[{"id":"1","name":"Animal Weapon","wpCost":1,"time":"1AP","tier":1,"reach":"-","description":"You grow some form of animalistic weapon, be it claws, sharp teeth, or something else. You can use them as a melee weapon that deals 2d6 and has the two-handed property. You can choose any combination of Strength, Dexterity, Constitution, or Instinct as the Primary or Secondary Stat for this weapon. The Buff lasts for one hour.","upCasting":"+1d6 for 3 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"2d6/1d6f3","healCal":"-"},{"id":"2","name":"Armor Piercer","wpCost":1,"time":"-","tier":1,"reach":"-","description":"Your weapon attack ignores up to 4 Armor of the target.","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or +4 Armor ignored for 1 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"3","name":"Charge","wpCost":1,"time":"1AP","tier":1,"reach":"-","description":"You gain movement equal to your Basic Movement plus 2 m, and your jumping range is doubled until your next turn.","upCasting":"+2 m for 1 WP or +100% jump range for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"881","name":"Conjure Trinket","wpCost":1,"time":"3AP","tier":1,"reach":"5 m","description":"You create an object of the size category small --- or smaller. This object can not offer any nutritional value or deal damage directly (It can still trigger the Traits My only Weakness and Allergy (deadly)). It disappears after 10 minutes.","upCasting":"+1 object for 1 WP, +1 size category for 2 WP, or +10 minutes for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"4","name":"Cover Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"You can take the Taking Cover action if you hit the target with the weapon attack.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"5","name":"Deflect Projectile","wpCost":1,"time":"2RP","tier":1,"reach":"15 m","description":"You can reduce the damage of a ranged attack by 1d6. You can repel the attack and make a ranged ability attack against a target within range if you reduce the damage to 0. On a hit, the target is hit by the repelled attack (without any damage reduction).","upCasting":"+1d6 to damage reduction for 1 WP","requirement":"-","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"814","name":"Dirty Sweep","wpCost":1,"time":"2AP","tier":1,"reach":"-","description":"You can perform the Blind, Disarm, Grab, Shove, or Trip action against three targets. You roll the corresponding Skill Check once for all actions. If you have the Lesser Talent Dirty Fighter, you can perform this Ability with 1 AP. You can also use this Ability as a reaction (2RP) if you have the Lesser Talent Dirty Opportunity and you trigger it.","upCasting":"+1 target for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"6","name":"Disarming Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"A creature has to make a Strength DR if you hit it with the weapon attack. On a failure, you can force it to drop one item that it is holding.","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or move dropped item by 2 m for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"7","name":"Disarming Counter","wpCost":1,"time":"1RP","tier":1,"reach":"-","description":"You can force a creature that just missed you with a melee weapon attack to make a Strength DR. On a failure, they drop their weapon, and you can move it up to 2 m.","upCasting":"+2 m for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"122","name":"Distracting Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"A creature has to make an Intelligence DR if you hit it with the weapon attack. On a failure, the next attack, which is not from you, against the creature has advantage.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"572","name":"Elemental Spark","wpCost":1,"time":"2AP","tier":1,"reach":"5 m","description":"Choose one Elemental Status Effect when you learn this Ability. A target of your choice gains the chosen Status Effect for five rounds. You can learn this Ability multiple times with different Status Effects.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Burning,Dissolving,Freezing,Poisoned,Shocked","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"757","name":"Flash","wpCost":1,"time":"2AP","tier":1,"reach":"5 m","description":"A creature has to make an Instinct DR. On a failure, they are Blinded for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"8","name":"Generate Light","wpCost":1,"time":"1AP","tier":1,"reach":"5 m","description":"You make a target shine bright light within 20 m. This effect lasts for ten hour. A creature holding the target or that is the target can make an Instinct DR. On a success, this Ability has no effect. Any creature holding the object can freely turn the light on and off as an action (1 AP) during that time if you choose so.","upCasting":"+1 object for 1 WP, +10 m light for 1 WP or +10 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"617","name":"Grant Ability","wpCost":1,"time":"1AP","tier":1,"reach":"10m","description":"A creature of your choice learns one Ability you know for 10 minutes.","upCasting":"+1 Ability for 1 WP or +1 target for 1 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"9","name":"Grappling Hook","wpCost":1,"time":"1AP","tier":1,"reach":"5 m","description":"Choose a place that can support your weight and to which you have a direct line of sight within range. You move to that place using the shortest path possible. You can effectively fly for this movement.","upCasting":"+5 m for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"798","name":"Guard Stance","wpCost":1,"time":"1AP","tier":1,"reach":"-","description":"The area within the range of your melee weapons counts as difficult terrain for your enemies. Whenever an enemy that is one size category larger than you or smaller moves within your melee weapon range, you can force them to make a Consitution DR as a reaction (1RP). On a failure, they are grabbed until their next turn. If they attempt to escape that Grab, they make an Athletics, Raw Force, or Nimbleness check against 7. This Buff lasts for five rounds.","upCasting":"+1 to check for 1 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"10","name":"Heavy Throw","wpCost":1,"time":"1AP","tier":1,"reach":"-","description":"You move a target that you are grabbing by up to 4 m. It and any target, which is of the same size category or smaller than the thrown target, that you move it into has to make a Dexterity DR. On a failure, they are knocked Prone.","upCasting":"+4 m for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"579","name":"Hinder Biology","wpCost":1,"time":"2AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make a Strength DR. On a failure, the WP cost of all Abilities that the creature uses that have a biological power source increase by 1. This Debuff lasts for 1 hour.","upCasting":"+1 to WP cost increase for 2 WP or +1 target for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"580","name":"Hinder Supernatural","wpCost":1,"time":"2AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make a Charisma DR. On a failure, the WP cost of all Abilities that the creature uses that have a supernatural power source increase by 1. This Debuff lasts for 1 hour.","upCasting":"+1 to WP cost increase for 2 WP or +1 target for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"581","name":"Hinder Technique","wpCost":1,"time":"2AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make an Instinct DR. On a failure, the WP cost of all Abilities that the creature uses that have a technique power source increase by 1. This Debuff lasts for 1 hour.","upCasting":"+1 to WP cost increase for 2 WP or +1 target for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"582","name":"Hinder Technology","wpCost":1,"time":"2AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, the WP cost of all Abilities that the creature uses that have a technological power source increase by 1. This Debuff lasts for 1 hour.","upCasting":"+1 to WP cost increase for 2 WP or +1 target for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"864","name":"Jet Boost","wpCost":1,"time":"1AP","tier":1,"reach":"-","description":"You move up to 4 m. You can effectively fly for this movement.","upCasting":"+2 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"756","name":"Knock Prone","wpCost":1,"time":"2AP","tier":1,"reach":"5 m","description":"You knock a target of the size category big or smaller Prone.","upCasting":"+1 target for 2 WP or +1 size category for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"740","name":"Make Over","wpCost":1,"time":"3AP","tier":1,"reach":"5m","description":"Choose a medium creature or object within range. You can clean them, make them dirty, change their hairstyle, remove or give them makeup, and/or perfume them. These changes cannot directly harm or hinder the creature or object.","upCasting":"+1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"11","name":"Move Ally","wpCost":1,"time":"1AP","tier":1,"reach":"10 m","description":"An ally other than yourself can move by an amount equal to their Basic Movement as a reaction (1 RP).","upCasting":"+1 Ally that can move for 1 WP or +1 m to the movement for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"12","name":"Precision Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"The weapon attacks attack roll increases by 4.","upCasting":"+2 on attack roll for 1 WP or +1d4 damage for 1 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"13","name":"Pull Chain","wpCost":1,"time":"1AP","tier":1,"reach":"5 m","description":"A target of your choice has to make a Strength DR. On a failure, you move them towards you until they are in an empty space next to you, and their movement is set to 0 at the start of their next turn. You pull yourself towards the target instead if it is one size category larger than you or they cannot be moved.","upCasting":"+5 m for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"14","name":"Push Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"A creature of one size category bigger than you or smaller has to make a Strength DR if you hit it with the weapon attack. On a failure, you can move it up to 2 m.","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or +3 m for 2 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"791","name":"Reuse Item","wpCost":1,"time":"-","tier":1,"reach":"-","description":"You use an Ability with a WP cost of 1 from an Ability item or Ability consumable in your inventory. You do not consume any charges of the Ability item and do not consume the Ability consumable.","upCasting":"+1 WP cost for 1 WP","requirement":"Ability item or consumable","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"15","name":"Safe Fall","wpCost":1,"time":"1RP","tier":1,"reach":"10 m","description":"A falling creature of your choice does not receive any fall damage when they land.","upCasting":"+1 target for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"868","name":"Selective Telekinesis","wpCost":1,"time":"1AP","tier":1,"reach":"15 m","description":"Choose crystal, earth, fabric, food, glass, ice, metal, plastic, stone, wood, or another material if your GM allows it. You can move small or smaller objects or items made out of at least 10% of the chosen material within range as an action (1 AP) up to 2 m and interact with them for the next 10 hours. A creature has to make a Strength DR if it is holding the object or item and does not wish to let go. On a success, you cannot move the object or item with this Ability for one round.","upCasting":"+1 size category for 2 WP