,Arcanist,Armiger,Armor Master,Armorer,Artillerist,Artisan,Artist,Bar Fighter,Barrier Master,Battle-Engineer,Beastmaster,Berserker,Blast Gunner,Blaster,Blocker,Blooddrinker,Bodybuilder,Bombardier,Botanist,Breaker,Brute,Builder,Cartoon,Challenger,Champion,Channeler,Charmer,Chemist,Co-Narrator,Conjurer,Conqueror,Controller,Cook,Copycat,Cursed One,Custodian,Dancer,Demoralizer,Designer,Destroyer,Devotee,Displacer,Disrupter,Druid,Drunken Master,Duelist,Elementalist,Embolder,Enforcer,Enhancer,Evoker,Executioner,Expert,Exploder,Exploiter,Fate Weaver,Field Medic,Financier,Flesh Shaper,Gambler,Grenadier,Guardian,Guru,Healer,Hermit,Hero,Hunter,Infector,Infuser,Inspirer,Inventor,Juggernaut,Kensei,Leader,Leecher,Maniac,Martial Artist,Mechanic,Monk,Multi-Talent,Ninja,Paragon,Pilot,Polymath,Polymorpher,Preacher,Predator,Problem Solver,Prodigy,Professional,Protagonist,Protector,Psionic,Quantum Phaser,Ranger,Researcher,Retaliator,Rider,Rigger,Roboticist,Rogue,Rusher,Sage,Scout,Seer,Sentinel,Shadow,Shepherd,Shield Master,Shielder,Shifter,Sniper,Sorcerer,Soul Forger,Space Warper,Specialist,Spell-Knife,Stance Fighter,Summoner,Supplier,Supporter,Swashbuckler,Technomage,Technomancer,Terraformer,Thinker,Timetwister,Tinkerer,Tormenter,Tracker,Trapper,Trickster,Trooper,Vindicator,Virtuoso,Wand Slinger,Wanderer,War Mage,Warden,Warrior,Weapon Master,Whirlwind,Wrestler","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"99","name":"Multi-Sub-Archetype 3","description":"You gain the Tier 3 feature of another Sub-Archetype. You can choose this Talent multiple times with different Sub-Archetypes.","restriction":"Multi-Sub-Archetype 2 of the corresponding Sub-Archetype, Tier 3","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"Absorber,Acrobat,Agent,Alchemist,Ambusher,Anarchist,Anomaly,Arcanist,Armiger,Armor Master,Armorer,Artillerist,Artisan,Artist,Bar Fighter,Barrier Master,Battle-Engineer,Beastmaster,Berserker,Blast Gunner,Blaster,Blocker,Blooddrinker,Bodybuilder,Bombardier,Botanist,Breaker,Brute,Builder,Cartoon,Challenger,Champion,Channeler,Charmer,Chemist,Co-Narrator,Conjurer,Conqueror,Controller,Cook,Copycat,Cursed One,Custodian,Dancer,Demoralizer,Designer,Destroyer,Devotee,Displacer,Disrupter,Druid,Drunken Master,Duelist,Elementalist,Embolder,Enforcer,Enhancer,Evoker,Executioner,Expert,Exploder,Exploiter,Fate Weaver,Field Medic,Financier,Flesh Shaper,Gambler,Grenadier,Guardian,Guru,Healer,Hermit,Hero,Hunter,Infector,Infuser,Inspirer,Inventor,Juggernaut,Kensei,Leader,Leecher,Maniac,Martial Artist,Mechanic,Monk,Multi-Talent,Ninja,Paragon,Pilot,Polymath,Polymorpher,Preacher,Predator,Problem Solver,Prodigy,Professional,Protagonist,Protector,Psionic,Quantum Phaser,Ranger,Researcher,Retaliator,Rider,Rigger,Roboticist,Rogue,Rusher,Sage,Scout,Seer,Sentinel,Shadow,Shepherd,Shield Master,Shielder,Shifter,Sniper,Sorcerer,Soul Forger,Space Warper,Specialist,Spell-Knife,Stance Fighter,Summoner,Supplier,Supporter,Swashbuckler,Technomage,Technomancer,Terraformer,Thinker,Timetwister,Tinkerer,Tormenter,Tracker,Trapper,Trickster,Trooper,Vindicator,Virtuoso,Wand Slinger,Wanderer,War Mage,Warden,Warrior,Weapon Master,Whirlwind,Wrestler","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"100","name":"Multi-Sub-Archetype 4","description":"You gain the Tier 4 feature of another Sub-Archetype. You can choose this Talent multiple times with different Sub-Archetypes.","restriction":"Multi-Sub-Archetype 3 of the corresponding Sub-Archetype, Tier 4","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":true,"core":true,"complexity":"_1","choices":"Absorber,Acrobat,Agent,Alchemist,Ambusher,Anarchist,Anomaly,Arcanist,Armiger,Armor Master,Armorer,Artillerist,Artisan,Artist,Bar Fighter,Barrier Master,Battle-Engineer,Beastmaster,Berserker,Blast Gunner,Blaster,Blocker,Blooddrinker,Bodybuilder,Bombardier,Botanist,Breaker,Brute,Builder,Cartoon,Challenger,Champion,Channeler,Charmer,Chemist,Co-Narrator,Conjurer,Conqueror,Controller,Cook,Copycat,Cursed One,Custodian,Dancer,Demoralizer,Designer,Destroyer,Devotee,Displacer,Disrupter,Druid,Drunken Master,Duelist,Elementalist,Embolder,Enforcer,Enhancer,Evoker,Executioner,Expert,Exploder,Exploiter,Fate Weaver,Field Medic,Financier,Flesh Shaper,Gambler,Grenadier,Guardian,Guru,Healer,Hermit,Hero,Hunter,Infector,Infuser,Inspirer,Inventor,Juggernaut,Kensei,Leader,Leecher,Maniac,Martial Artist,Mechanic,Monk,Multi-Talent,Ninja,Paragon,Pilot,Polymath,Polymorpher,Preacher,Predator,Problem Solver,Prodigy,Professional,Protagonist,Protector,Psionic,Quantum Phaser,Ranger,Researcher,Retaliator,Rider,Rigger,Roboticist,Rogue,Rusher,Sage,Scout,Seer,Sentinel,Shadow,Shepherd,Shield Master,Shielder,Shifter,Sniper,Sorcerer,Soul Forger,Space Warper,Specialist,Spell-Knife,Stance Fighter,Summoner,Supplier,Supporter,Swashbuckler,Technomage,Technomancer,Terraformer,Thinker,Timetwister,Tinkerer,Tormenter,Tracker,Trapper,Trickster,Trooper,Vindicator,Virtuoso,Wand Slinger,Wanderer,War Mage,Warden,Warrior,Weapon Master,Whirlwind,Wrestler","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"101","name":"Murder Weapon","description":"If you land a cirtical hit with a dagger, you deal an additional 12 damage.