or +1 m to move distance for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"crystal,earth,fabric,food,glass,ice,metal,plastic,stone,wood,other","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"16","name":"Shield Up","wpCost":1,"time":"1AP","tier":1,"reach":"-","description":"Your Armor increases by 2 until your next turn.","upCasting":"+2 Armor for 1 WP","requirement":"Shield","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"17","name":"Slowing Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"A creature has to make a Dexterity DR if you hit it with the weapon attack. On a failure, their Basic Movement is reduced by 1 m until the end of their next turn.","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or -1 m to Basic Movement for 2 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"763","name":"Spider Step","wpCost":1,"time":"2 AP","tier":1,"reach":"10 m","description":"A creature of your choice can walk and stand on vertical surfaces and ceilings for the next 10 minutes.","upCasting":"+10 minutes for 1 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"691","name":"Sticky Net","wpCost":1,"time":"2AP","tier":1,"reach":"10 m","description":"A target of your choice has to make a Strength DR. On a failure, they are Grabbed for five rounds. If they attempt to escape that Grab, they make an Athletics, Raw Force, or Nimbleness check against 7.","upCasting":"+1 to check for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"729","name":"Store Information","wpCost":1,"time":"1AP","tier":1,"reach":"5m","description":"You can record anything you want within range for the next 10 minutes or any other form of information you have access to and store it in an object that can fit in your hand. You can choose to encrypt the recording and only allow it to be accessed under specific circumstances that you decide.","upCasting":"+10 minutes for 1 WP or +5 m range for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"910","name":"Strike True","wpCost":1,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a target in range. All their attacks against you gain disadvantage and all DRs it forces you to do gain advantage. All your attacks against the target gain advantage, and all DRs you force it to do gain disadvantage. All damage you deal to the target is doubled. All these effects last until the end of your next turn.","upCasting":"+1 round for 4 WP or +1 target for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"759","name":"Sudden Wound","wpCost":1,"time":"2AP","tier":1,"reach":"5 m","description":"A creature has to make a Constitution DR. On a failure, they start Bleeding for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"880","name":"Summon Fake Coin","wpCost":1,"time":"3AP","tier":1,"reach":"-","description":"You gain 100 fake credits that disappear 1 hour after you summon it. Any creature that sees them for the first time without knowing they are fake must make an Intelligence DR. On a failure, they believe them to be real.","upCasting":"+100 fake credits for 1 WP or +1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"911","name":"Summon Specific Object","wpCost":1,"time":"3AP","tier":1,"reach":"5 m","description":"Choose one object you know that is of the size category big or smaller when learning this Ability. You can summon a copy of that object. It appears within range in an empty space and disappears after 10 minutes. This object can not offer any nutritional value or deal damage directly (It can still trigger the Traits My only Weakness and Allergy (deadly)). You can change the chosen object whenever you take a full rest. You can learn this Ability multiple times.","upCasting":"+10 minutes for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"18","name":"Supernatural Step","wpCost":1,"time":"-","tier":1,"reach":"-","description":"You can move along vertical surfaces and across liquids for 10 minutes.","upCasting":"+10 minutes for 1 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"762","name":"Taint","wpCost":1,"time":"2AP","tier":1,"reach":"5 m","description":"A creature has to make a Will DR. On a failure, they are Tainted for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"19","name":"Taunt","wpCost":1,"time":"1AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, you taunt them for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"20","name":"Taunting Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"A creature has to make an Intelligence DR if you hit it with the weapon attack. On a failure, you taunt them until the end of their next turn.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"21","name":"Telekinetic","wpCost":1,"time":"1AP","tier":1,"reach":"15 m","description":"You can move small - or smaller objects or items within range as an action (1 AP) up to 2 m and interact with them for the next hour. This does not work on objects that are extremely heavy for the biggest size category that you can move or if another creature is holding the object or item and does not wish to let go.","upCasting":"+1 size category for 2 WP or +1 m to move distance for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"22","name":"Trip Attack","wpCost":1,"time":"-","tier":1,"reach":"-","description":"A creature of one size category bigger than you or smaller has to make a Dexterity DR if you hit them with the weapon attack. On a failure, they are knocked Prone.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"785","name":"Uncover Lesser Name","wpCost":1,"time":"1AP","tier":1,"reach":"10 m","description":"Choose one minor or normal creature of Tier 1 or lower or an object. They have to make a Charisma DR. On a failure, you learn their true name.","upCasting":"+1 target for 1 WP or +1 to Tier for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"23","name":"Weapon Throw","wpCost":1,"time":"-","tier":1,"reach":"-","description":"The range of your melee weapon attack increases by 15 m.","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or +5 m for 1 WP","requirement":"Melee Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"728","name":"Weather Forecast","wpCost":1,"time":"3AP","tier":1,"reach":"-","description":"You know what the weather will be like in the next 24 hours.","upCasting":"+24h for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"883","name":"Able Attack","wpCost":2,"time":"2AP","tier":1,"reach":"-","description":"You make one Weapon attack. When upcasting this Ability, you can instead use a Maneuver Ability that you know with that attack. The upcast costs half as much WP as the Maneuver Ability (rounded up). This does not take into account any WP cost reduction for the Manouver Ability.","upCasting":"+1d12 damage if melee and +1d10 damage if ranged for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"180","name":"Absorb Elemental","wpCost":2,"time":"2RP","tier":1,"reach":"-","description":"Choose one Elemental damage type when you learn this Ability. You can activate this Ability when somebody deals damage of the chosen type to you. The incoming damage is reduced by 8, and you gain Temporary Vitality equal to the amount of damage that you prevented. You can learn this Ability multiple times with different damage types.","upCasting":"+4 damage reduced for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"8/4f1"},{"id":"181","name":"Absorb Mystic","wpCost":2,"time":"2RP","tier":1,"reach":"-","description":"Choose one Mystic damage type when you learn this Ability. You can activate this Ability when somebody deals damage of the chosen type to you. The incoming damage is reduced by 8, and you gain Temporary Vitality equal to the amount of damage that you prevented. You can learn this Ability multiple times with different damage types.","upCasting":"+4 damage reduced for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"8/4f1"},{"id":"416","name":"Absorb Physical","wpCost":2,"time":"2RP","tier":1,"reach":"-","description":"You can activate this Ability when somebody deals Physical damage to you. The incoming damage is reduced by 4, and you gain Temporary Vitality equal to the amount of damage that you prevented.","upCasting":"+2 damage reduced for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"8/4f1"},{"id":"182","name":"Absorb Psychic","wpCost":2,"time":"2RP","tier":1,"reach":"-","description":"You can activate this Ability when somebody deals Psychic damage to you. The incoming damage is reduced by 8, and you gain Temporary Vitality equal to the amount of damage that you prevented.","upCasting":"+4 damage reduced for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"8/4f1"},{"id":"183","name":"Absorb Reality","wpCost":2,"time":"2RP","tier":1,"reach":"-","description":"You can activate this Ability when somebody deals Reality damage to you. 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Whenever something inside that area moves in the next 24 hours, it triggers an alarm. You can decide if everybody within up to 30 m can hear it or if only you hear it independent of your distance to it.","upCasting":"+1 m to cube for 1 WP, +3 m to line for 1WP, or +24 hours for 1 WP.","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"24","name":"Armor Boost","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"The Armor of an ally of your choice increases by 2 for five rounds.","upCasting":"+1 Armor for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"25","name":"Armor Erosion","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one target. Its Armor is reduced by 3 for five rounds.","upCasting":"-1 Armor for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"169","name":"Barrier","wpCost":2,"time":"1RP","tier":1,"reach":"10 m","description":"You can increase the Armor of an ally who is being targeted by 6 against the effect that is targeting them.","upCasting":"+3 Armor for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"912","name":"Become Slime","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"You turn into a somewhat liquid form for 10 minutes. You cannot attack or use any Abilities while in that form. You become resitant to any Physical and Chemical damage and you can occupy the same space as another creature. You can also move through spaces that are up to five size categories smaller than you are without any restrictions.","upCasting":"+10 minutes for 1 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"578","name":"Bleed Attack","wpCost":2,"time":"-","tier":1,"reach":"-","description":"A creature has to make a Constitution DR if you hit it with the weapon attack. On a failure, they start Bleeding for five rounds.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"589","name":"Bleed Grenade","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make an Instinct DR. On a failure, they start Bleeding for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d6 Physical damage on failed DR for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"900","name":"Bleed Shield","wpCost":2,"time":"1AP","tier":1,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make a Constitution DR. On a failure, they start Bleeding for five rounds. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"26","name":"Blessed Skill","wpCost":2,"time":"2AP","tier":1,"reach":"5 m","description":"You increase all Skill Checks of one target by 1 for 10 minutes.","upCasting":"+1 to Skill Checks for 2 WP, +1 target for 2 WP or +10 minutes for 1 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"27","name":"Blind Attack","wpCost":2,"time":"-","tier":1,"reach":"-","description":"A creature has to make an Instinct DR if you hit it with the weapon attack. On a failure, they are blind for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"901","name":"Blind Shield","wpCost":2,"time":"1AP","tier":1,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make an Instinct DR. On a failure, they are Blinded until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"28","name":"Burn Grenade","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make a Constitution DR. On a failure, they are burning for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d6 Heat damage on failed DR for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"29","name":"Camouflage","wpCost":2,"time":"3AP","tier":1,"reach":"1 m","description":"An ally of your choice gains advantage on all of their Stealth checks for 4 hours.","upCasting":"+4 hours for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"30","name":"Cleave","wpCost":2,"time":"2AP","tier":1,"reach":"-","description":"You can make up to 3 melee weapon attacks against different targets. You can add half the damage of your second weapon to the attacks if you are dual-wielding melee weapons and have the Lesser Talent Multi-Wielder. 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On a failure, you nullify the Ability.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"208","name":"Counter Supernatural","wpCost":2,"time":"2RP","tier":1,"reach":"10 m","description":"You can force a creature you see using a Tier 1 Ability, which has a supernatural power source, to make a Charisma DR. On a failure, you nullify the Ability.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"209","name":"Counter Technique","wpCost":2,"time":"2RP","tier":1,"reach":"10 m","description":"You can force a creature you see using a Tier 1 Ability, which has a technique power source, to make an Instinct DR. On a failure, you nullify the Ability.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"210","name":"Counter Technology","wpCost":2,"time":"2RP","tier":1,"reach":"10 m","description":"You can force a creature you can see using a Tier 1 Ability, which has a technology power source, to make an Intelligence DR. On a failure, you nullify the Ability.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"746","name":"Create Lock","wpCost":2,"time":"3AP","tier":1,"reach":"-","description":"You create a lock for a container or door. You and any creature of your choice can open and close it with an Interact with Target action. Anybody who tries to open it must succeed on a Lockpicking Check against 10 to be able to do so.","upCasting":"+1 to Lockpicking Check for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"38","name":"Defiant Presence","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, the DRs of every ally within 5 m of you other than yourself increase by 1.","upCasting":"+1 to DRs for 2 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"865","name":"Defy","wpCost":2,"time":"2RP","tier":1,"reach":"-","description":"When you fail a DR, you can increase it by 3, possibly causing you to succeed.","upCasting":"+1 DR for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"848","name":"Demolition Strike","wpCost":2,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 2d10 damage and ignores resistances if you target an object.","upCasting":"+1d10 against objects for 1 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"2d10/1d10f1","healCal":"-"},{"id":"39","name":"Dissolving Grenade","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make a Constitution DR. On a failure, they are dissolving for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d6 Chemical damage on failed DR for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"623","name":"Distracting Presence","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, the DRs of every enemy within 5 m of you decrease by 1.","upCasting":"-1 to DRs for 2 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"40","name":"Down Swing","wpCost":2,"time":"-","tier":1,"reach":"-","description":"Your melee weapon attack deals an additional 2d6 damage if you hit a creature that is knocked Prone or of a smaller size category than you.","upCasting":"+1d6 additional damage for 1 WP or +2 on attack roll for 1 WP","requirement":"Melee Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"2d6/1d6f1","healCal":"-"},{"id":"924","name":"Eagle Eye","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"Your eyesight becomes much clearer, allowing you to see details within a 5 km range. You gain advantage on all your sight-based perception checks, and the range of all your Visions increases by 5 m. This effect lasts for 1 hour.","upCasting":"+1 hour for 1 WP or +5 km for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":true,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"878","name":"Eagle Strike","wpCost":2,"time":"-","tier":1,"reach":"-","description":"You can only use this Ability if you jumped or flew for at least 5 m before making the weapon attack. Your weapon attack deals an additional 2d6 damage, and you can attempt the Trip, Shove, or Grab action.","upCasting":"+1d6 additional damage for 1 WP or +2 on attack roll for 1 WP","requirement":"Melee Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"2d6/1d6f1","healCal":"-"},{"id":"41","name":"Electromagnetic Vision","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"An ally of your choice gains Electromagnetic Vision within 25 m for 10 minutes.","upCasting":"+10 Minutes for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"42","name":"Elemental Bane","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"A target of your choice has to make a Constitution DR. On a failure, every Elemental damage the creature receives increases by 1d6, and they lose any resistance to Elemental damage or become resistant to it if they are immune for the next five rounds. The additional damage can only be triggered once per turn per creature.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"43","name":"Elemental Bolt","wpCost":2,"time":"2AP","tier":1,"reach":"15 m","description":"Choose one Elemental damage type when you learn this Ability. You make a ranged attack against a target. On a hit, you deal 2d10 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d10f1","healCal":"-"},{"id":"887","name":"Elemental Dart","wpCost":2,"time":"1AP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. You make a ranged attack against a target. On a hit, you deal 1d12 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d12 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d12/1d12f2","healCal":"-"},{"id":"793","name":"Elemental Flash","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"Choose one Elemental damage type when you learn this Ability. A target of your choice has to make a Constitution DR. On a failure, you deal 1d10 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d10/1d10f2","healCal":"-"},{"id":"817","name":"Elemental Outbreak","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"You remove an Elemental Status effect from a target, and every target within 1 m of it, including the original target, has to make a Constitution DR. On a failure, you deal 2d8 Elemental damage of the corresponding type to the targets. On a success, you only deal half as much damage.","upCasting":"+1d8 damage for 1 WP or +1 m from target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f1","healCal":"-"},{"id":"897","name":"Elemental Shield","wpCost":2,"time":"1AP","tier":1,"reach":"10 m","description":"Choose one Elemental Status Effect when you learn this Ability. Any enemy that hits an Ally of your choice for the first time in a turn gains the chosen Status Effect for five rounds. This Buff lasts for five rounds. You can learn this Ability multiple times with different Status Effects.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Burning,Dissolving,Freezing,Poisoned,Shocked","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"44","name":"Elemental Surge","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. A target of your choice has to make a Constitution DR. On a failure, you deal 2d8 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f1","healCal":"-"},{"id":"892","name":"Elemental Tap","wpCost":2,"time":"1AP","tier":1,"reach":"1 m","description":"Choose one Elemental damage type when you learn this Ability. You make a melee attack against a target. On a hit, you deal 2d6 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d6/1d6f1","healCal":"-"},{"id":"597","name":"Elemental Thorns","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"Choose one Elemental damage type when you learn this Ability. Any enemy that hits you with a melee attack or that hits you while within 1 m of you for the first time in a turn receives 2d8 of the chosen damage type. Any target that is climbing on you or grabbing you or that you are climbing on or grabbing receives half as much damage when initiating that state and at the start of your turn. This Buff lasts for five rounds. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"45","name":"Elemental Touch","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"Choose one Elemental damage type when you learn this Ability. You make a melee attack against a target. On a hit, you deal 2d12 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d12 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d12/1d12f1","healCal":"-"},{"id":"886","name":"Empower","wpCost":2,"time":"2RP","tier":1,"reach":"5 m","description":"You can use this Ability when you see an ally other than yourself in range use an Ability. That Ability is upcasted by 3 WP for free. 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You can also change the smell and generate sounds that are not too loud. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"60","name":"Manipulate Color","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate and change the color of a medium or smaller amount of materials or a medium creature. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects. This change last for 1 hour.","upCasting":"+1 size category larger for 2 WP or +1 h for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"61","name":"Manipulate Earth","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of earth. You can change its color and form. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"62","name":"Manipulate Fabric","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of fabric like wool, polyester, leather, or silk. You can change its color and form. You can keep any upgrades of any clothes that you might change. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"63","name":"Manipulate Fire","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of fire. You can change its color and brightness, making it twice as bright or dim. You can also make simple shapes with it (which last up to 10 minutes), increase the spread of the fire or put it out. Alternatively, you can light a medium or smaller object if it is flammable. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"64","name":"Manipulate Food","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"You can manipulate a medium or smaller amount of non-living foods and drinks. You can change its taste, smell, color, and form and slightly warm it up or cold it down. These changes do not last for more than an hour. You can also remove any impurities, poisons, and diseases from it. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"65","name":"Manipulate Water","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of water. You can change its color and change its flow. You can also make simple shapes with it (which last up to 10 minutes) or freeze it if there is no creature within that space. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"885","name":"Mighty Stomp","wpCost":2,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself that are one size category larger than you or smaller have to make a Dexterity DR. On a failure, they receive 2d8 Physical damage and are knocked Prone. On a success, they receive half as much damage.","upCasting":"+1d8 damage for 1 WP or +1 m from you for 2 WP","requirement":"-","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"2d8/1d8f1","healCal":"-"},{"id":"144","name":"Move Target","wpCost":2,"time":"2AP","tier":1,"reach":"15 m","description":"A target of the size category big or smaller has to make a Strength DR. A creature holding the target can choose to make the Strength DR instead. On a failure, you can move it by up to 4 m.","upCasting":"+4 m for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"66","name":"Mystic Bane","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"A target of your choice has to make a Will DR. On a failure, every Mystic damage the creature receives increases by 1d8, and they lose any resistance to Mystic damage or become resistant to it if they are immune for the next five rounds. The additional damage can only be triggered once per turn per creature.","upCasting":"+1d8 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d8/1d8f2","healCal":"-"},{"id":"67","name":"Mystic Bolt","wpCost":2,"time":"2AP","tier":1,"reach":"15 m","description":"Choose one Mystic damage type when you learn this Ability. You make a ranged attack against a target. On a hit, you deal 2d10 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d10f1","healCal":"-"},{"id":"888","name":"Mystic Dart","wpCost":2,"time":"1AP","tier":1,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. You make a ranged attack against a target. On a hit, you deal 1d12 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d12 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d12/1d12f2","healCal":"-"},{"id":"794","name":"Mystic Flash","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"Choose one Mystic damage type when you learn this Ability. A target of your choice has to make a Will DR. On a failure, you deal 1d10 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d10/1d10f2","healCal":"-"},{"id":"68","name":"Mystic Surge","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. A target of your choice has to make a Will DR. On a failure, you deal 2d8 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f1","healCal":"-"},{"id":"893","name":"Mystic Tap","wpCost":2,"time":"1AP","tier":1,"reach":"1 m","description":"Choose one Mystic damage type when you learn this Ability. You make a melee attack against a target. On a hit, you deal 2d6 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d6/1d6f1","healCal":"-"},{"id":"599","name":"Mystic Thorns","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"Choose one Mystic damage type when you learn this Ability. Any enemy that hits you with a melee attack or that hits you while within 1 m of you for the first time in a turn receives 2d8 of the chosen damage type. Any target that is climbing on you or grabbing you or that you are climbing on or grabbing receives half as much damage when initiating that state and at the start of your turn. This Buff lasts for five rounds. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"69","name":"Mystic Touch","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"Choose one Mystic damage type when you learn this Ability. You make a melee attack against a target. On a hit, you deal 2d12 damage of the chosen type to it. You can learn this Ability multiple times with different damage types.","upCasting":"+1d12 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d12/1d12f1","healCal":"-"},{"id":"70","name":"Night Vision","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"An ally of your choice gains Night Vision within 50 m for 4 hours.","upCasting":"+4 hours for 2 WP or +25 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"625","name":"Paralyzing Presence","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, the Evasion of every enemy within 5 m of you decreases by 1.","upCasting":"-1 to Evasion for 2 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"71","name":"Parry","wpCost":2,"time":"1RP","tier":1,"reach":"-","description":"You can increase your Evasion by 4 if you are hit by an attack against that attack, potentially causing it to miss you.","upCasting":"+1 Evasion for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"882","name":"Pet Form","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a minor creature of level 0 with no Path for 4 hours. They transform back if any negative effect hits them and do not gain any Temporary Vitality from this transformation.","upCasting":"+4 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"72","name":"Physical Bane","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"A target of your choice has to make a Constitution DR. On a failure, every Physical damage the creature receives increases by 1d6, and they lose any resistance to Physical damage or become resistant to it if they are immune for the next five rounds. The additional damage can only be triggered once per turn per creature.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"73","name":"Physical Bolt","wpCost":2,"time":"2AP","tier":1,"reach":"15 m","description":"You make a ranged attack against a target. On a hit, you deal 2d10 Physical damage to it.","upCasting":"+1d10 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d10f1","healCal":"-"},{"id":"889","name":"Physical Dart","wpCost":2,"time":"1AP","tier":1,"reach":"10 m","description":"You make a ranged attack against a target. On a hit, you deal 1d12 Physical damage to it.","upCasting":"+1d12 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d12/1d12f2","healCal":"-"},{"id":"795","name":"Physical Flash","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"A target of your choice has to make a Strength DR. 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This Buff lasts for five rounds.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"86","name":"Reality Touch","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"You make a melee attack against a target. On a hit, you deal 2d12 Reality damage to it.","upCasting":"+1d12 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d12/1d12f1","healCal":"-"},{"id":"820","name":"Rejuvenate","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"A biological creature of your choice regains 1d6 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f2"},{"id":"821","name":"Rejuvenate Material","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"A material creature of your choice regains 1d6 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f2"},{"id":"822","name":"Rejuvenate Spirit","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"A spirit creature of your choice regains 1d6 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f2"},{"id":"823","name":"Rejuvenate Undead","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"An undead creature of your choice regains 1d6 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f2"},{"id":"266","name":"Resist","wpCost":2,"time":"1RP","tier":1,"reach":"-","description":"You can use this Ability if you receive damage. You reduce the damage that you receive by 8.","upCasting":"+4 damage reduction for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"828","name":"Shed Armor","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"Your Armor is reduced by 2, and your Basic Movement, Evasion, and attack rolls increase by 2. You cannot reduce your Armor by more than the Armor value of the armor that you are wearing. This Buff lasts until the end of combat or until you take off your armor. You cannot stop the effects of this Buff voluntarily.","upCasting":"-1 to Armor and +1 to rest for 1 WP","requirement":"Combat","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"87","name":"Shield","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"An ally of your choice gains 2d6 Temporary Vitality.","upCasting":"+1d6 Temporary Vitality for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d6/1d6f1"},{"id":"88","name":"Shock Grenade","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make a Constitution DR. On a failure, they are shocked for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d6 Shock damage on failed DR for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"830","name":"Shredd Attack","wpCost":2,"time":"-","tier":1,"reach":"-","description":"A creature has to make an Instinct DR if you hit it with the weapon attack. On a failure, their Armor is reduced by 3 until the end of your next turn.","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or -1 Armor for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"918","name":"Shrink","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"You decrease your size category by 1 for 1 hour.","upCasting":"+1 hour for 1 WP or +1 size category smaller for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"671","name":"Signal","wpCost":2,"time":"3AP","tier":1,"reach":"1 km","description":"You shoot a signal that can take any form you want up to a place where you have a direct line of sight. The signal can be up to the size category big + and make a noise that does not take longer 5 seconds. The signal cannot directly interact with anything and only be perceived.","upCasting":"+1 to size category for 2 WP or +1 km for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"591","name":"Silence Target","wpCost":2,"time":"2AP","tier":1,"reach":"5 m","description":"A target of the size category big or smaller of your choice cannot make any form of sound for 10 minutes. A target that does not want to be affected can make an Instinct DR. On a success, it prevents any effects.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"89","name":"Simple Heal","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"You restore 2d6 of a biological creature\u0027s Vitality.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d6/1d6f1"},{"id":"90","name":"Simple Illusion","wpCost":2,"time":"2AP","tier":1,"reach":"15 m","description":"You can create a medium or smaller visual illusion that lasts up to 10 minutes. The illusion does not make any sounds and does not move. Any creature can inspect the illusion as an action (2 AP). If they do, they have to make an Intelligence DR. On a failure, they believe it to be real unless it would be obvious to a creature of that intelligence to know that it is an illusion. The illusion has no physical form, and any direct physical interaction reveals it to be one.","upCasting":"+10 minutes for 1 WP or +1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"91","name":"Slayer Attack","wpCost":2,"time":"-","tier":1,"reach":"-","description":"Choose one damage and creature type when you learn this Ability. Your weapon attack deals an additional 2d8 (or 2d6 if you choose Humanoid) of the chosen damage type if you hit a creature of the chosen type. You can learn this Ability multiple times with different damage and creature type combinations.","upCasting":"+1d8 (or 1d6 if Humanoid) additional damage for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/ Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"2d8/1d6f1","healCal":"-"},{"id":"914","name":"Slayer Bolt","wpCost":2,"time":"2AP","tier":1,"reach":"15 m","description":"Choose one damage and creature type when you learn this Ability. You make a ranged attack against a creature of the chosen type. On a hit, you deal 3d10 (or 3d8 if you chose Humanoid) damage of the chosen type to it.  