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"murderWeapon","uses":"-","combat":true,"hidden":false},{"id":"102","name":"Mystic Resistance","description":"Choose one Mystic damage type. You gain resistance against it. You can choose this Talent multiple times with different damage types.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"Curse,Holy,Spirit","newR":false,"number":3,"freeSlot":false,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"103","name":"Natural Armory","description":"You gain the benefits of the Lesser Talents Natural Weapons, Natural Armor, and Natural Ability. You can replace those Lesser Talents with new ones if you already have them.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"Clothes,Light,Medium,Heavy/Assault Rifle,Avatar Breaker,Avatar Smasher,Axe,Blessed Heavy Weapon,Blessed Weapon,Blowgun,Blunt Weapon,Boom Hammer,Booming Instrument,Burst Shotgun,Cannon,Chain,Chainsaw,Chainsaw Greatsword,Chainsaw Sword,Charged Heavy Weapon,Charged Weapon,Claw,Colossal Axe,Colossal Bow,Colossal Godly Weapon,Colossal Hammer,Colossal Sword,Composite Bow,Crossbow,Dagger,Elemental Launcher,Energy Blade,Energy Blaster,Energy Rifle,Energy Thrower,Explosion Fist,Fist Weapon,Flail,Godly Weapon,Great Mace,Greataxe,Greater Icon,Greatlance,Grenade Launcher,Hallowed Blade,Hand Cannon,Hand Crossbow,Harpoon Gun,Heavy Assault Rifle,Heavy Instrument,Heavy Long Staff,Heavy Pistol,Heavy Revolver,Heavy Rifle,Heavy Shield,Heavy Shotgun,Heavy Staff,Heavy Throwing Weapon,Hefty Axe,Hefty Sword,Hyper Blade,Hyper Cannon,Instrument,Lance,Large Blowgun,Large Blunt Weapon,Large Psionic Blade,Large Symbol,Large Throwing Weapon,Large Totem,Light Shield,Light Throwing Weapon,Long Chain,Long Energy Blade,Long Hallowed Blade,Long Staff,Longbow,Mace,Machinegun,Medium Shield,Mini Ballista,Mini Chainsaw,Mini Elemental Launcher,Mini Energy Thrower,Mini Grenade Launcher,Mini Rocket Launcher,Minigun,Nunchucks,Omega Blade,Omega Cannon,One-Handed Sword,Pistol,Polearm Weapon,Portable Artillery,Psionic Blade,Psionic Emitter,Psychic Blaster,Psychic Cannon,Psychic Hand Cannon,Psychic Rifle,Radiant Image,Radiant Symbol,Rapier,Revolver,Rifle,Rocket Launcher,Sawed-Off Shotgun,Scope Hand Crossbow,Scope Pistol,Scope Revolver,Scythe,Shining Icon,Shortbow,Shotgun,Sickle,Sling,Slingshot,Small Instrument,Sniper Rifle,Spear,Staff,Symbol,Telekinetic Breaker,Telekinetic Smasher,Three Segment Stave,Tommy Gun,Totem,Twin Blade,Two-Handed Flail,Two-Handed Sword,Two-Handed Urumi,Unarmed,Urumi,Vortex Burster,Whip/Assault Rifle,Avatar Breaker,Avatar Smasher,Axe,Blessed Heavy Weapon,Blessed Weapon,Blowgun,Blunt Weapon,Boom Hammer,Booming Instrument,Burst Shotgun,Cannon,Chain,Chainsaw,Chainsaw Greatsword,Chainsaw Sword,Charged Heavy Weapon,Charged Weapon,Claw,Colossal Axe,Colossal Bow,Colossal Godly Weapon,Colossal Hammer,Colossal Sword,Composite Bow,Crossbow,Dagger,Elemental Launcher,Energy Blade,Energy Blaster,Energy Rifle,Energy Thrower,Explosion Fist,Fist Weapon,Flail,Godly Weapon,Great Mace,Greataxe,Greater Icon,Greatlance,Grenade Launcher,Hallowed Blade,Hand Cannon,Hand Crossbow,Harpoon Gun,Heavy Assault Rifle,Heavy Instrument,Heavy Long Staff,Heavy Pistol,Heavy Revolver,Heavy Rifle,Heavy Shield,Heavy Shotgun,Heavy Staff,Heavy Throwing Weapon,Hefty Axe,Hefty Sword,Hyper Blade,Hyper Cannon,Instrument,Lance,Large Blowgun,Large Blunt Weapon,Large Psionic Blade,Large Symbol,Large Throwing Weapon,Large Totem,Light Shield,Light Throwing Weapon,Long Chain,Long Energy Blade,Long Hallowed Blade,Long Staff,Longbow,Mace,Machinegun,Medium Shield,Mini Ballista,Mini Chainsaw,Mini Elemental Launcher,Mini Energy Thrower,Mini Grenade Launcher,Mini Rocket Launcher,Minigun,Nunchucks,Omega Blade,Omega Cannon,One-Handed Sword,Pistol,Polearm Weapon,Portable Artillery,Psionic Blade,Psionic Emitter,Psychic Blaster,Psychic