You can learn this Ability multiple times with different damage and creature type combinations.","upCasting":"+3d10 (or 3d8 for Humonaoid) for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/ Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"3d10/3d10f2","healCal":"-"},{"id":"915","name":"Slayer Touch","wpCost":2,"time":"2AP","tier":1,"reach":"1 m","description":"Choose one damage and creature type when you learn this Ability. You make a melee attack against a creature of the chosen type. On a hit, you deal 3d12 (or 3d10 if you chose Humanoid) damage of the chosen type to it.  You can learn this Ability multiple times with different damage and creature type combinations.","upCasting":"+3d12 (or 3d10 for Humonaoid) for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/ Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"3d12/3d12f2","healCal":"-"},{"id":"650","name":"Sleep Attack","wpCost":2,"time":"-","tier":1,"reach":"-","description":"A creature has to make a Constitution DR if you hit it with the weapon attack. On a failure, they are Restrained for 10 minutes. This only works if the creature has the ability to sleep. Any direct interaction with the creature stops the effect.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":true,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"92","name":"Slippery Ground","wpCost":2,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Dexterity DR. On a failure, they are knocked Prone. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"93","name":"Smoke Grenade","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area is considered blind, and nobody can see through the area for five rounds. A strong wind removes the smoke.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"916","name":"Soaring State","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"Choose one damage type. All your Stats increase by 1. At the end of your turn you receive 1d6 damage of the chosen type. You cannot resist or become immune to it, and the damage ignores your Armor. This Buff lasts for five rounds and can stack. The additional stacks can go beyond your Buff limit.","upCasting":"+1 to all Stats and 1d6 additional damage for 2 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"749","name":"Speak with Creature","wpCost":2,"time":"3AP","tier":1,"reach":"-","description":"Choose one creature type when you learn this Ability. For the next 10 minutes, you can communicate with any creature of the chosen type that you can see or hear and understand anything they want to communicate. You can learn this Ability multiple times with different creature types.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"94","name":"Speak with Dead","wpCost":2,"time":"3AP","tier":1,"reach":"1 m","description":"You bring undead life to a dead biological creature for 10 minutes. It is Restrained, but it can talk and hear you. The creature is not under your control, and it does not have to answer anything or respond truthfully.","upCasting":"+10 Minutes for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"674","name":"Spiky Elemental Ground","wpCost":2,"time":"3AP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Constitution DR. On a failure, they receive 1d6 damage of the chosen type. On a success, they receive half as much damage. The area counts as difficult terrain. The effects last for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"675","name":"Spiky Mystic Ground","wpCost":2,"time":"3AP","tier":1,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Will DR. On a failure, they receive 1d6 damage of the chosen type. On a success, they receive half as much damage. The area counts as difficult terrain. The effects last for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"676","name":"Spiky Physical Ground","wpCost":2,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Strength DR. On a failure, they receive 1d6 Physical damage. On a success, they receive half as much damage. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1d6 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"678","name":"Spiky Psychic Ground","wpCost":2,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Will DR. On a failure, they receive 1d6 Psychic damage. On a success, they receive half as much damage. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1d6 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"677","name":"Spiky Reality Ground","wpCost":2,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Dexterity DR. On a failure, they receive 1d6 Reality damage. On a success, they receive half as much damage. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1d6 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f2","healCal":"-"},{"id":"689","name":"Sticky Grenade","wpCost":2,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make an Instinct DR. On a failure, they are Grabbed for five rounds. If they attempt to escape that Grab, they make an Athletics, Raw Force, or Nimbleness check against 5.","upCasting":"+1 to check for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"626","name":"Suffocating Presence","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, the DR Power of every enemy within 5 m of you decreases by 1.","upCasting":"-1 to DR Power for 2 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"95","name":"Summon Armor","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"You summon armor or clothes of Tier 2. It can only gain an amount of negative upgrades with a total Tier of -3. You automatically equip it, replacing any armors or clothes you had previously equipped. You can change the type of armor or clothes with the Switch Weapon action. The Buff lasts for 4 hours. Your other equipment returns when the effect ends.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"921","name":"Summon Bag","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"You summon a bag of Tier 2. It can only gain an amount of negative upgrades with a total Tier of -3. You automatically equip it, replacing any bag you had previously equipped. You can change the type of bag with the Switch Weapon action. The Buff lasts for 12 hours. Your other bag returns when the effect ends.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"96","name":"Summon Equipment","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"You summon equipment of Tier 2. It can only gain an amount of negative upgrades with a total Tier of -3. You automatically equip it, replacing any equipment you had previously equipped. You can change the type of equipment with the Switch Weapon action. The Buff lasts for 4 hours. Your other equipment returns when the effect ends.","upCasting":"+1 Tier for 2 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"97","name":"Summon Minion","wpCost":2,"time":"3AP","tier":1,"reach":"10 m","description":"You summon one minor creature (max Level of 1), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"98","name":"Summon Weapons","wpCost":2,"time":"1AP","tier":1,"reach":"-","description":"You summon up to two weapons and/or shields of Tier 2. It can only gain an amount of negative upgrades with a total Tier of -3. You automatically equip them, and they replace any weapons you had equipped. You can change the type of weapon with the Switch Weapon action. The Buff lasts for 4 hours. Your other weapons and shields return when the effect ends.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"99","name":"Supernatural Vision","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"An ally of your choice gains Supernatural Vision within 25 m for 10 minutes.","upCasting":"+10 Minutes for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"672","name":"Swoop Attack","wpCost":2,"time":"2AP","tier":1,"reach":"1m","description":"You can only use this Ability if you jumped or flew for at least 5 m before using it. You make a melee attack against a target. On a hit, You deal 3d10 Physical damage, and you can attempt the Trip, Shove or Grab action.","upCasting":"+1d12 damage for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"3d10/1d12f1","healCal":"-"},{"id":"908","name":"Taunt Shield","wpCost":2,"time":"1AP","tier":1,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make an Intelligence DR. On a failure, they are Taunted by you for five rounds. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"100","name":"Teleportation","wpCost":2,"time":"1AP","tier":1,"reach":"15 m","description":"You teleport a big or smaller ally or object up to 5 m.","upCasting":"+1 target for 2 WP or +5 m for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"101","name":"Thermal Vision","wpCost":2,"time":"1AP","tier":1,"reach":"5 m","description":"An ally of your choice gains Thermal Vision within 25 m for 1 hour.","upCasting":"+1 hours for 2 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"102","name":"Wandering Sickness","wpCost":2,"time":"2RP","tier":1,"reach":"10 m","description":"You can force a creature to make a Constitution DR if the Vitality of a creature within range just dropped below 1. On a failure, you can move the effects of any Status Effect and Debuff of the creature with less than 1 Vitality onto the other creature.","upCasting":"+1 target for 3 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"103","name":"Wounding Attack","wpCost":2,"time":"-","tier":1,"reach":"-","description":"A creature you hit with the weapon attack cannot regain Vitality until the end of their next turn.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"104","name":"Acquire Information","wpCost":3,"time":"10 min","tier":1,"reach":"-","description":"You acquire a piece of information about a subject of your choice that you do not know and is not a secret.","upCasting":"+1 piece of information for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"731","name":"Alarm Clock","wpCost":3,"time":"1 min","tier":1,"reach":"5m","description":"Choose a 1 m cube or a small – or smaller object or item. The area or object will make a sound of your choice that cannot be longer than 1 minute when a circumstance of your choice is triggered within 1m of the object or the cube. This sound cannot damage a creature in any way.","upCasting":"+1 minute for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"105","name":"Ally Attack","wpCost":3,"time":"1AP","tier":1,"reach":"10 m","description":"An ally other than yourself can make a weapon attack as a reaction (2 RP).","upCasting":"+1 Ally that can make an attack for 3 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"815","name":"Appearance Stealer Attack","wpCost":3,"time":"-","tier":1,"reach":"-","description":"You copy the appearance of your target for 1 hour if you hit it with the weapon attack. This change is purely an illusion and is exposed as such if anything interacts with you physically. If you reduce a target\u0027s Vitality below 1 with this weapon attack, the effect lasts 24 hours.","upCasting":"+100% duration for 2 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"723","name":"Breath Water","wpCost":3,"time":"2AP","tier":1,"reach":"10m","description":"A creature of your choice gains the ability to breathe underwater for 1 hour.