Cannon,Psychic Hand Cannon,Psychic Rifle,Radiant Image,Radiant Symbol,Rapier,Revolver,Rifle,Rocket Launcher,Sawed-Off Shotgun,Scope Hand Crossbow,Scope Pistol,Scope Revolver,Scythe,Shining Icon,Shortbow,Shotgun,Sickle,Sling,Slingshot,Small Instrument,Sniper Rifle,Spear,Staff,Symbol,Telekinetic Breaker,Telekinetic Smasher,Three Segment Stave,Tommy Gun,Totem,Twin Blade,Two-Handed Flail,Two-Handed Sword,Two-Handed Urumi,Unarmed,Urumi,Vortex Burster,Whip","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"104","name":"Natural Recovery","description":"You regain Vitality equal to your Tier at the start of your turn unless your Vitality is below 1 or above half your maximum Vitality.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"105","name":"Natural Science Master","description":"Whenever you use an Ability, roll a d4. On a 4, you can upcast the Ability by 3 WP for free.","restriction":"Natural Science level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"106","name":"Nimbleness Master","description":"Your Basic Movement increases by 3 m.","restriction":"Nimbleness level 3","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"basicMovementMod:3","uses":"-","combat":true,"hidden":true},{"id":"107","name":"No Matter the Size","description":"The size restrictions for all your features, Abilities, upgrades, and the Blind, Grab, Shove, and Trip actions increase by 3 size categories. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"108","name":"No Time to Stop","description":"Actions that you use that cost 3 AP cost 2 AP instead.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"178","name":"Nunchuck Momentum","description":"You can make an additional attack with a three segment staff or nunchucks that deals half damage if you land a critical hit with it. The additional attack cannot trigger this feature.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"1","name":"Off-Balance Weapon Maker","description":"Downgrades that you craft decrease the Tier of an item by twice its normal amount.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"109","name":"Onomancy","description":"Your targets have disadvantage on DR that you force them to do, and you have advantage on your attacks against them if you know their true name.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"111","name":"Over Aim","description":"Your attacks become critical hits if your attack roll is at least 10 higher than the Evasion of your target. The additional damage granted by the critical hit is half if you gain a critical hit this way.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"110","name":"Over Drive","description":"You can increase the WP upcast and round limit of a vehicle you are piloting by an amount equal to your Tier for one round. Roll a d4 if you do so. Your vehicle receives damage equal to 1/10 of its maximum Vitality if you roll a 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"259","name":"Overcharged Explosion","description":"Whenever you attack with an explosion fist or a boom hammer, you can decide to deal additional damage equal to twice your Primary Stat Bonus (no Multiplication) on a hit. You also receive damage equal to twice your Primary Stat Bonus if you do so. You can use this feature once per turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"112","name":"Overcome even Greater Weakness","description":"You can ignore the effects of a number of negative Traits, which have a sum of -6 or more. You have to choose which ones you ignore when you learn this Talent. The next time you would learn a Lesser Talent or Creature Talent, you do not.","restriction":"Cannot be chosen during character creation","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"113","name":"Overcome Greater Weakness","description":"You can ignore the effects of a number of negative Traits, which have a sum of -4 or more. You have to choose which ones you ignore when you learn this Talent.","restriction":"Cannot be chosen during character creation","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":false,"hidden":true},{"id":"114","name":"Overhealing","description":"Whenever you heal somebody beyond their max Vitality, you can give them the difference as Temporary Vitality.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"115","name":"Overwhelming Ability","description":"You can give every target that has to make a DR against one of your Ability disadvantage on that DR if you increase the WP cost of that Ability by 3. The increased cost can go beyond your WP round and upcast limit.