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"106","name":"Charm","wpCost":3,"time":"3AP","tier":1,"reach":"15 m","description":"One creature of your choice has to make an Intelligence DR. On a failure, they are Charmed by you for 1 hour. They stop being Charmed if you target them with an attack or negative effect. When the effect ends, they make another Intelligence DR. On a success, they noticed that they had been charmed.","upCasting":"+1 target for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"107","name":"Chemical Projectile","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"You make a ranged attack against a target. On a hit, you deal 3d6 Chemical damage to it, and the target is Dissolving for five rounds.","upCasting":"+1 target for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"108","name":"Chemical Shockwave","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself have to make a Constitution DR. On a failure, they receive 2d10 Chemical damage and are Dissolving for five rounds. On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d6f1","healCal":"-"},{"id":"109","name":"Chemical Strike","wpCost":3,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 1d6 Chemical damage, and the target is Dissolving for five rounds if you hit.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":false,"technology":true,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d6/1d4f1","healCal":"-"},{"id":"110","name":"Cold Projectile","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"You make a ranged attack against a target. On a hit, you deal 3d6 Cold damage to it, and it is Freezing for five rounds.","upCasting":"+1 target for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"111","name":"Cold Shockwave","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself have to make a Constitution DR. On a failure, they receive 2d10 Cold damage and are Freezing for five rounds. On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d6f1","healCal":"-"},{"id":"112","name":"Cold Strike","wpCost":3,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 1d6 Cold damage, and the target is Freezing for five rounds if you hit.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":false,"technology":true,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d6/1d4f1","healCal":"-"},{"id":"113","name":"Combat Roll","wpCost":3,"time":"2RP","tier":1,"reach":"-","description":"You can move 3 m in any direction if somebody aims an area-of-effect Ability on a space that you are occupying (potential moving out of the way) or an enemy moves to a space within 1 m of you.","upCasting":"+1 m for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"812","name":"Coordinated Charge","wpCost":3,"time":"1AP","tier":1,"reach":"5 m","description":"You and up to one ally other than yourself of your choice can move by an amount equal to twice your basic movement. The ally has to use a reaction (1 RP) to move.","upCasting":"+1 ally for 2 WP and +1 m to movement for 1 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"114","name":"Curse Projectile","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"You make a ranged attack against a target. On a hit, you deal 2d8 Curse damage to it, and it has to make a Will DR. On a failure, it is Frightened of you for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect.","upCasting":"+1 target for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d6f1","healCal":"-"},{"id":"115","name":"Curse Shockwave","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself have to make a Will DR. On a failure, they receive 2d10 Curse damage, and they are Frightened of you until the end of their next turn. On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d6f1","healCal":"-"},{"id":"116","name":"Curse Strike","wpCost":3,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 1d4 Curse damage, and the target has to make a Will DR if you hit. On a failure, it is Frightened of you for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d4f1","healCal":"-"},{"id":"117","name":"Desperate Heal","wpCost":3,"time":"2AP","tier":1,"reach":"5 m","description":"You restore 3d8 of a biological creature\u0027s Vitality which has a Vitality below 1.","upCasting":"+1d8 for 1 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WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d8/1d8f1"},{"id":"121","name":"Detect Intentions","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"You can sense if creatures you can see within range have good or bad intentions towards you.","upCasting":"+5 m for 1 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"913","name":"Draining Touch","wpCost":3,"time":"2AP","tier":1,"reach":"1 m","description":"Choose one damage type when you learn this Ability. You make a melee attack against a target. On a hit, you deal 2d10 of the chosen damage type, and you heal yourself by the same amount. You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d10f2","healCal":"-"},{"id":"598","name":"Elemental Backlash","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. Any enemy that hits an Ally of your choice for the first time in a turn receives 2d6 of the chosen damage type. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d6/1d6f2","healCal":"-"},{"id":"123","name":"Elemental Cleanse","wpCost":3,"time":"2AP","tier":1,"reach":"5 m","description":"You can remove all Elemental Status Effects from one target.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"124","name":"Elemental Rebuke","wpCost":3,"time":"2RP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. A creature that just hit you must make a Constitution DR. On a failure, you deal 2d8 of the chosen damage type to them. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"776","name":"Elemental Retribution","wpCost":3,"time":"2RP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. A creature that just hit an ally other than yourself must make a Constitution DR. On a failure, you deal 2d8 of the chosen damage type to them. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"859","name":"Elemental Rush","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"Choose one Elemental damage type when you learn this Ability. You move up to 6 m. You can move through creatures as if they were not there. Every creature you pass through while moving must make a Dexterity DR. On a failure, they receive 3d6 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+2 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"125","name":"Emergency Procedure","wpCost":3,"time":"3AP","tier":1,"reach":"1 m","description":"You set the Vitality of a biological creature whose Vitality dropped below 1 to 1.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"126","name":"Enhance Biology","wpCost":3,"time":"2AP","tier":1,"reach":"5 m","description":"Choose an ally. All of their Abilities with a biological power source cost 1 WP less for the next five rounds.","upCasting":"+1 WP less for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"127","name":"Enhance Supernatural","wpCost":3,"time":"2AP","tier":1,"reach":"5 m","description":"Choose an ally. 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All of their Abilities with a technique power source cost 1 WP less for the next five rounds.","upCasting":"+1 WP less for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"129","name":"Enhance Technology","wpCost":3,"time":"2AP","tier":1,"reach":"5 m","description":"Choose an ally. 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On a failure, all of your attacks gain advantage against them until the end of your turn.","upCasting":"+1 target for 2 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"131","name":"Flash Grenade","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make an Instinct DR. 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While this effect is active, they can slowly float down, avoiding any falling damage no matter how far they have fallen.","upCasting":"+10 minutes for 1 WP, +1 m float height for 1 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"645","name":"Forced Teleportation","wpCost":3,"time":"2AP","tier":1,"reach":"9 m","description":"A big or smaller target of your choice has to make a Dexterity DR. On a failure, you can teleport it by up to 4 m.","upCasting":"+1 target for 2 WP or +4 m for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"132","name":"Heal Block","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make an Instinct DR. 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On a hit, you deal 3d6 Heat damage to it, and the target starts Burning for five rounds.","upCasting":"+1 target for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"134","name":"Heat Shockwave","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself have to make a Constitution DR. On a failure, they receive 2d10 Heat damage and start Burning for five rounds. On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d6f1","healCal":"-"},{"id":"135","name":"Heat Strike","wpCost":3,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 1d6 Heat damage, and the target starts Burning for five rounds if you hit.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":false,"technology":true,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d6/1d4f1","healCal":"-"},{"id":"136","name":"Holy Projectile","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"You make a ranged attack against a target. On a hit, you deal 2d8 Holy damage to it, and the target has to make a Will DR. On a failure, it is Blinded for five rounds. It can repeat the DR at the end of each of its turns. 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On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d6f1","healCal":"-"},{"id":"138","name":"Holy Strike","wpCost":3,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 1d4 Holy damage, and the target has to make a Will DR if you hit. On a failure, it is blind for five rounds. It can repeat the DR at the end of each of its turns. 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If somebody starts talking, you can use this Ability as a reaction (1 RP).","upCasting":"+1 to Deception Check for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"140","name":"Life Drain","wpCost":3,"time":"3AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make a Constitution DR. 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This Ability makes a lot of noise.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"641","name":"Manipulate Fungi","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of Fungus matter. You can change its color and form. You can make it grow, bloom and restore life to it. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"142","name":"Mental Cleanse","wpCost":3,"time":"2AP","tier":1,"reach":"5 m","description":"You can remove all Mental Status Effects other than Madness from one target.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"143","name":"Move Attack","wpCost":3,"time":"-","tier":1,"reach":"-","description":"You can take the Move action if you hit the target with the weapon attack.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"600","name":"Mystic Backlash","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. Any enemy that hits an Ally of your choice for the first time in a turn receives 2d6of the chosen damage type. This Buff lasts for five rounds. 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On a failure, you deal 2d8 of the chosen damage type to them. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"777","name":"Mystic Retribution","wpCost":3,"time":"2RP","tier":1,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. A creature that just hit an ally other than yourself must make a Will DR. On a failure, you deal 2d8 of the chosen damage type to them. 