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"264","name":"Overwhelming Icon","description":"Choose Blinded or Tainted. A target gains the chosen Status Effect for five rounds if you hit it with a critical hit with a shining icon or greater icon.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"Blinded,Tainted","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"277","name":"Overwhelming Psychic Cannon","description":"A target is Tainted for five rounds if you hit it with a critical hit with a psychic cannon or psychic hand cannon. Targets you Tainted with an attack made with a psychic cannon or psychic hand cannon have to roll three dice when they have disadvantage because of it instead of two.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"246","name":"Parasitic Spread","description":"Choose a non-boss creature with a Status Effect or Debuff you gave them when you die. That creature must make a Will or Constitution DR (your choice). On a failure, you permanently gain full control of that creature, effectively becoming it. You can choose to keep your Level, Stats, Skills, features, and Abilities or gain those of the creature.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"116","name":"Path of More Abilities","description":"You can use two additional Abilities as described in your Path. You can choose this Talent multiple times.","restriction":"Path of Damage, Path of Maneuver, Path of Healing, Path of Summons, Path of Buff, Path of Debuff, Path of Utility or Path of Control","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"-","uses":"-","combat":true,"hidden":true},{"id":"253","name":"Pay to Win","description":"Whenever you roll a dice or force a creature to roll one, you can spend credits to force a reroll once per roll. The cost depends on the dice you want to reroll. 10 for d4, 20, for d6 and d8, 30 for d10 and d12, and 70 for d20.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"117","name":"Perception Master","description":"Creatures you cannot see do not get advantage when they attack you, and you do not get disadvantage on your attacks if you target them. You ignore the invisibility of other creatures.","restriction":"Perception level 3","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"118","name":"Permanent Buff","description":"Choose one Buff Ability that is not a Healing Ability that you know. You are constantly under the effects of that Buff. The Buff cannot be stronger than 2 less than your upcast limit, and you cannot use any Buff Abilities. Your maximum WP is permanently reduced by half. You can change the Buff whenever you gain a new Level. If you transform into a creature with this feature, you lose WP equal to four times the Tier of the creature. The transformation only works if you have that amount of WP.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":true,"choiceMultiplier":false,"statMod":"permanentBuff","uses":"-","combat":true,"hidden":false},{"id":"119","name":"Permanent Copy","description":"You permanently learn all Abilities you copy with the Copy Biological, Copy Supernatural, Copy Technique, and Copy Technology Abilities. You can regain a copied set of features you copied in the past instead of copying new ones whenever you use the Copy Features Ability (same WP cost as the original copy). You can switch to any set of Traits that you have previously copied with the Copy Traits feature as an action (1 AP).","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":false,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"120","name":"Permanent Solution","description":"You can have a number of permanent Debuffs and Buff Abilities equal to half your Tier active at the same time. They do not count towards your Debuff and Buff limit.","restriction":"Level 12","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"121","name":"Perseverance Master","description":"You gain an additional 2 WP per Level.","restriction":"Perseverance level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"willpowerPerLevel:2","uses":"-","combat":true,"hidden":true},{"id":"122","name":"Persuasion Master","description":"You charm any creature for 10 minutes when you succeed in a Persuasion Check against them.","restriction":"Persuasion level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"258","name":"Piercing Rapier","description":"You can decide only to attack one target on a turn. 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Your DRs increase by half that value. The value cannot increase beyond your Primary Stat Bonus.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":false,"creature":true,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"128","name":"Power of Music","description":"You can give up to three allies Temporary Vitality equal to your Tier whenever you hit a creature with an instrument, small instrument, or booming instrument. 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The Armor, Evasion, or DR of any creature you gave Temporary Vitality increases by 3 until their Temporary Vitality drops below 1.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"36","name":"Primal Fury","description":"Your Evasion increases by 1 until the end of your next turn whenever you receive damage if you are wielding a claw or fist weapon. Your next attack with a claw or fist weapon until the end of your next turn also deals additional damage equal to your Tier (no multiplication). This effect can stack.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"130","name":"Prone Expert","description":"The movement of any creature you knocked Prone is set to 0 at the start of their turns while they are prone.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"131","name":"Psionic Pressure","description":"Creatures you hit with your psionic emitter have disadvantage on their next Will DR until the end of their next turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"132","name":"Psychic Resistance","description":"You gain resistance against Psychic damage.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"133","name":"Psychology Master","description":"You can add half of your Psychology Skill Level to your Persuasion, Presence, Deception, and Grace Skill Checks.","restriction":"Psychology level 3","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":true,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"201","name":"Quantity over Quality","description":"You gain two Lesser Talents. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":20,"freeSlot":true,"choiceMultiplier":true,"statMod":"lesserTalentMaximum:2","uses":"-","combat":false,"hidden":true},{"id":"134","name":"Quick as Lightning","description":"Your Evasion increases by 1 for every 6 m, and your DRs increases by 1 for every 12 m you move on your turn until the start of your next turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"135","name":"Quick Fingers Master","description":"The damage of your critical hits with weapon and Ability attacks that use Dexterity as their Primary Stat increase by 10.","restriction":"Quick Fingers level 3","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"209","name":"Quick Headshot","description":"On the first round of combat, you roll a critical hit even if you roll 4 lower than needed when you attack with a heavy pistol or heavy revolver.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"136","name":"Radiant Sweeper","description":"When you reduce the Vitality of a creature below 1 with a radiant image or radiant symbol, every enemy within 10 m of you gains disadvantage on all their DRs until your next turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"137","name":"Raw Force Master","description":"The damage of your critical hits with weapon and Ability attacks that use Strength as their Primary Stat increase by 10.","restriction":"Raw Force level 3","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"138","name":"Reactive","description":"You have an additional RP per round. You can choose this Talent multiple times.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":true,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":20,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"139","name":"Reassured by Allies","description":"You have advantage on DRs while there is at least one ally within 1 m of you.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"140","name":"Reckless Abandon","description":"You can increase the damage or healing of one attack or Ability by an amount of d10 of your choice that does not exceed your Tier (no multiplication). You receive an equal amount of damage of a damage type of your choice if you do so. You cannot prevent or reduce this damage in any way.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":true,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"234","name":"Regain Endurance","description":"You can regain all uses of one of your features as an action (1 AP). You can use this feature once per full rest.