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Every creature you pass through while moving must make a Dexterity DR. On a failure, they receive 3d6 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+2 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"692","name":"Net Attack","wpCost":3,"time":"-","tier":1,"reach":"-","description":"A creature has to make a Strength DR if you hit them with the weapon attack. On a failure, they are grabbed for five rounds. If they attempt to escape that Grab, they make an Athletics, Raw Force, or Nimbleness check against 7","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or +1 to check for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"602","name":"Physical Backlash","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn receives 2d6Physical damage. 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On a hit, you deal 3d6 Physical damage to it, and if the target is one size category larger than you or smaller, you can move it up to 4 m.","upCasting":"+1 target for 2 WP, +4 m for 1 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"148","name":"Physical Rebuke","wpCost":3,"time":"2RP","tier":1,"reach":"10 m","description":"A creature that just hit you must make a Strength DR. 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You make a ranged weapon attack against every target within that area. 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On a failure, they receive 2d10 Psychic damage and are Tainted until the end of their next turn. 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On a hit, you deal 3d6 Reality damage to it, and you can teleport it by up to 5 m if they are big or smaller.","upCasting":"+1 target for 2 WP, +4 m to teleport for 1 WP, or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"165","name":"Reality Rebuke","wpCost":3,"time":"2RP","tier":1,"reach":"10 m","description":"A creature that just hit you must make a Dexterity DR. On a failure, you deal 2d8 Reality damage to them.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"780","name":"Reality Retribution","wpCost":3,"time":"2RP","tier":1,"reach":"10 m","description":"A creature that just hit an ally other than yourself must make a Dexterity DR. On a failure, you deal 2d8 Reality damage to them.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d8f2","healCal":"-"},{"id":"862","name":"Reality Rush","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"You move up to 6 m. You can move through creatures as if they were not there. Every creature you pass through while moving must make a Dexterity DR. On a failure, they receive 3d6 Reality damage. On a success, they only receive half as much damage.","upCasting":"+2 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"166","name":"Reality Shockwave","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself have to make a Dexterity DR. 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The creature has the choice to answer you with a message of their own, which also cannot be longer than 100 Words.","upCasting":"+100 Words for 2 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"170","name":"Shock Projectile","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"You make a ranged attack against a target. On a hit, you deal 3d6 Shock damage to it, and the target is Shocked for five rounds.","upCasting":"+1 target for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d6f1","healCal":"-"},{"id":"171","name":"Shock Shockwave","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself have to make a Constitution DR. On a failure, they receive 2d10 Shock damage and are Shocked for five rounds. On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d6f1","healCal":"-"},{"id":"172","name":"Shock Strike","wpCost":3,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 1d6 Shock damage, and the target is Shocked for five rounds if you hit.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":false,"technology":true,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d6/1d4f1","healCal":"-"},{"id":"173","name":"Spectral Bullets","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"You can deal 1d6 Reality damage three times. You can target one target or several with it. This damage ignores Armor and hits automatically. Any effect that increases the damage of your Abilities only increases the damage of one of the d6.","upCasting":"one additional 1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6+1d6+1d6/1d6f1","healCal":"-"},{"id":"630","name":"Speedy Presence","wpCost":3,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, the Basic Movement of every ally within 5 m of you other than yourself increases by 1 m.","upCasting":"+1 m for 3 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"174","name":"Spirit Projectile","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"You make a ranged attack against a target. On a hit, you deal 1d12 Spirit damage to it, and the target has to make a Will DR. On a failure, it is Stunned until the end of its next turn.","upCasting":"+1 target for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d12/1d6f1","healCal":"-"},{"id":"175","name":"Spirit Shockwave","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"All targets within 1 m of you other than yourself have to make a Will DR. On a failure, they receive 2d6 Spirit damage and are Stunned until the end of their next turn. On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d6f1","healCal":"-"},{"id":"176","name":"Spirit Strike","wpCost":3,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 1d4 Spirit damage, and the target has to make a Will DR if you hit. On a failure, it is Stunned until the end of its next turn.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d4f1","healCal":"-"},{"id":"760","name":"Stun","wpCost":3,"time":"2AP","tier":1,"reach":"5 m","description":"A creature has to make a Constitution DR. On a failure, they are Stunned for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"177","name":"Stun Grenade","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make an Instinct DR. On a failure, they are Stunned until the end of your next turn.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"854","name":"Summon Kitchen","wpCost":3,"time":"10 min","tier":1,"reach":"5 m","description":"You summon a kitchen of modest quality. The kitchen disappears after 1 hour.","upCasting":"+1 hour for 1 WP or one higher quality for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"573","name":"Summon Tent","wpCost":3,"time":"10 min","tier":1,"reach":"5 m","description":"You summon a tent-like object of one size category bigger than you or smaller. The object provides minor protection from the elements and enough room for four creatures of one size category smaller than it. It has 10 Vitality and is immune to Poison and Psychic damage. It disappears after 12 hours or if its Vitality is reduced below 1.","upCasting":"+1 size category for 2 WP or make it and anything within invisible from the outside for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"391","name":"Tainted Grenade","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Everyone standing in that area has to make a Will DR. 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On a failure, you can teleport them up to 3 m.","upCasting":"+1 m to cube for 2 WP or +2 m to teleport for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"178","name":"Tracker","wpCost":3,"time":"2AP","tier":1,"reach":"15 m","description":"Choose one target. It has to make an Intelligence DR. On a failure, You know its exact location for the next 24 hours. It can repeat the DR every hour. It does not work if your target is in another dimension than you are.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"179","name":"Transfer Vitality","wpCost":3,"time":"2AP","tier":1,"reach":"10 m","description":"You receive 6 Curse damage. This damage cannot be prevented in any way. You can then heal a creature other than yourself for 18 Vitality.","upCasting":"+3 damage and +6 Vitality for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6/3f1","healCal":"18/6f1"},{"id":"786","name":"Uncover Name","wpCost":3,"time":"1AP","tier":1,"reach":"10 m","description":"Choose one minor, normal, or elite creature or item of Tier 1 or lower or an object. They have to make a Charisma DR. On a failure, you learn their true name.","upCasting":"+1 target for 2 WP or +1 to Tier for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"736","name":"Whirlwind Attack","wpCost":3,"time":"2AP","tier":1,"reach":"-","description":"You make a melee attack against every target within the range of your Melee Weapon other than yourself. You can choose not to target objects. Roll the damage and attack roll only once, which counts for all attacks. You can add half the damage of your second weapon to the attacks if you are dual-wielding melee weapons and have the Lesser Talent Multi-Wielder. The attack roll is reduced by 1 if you do so.","upCasting":"+1 m to range for 2 WP, +1d6 damage for 1 WP or +2 on attack roll for 1 WP","requirement":"Melee Weapon","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"596","name":"Absorb Power","wpCost":4,"time":"2AP","tier":1,"reach":"5 m","description":"A target of your choice has to make a Constitution DR. On a failure, they lose any Buff and positive effects, and you gain them instead.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"184","name":"Alien Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal alien creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"185","name":"Ally Ability","wpCost":4,"time":"1AP","tier":1,"reach":"10 m","description":"An ally other than yourself can use an Ability that uses not more than 2 AP as a reaction (2 RP for 2 AP and 1 RP for 1 AP).","upCasting":"+1 Ally that can use an Ability for 4 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"186","name":"Analyze Object","wpCost":4,"time":"1 min","tier":1,"reach":"1 m","description":"You analyze an object or item of your choice that is of the size category small or smaller. You know what it is and how it works when you are done.","upCasting":"+1 size category bigger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"187","name":"Angel Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal angel creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"188","name":"Animal Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal animal creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"189","name":"Animated Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal animated creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"709","name":"Assassination Strike","wpCost":4,"time":"-","tier":1,"reach":"-","description":"If you attack a creature that you are hidden from with this melee weapon attack, you roll a critical hit even if you roll 4 lower than you needed, and you deal an additional 12 damage on a critical hit.","upCasting":"-1 needed for critical hit for 2 WP or +6 damage on critical hit for 1 WP","requirement":"Melee Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"190","name":"Assault","wpCost":4,"time":"-","tier":1,"reach":"-","description":"You make one additional weapon attack with your Attack or Flash Attack action.","upCasting":"+1d4 for 1 WP, +2 on attack roll for 1 WP or +1 attack for 4 WP","requirement":"Attack or Flash Attack action","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"808","name":"Astral Arm","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"An ally of your choice gains one additional arm for one hour.","upCasting":"+1 arm for 4 WP, +1 hour for 1 