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"control":true,"creature":true,"transform":true,"utility":true,"abilityGeneralist":true,"crafting":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"full:1","combat":true,"hidden":false},{"id":"141","name":"Rejuvenating Energy","description":"You gain Vitality equal to your Primary Stat Bonus whenever you hit a creature with a symbol or large symbol. You can use this feature only once per turn.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"142","name":"Rejuvenation","description":"You can regain Vitality equal to 2d8 plus twice your Level as an action (1 AP). You can use this action once on your turn if you are Restrained. You can use this feature twice per rest.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"rest:2","combat":true,"hidden":false},{"id":"233","name":"Relentless Echo","description":"The creature you spawn with Death\u0027s Echo disappears after five rounds instead of at the end of your next turn.","restriction":"Death\u0027s Echo","meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"control":false,"creature":true,"transform":true,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"267","name":"Reliable Manouver","description":"If you use a Manouver Ability on a weapon attack and miss the attack, you can decide to still hit with the Manouver Ability. You can do this a number of times equal to your Primary Stat Bonus per rest.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"rest:primaryStatB","combat":true,"hidden":false},{"id":"143","name":"Restraining Expert","description":"A target that you Restrained automatically fails all DRs (except for DRs against effects that Restrained them), and all attacks against them have to roll 4 lower than they normally need to be a critical hit.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":true,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"144","name":"Revolver Hero","description":"You can make one free weapon attack with a pistol, or revolver on your first turn of combat if you are not Restrained.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"273","name":"Rip and Tear","description":"Whenever you hit a target with a chainsaw sword or a chainsaw greatsword, you can reduce the target\u0027s Armor by an amount equal to your Tier for the next hour. 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You can use this feature only once per turn.","restriction":"-","meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"191","name":"Running Momentum","description":"The damage you deal and your attack rolls increase by 1 for every 6 m you move or have been moved in this round.","restriction":"-","meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"145","name":"Rushing Advantage","description":"When you gain advantage on an attack, you can decide to forgo all advantage that you gain on attacks this turn and instead make any attack that would have an advantage twice against the target. 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Your Ability Hit and DR Power increase by 2 for your next Damage Ability during this combat if you missed all enemies you targeted with a Damage Ability.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"220","name":"Scientist Craftsmanship","description":"Whenever you craft or upgrade an item with the Natural Science Skill, you can make a Natural Science against 6 plus the Tier of the item. On a success, you instantly craft an additional consumable item of the same Tier for free when you finish the other item. The second item cannot trigger this feature.","restriction":"-","meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"274","name":"Scoped Headshot","description":"You roll a critical hit even if you roll 2 lower than needed if you attack with a scope pistol or scope revolver and your target has a distance from you between 10 m and the effective range of your weapon.","restriction":"-","meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"control":false,"creature":false,"transform":false,"utility":false,"abilityGeneralist":false,"crafting":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":true,"number":1,"freeSlot":false,"choiceMultiplier":false,"statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"146","name":"Second Chance","description":"If your Vitality drops below 1 you immediately gain all of your Vitality back. 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