WP, or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"660","name":"Balanced Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, any Healing you do increases by 1d6, and your attacks deal an additional 1d4 Spirit damage. You can ignore the effect of one Status Effect or Debuff that is affecting you while this effect is active.","upCasting":"+1d6 to damage for 3 WP or +1d6 to healing for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"1d6/1d6/2"},{"id":"191","name":"Battle Rage","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"Your Armor, Strength, Dexterity, Constitution, and Will increase by 1, but your Intelligence, Charisma, and Instinct decrease by 2. You cannot be Frightened while this Buff is active. This Buff lasts for five rounds.","upCasting":"additional +1 for 2 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"192","name":"Beast Senses","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You gain Night Vision within 50 m and Sound Vision within 5 m. You gain advantage on Perception and Survival Checks to find creatures. These effects last for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"665","name":"Blink","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You can jump as part of using this Ability or as an action (1AP) between your current dimension and a dimension that is close by for five rounds. While you are in the other dimension, you cannot be targeted by anything in the original dimension, and you cannot target anything within the original dimension. Whenever you move between jumps, you also move the point to which you jump by the same amount in the same direction. If you jump into a space that is already occupied, you instead jump to the nearest empty space. You automatically jump back after the five rounds should you still be in the other dimension.","upCasting":"-","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"799","name":"Body Slam","wpCost":4,"time":"2AP","tier":1,"reach":"1 m","description":"A creature of your choice has to make a Constitution DR. On a failure, you deal 4d6 Physical damage to the creature, and they are stunned until the their next turn. On a success, you deal half as much damage.","upCasting":"+1d6 for 1 WP","requirement":"-","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"193","name":"Capture","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"You can force a non-boss creature of Tier 1 to make three (four if they are elite) Will, Strength, or Constitution DR (their choice). They make one less DR if their Vitality is below half their maximum and an additional one less if they have at least one Status Effect or Debuff. They disappear if they fail all DR. You can then summon them for five rounds if you use this Ability again. The creature carries over any missing resources whenever you summon it, but it can regain them when you take a rest, which also causes it to take the same type of rest. The creature can level up with time if the GM agrees to it, but the cost of summoning it increases by 2 WP for each Tier beyond their first. You can only capture one creature at a time and must release the previous creature if you want to catch another. You can learn this Ability multiple times, increasing the number of creatures you can capture by one each time you learn it. You cannot resummon that creature if it dies unless it is revived.","upCasting":"+1 Tier for 2 WP or -1 DR for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"920","name":"Change Gravity","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a direction. A target of your choice has to make a Strength DR. On a failure, the pull of gravity of your target now goes toward the chosen direction. This effect lasts for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect. With this Ability, you cannot make the target fall for more than 9 m, causing it to stop its effect instantly should it fall longer.","upCasting":"+1 target for 2 WP or +3 m additional fall distance for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"899","name":"Charm Shield","wpCost":4,"time":"1AP","tier":1,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make an Intelligence DR. On a failure, they are Charmed by the ally until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"194","name":"Chemical Eruption","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. All targets in that area have to make a Constitution DR. On a failure, they receive 4d6 Chemical damage, and this damage ignores their Armor. On a success, they only receive half as much damage.","upCasting":"+1d6 for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"195","name":"Cold Eruption","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. All targets in that area have to make a Constitution DR. On a failure, they receive 4d6 Cold damage, and their Basic Movement is reduced by half until the end of their next turn. On a success, they only receive half as much damage.","upCasting":"+1d6 for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"196","name":"Control Angel","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"An angel creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"197","name":"Control Animal","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"An animal creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"198","name":"Control Animated","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"An animated creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"199","name":"Control Demon","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A demon creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"200","name":"Control Ghost","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A ghost creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"201","name":"Control Machine","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A mechanical creature of your choice has to make an Intelligence DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"202","name":"Control Plant","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A plant creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"205","name":"Control Primordial","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A primordial creature of your choice has to make an Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"203","name":"Control Rotten","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A rotten creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"204","name":"Control Sprite","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A sprite creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"811","name":"Coordinated Attack","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"You and up to one ally other than yourself of your choice can make one weapon attack against one target. The ally has to use a reaction (2 RP) to perform that attack.","upCasting":"+1 ally for 2 WP or + 1d10 damage to one of you for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d10f1","healCal":"-"},{"id":"206","name":"Copy Feature","wpCost":4,"time":"1AP","tier":1,"reach":"10 m","description":"You can copy a feature of a creature within reach and use it yourself for 1 hour.","upCasting":"+1 hour for 1 WP or +1 feature for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"211","name":"Crushing Handgrip","wpCost":4,"time":"2AP","tier":1,"reach":"-","description":"You deal 4d12 Physical damage to a target that you are grabbing or climbing.","upCasting":"+1d12 damage for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"4d12/1d12f1","healCal":"-"},{"id":"212","name":"Curse Eruption","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. All targets in that area have to make a Will DR. On a failure, they receive 4d6 Curse damage, and their Movement is set to 0 at the start of their next turn. On a success, they only receive half as much damage.","upCasting":"+1d6 for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"213","name":"Debuff Cleanse","wpCost":4,"time":"2AP","tier":1,"reach":"5 m","description":"You can remove all debuffs from one target.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"727","name":"Defense Breaker Mode","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"Your DR Power increases by 3. This effect lasts for five rounds.","upCasting":"+1 DR Power for 2 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"214","name":"Demon Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal demon creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"215","name":"Detect Creature Type","wpCost":4,"time":"1AP","tier":1,"reach":"30 m","description":"Choose up to three creature types when you learn this Ability. You can sense the presence of creatures with those types within range and where they are for the next five rounds. You can learn this Ability multiple times with different creature types.","upCasting":"+5 m range for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying/Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying/Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"216","name":"Distract","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, all attacks against them have advantage, and they have disadvantage on all of their DR and Skill Checks until your next turn. A creature gains advantage on the Intelligence DR if you try to use this Ability more than once against them within 24 hours.","upCasting":"+1 target for 2 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"217","name":"Drain Thrall","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You deal 4d8 Curse damage to a creature you summoned, or that is currently charmed by you. This damage ignores resistances, immunities, and Armor, and the creature only stops being charmed after the ability hits them if they should stop being charmed when you target them. You regain as much Vitality as you dealt damage.","upCasting":"+1d8 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d8f1","healCal":"-"},{"id":"758","name":"Drain Vigor","wpCost":4,"time":"2AP","tier":1,"reach":"5 m","description":"A creature has to make a Constitution DR. On a failure, they gain 1 level of Exhaustion.","upCasting":"+1 target for 2 WP or +1 level of Exhaustion for 3 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"767","name":"Draining Grasp","wpCost":4,"time":"2AP","tier":1,"reach":"-","description":"Choose one damage type. You deal 2d10 damage of the chosen type to a target that you are grabbing or climbing. You regain as much Vitality as you dealt damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"2d10/1d8f1","healCal":"-"},{"id":"218","name":"Draw Ire","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"Choose an ally. Any creature that targets that ally in the next five rounds with an attack or single target Ability has to make an Intelligence DR. On a failure, they have to target you instead.","upCasting":"+1 target for 2 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"618","name":"Elemental Curse","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. A creature of your choice has to make a Constitution DR. On a failure, the creature receives 2d12 of the chosen damage type whenever they target something with a negative effect. This damage can only occur once per turn. This Debuff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d12/1d6f1","healCal":"-"},{"id":"673","name":"Elemental Ground","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose one Elemental Status Effect when you learn this Ability. Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Constitution DR. On a failure, they gain the chosen Status Effect for five rounds. The area counts as difficult terrain. The effects last for five rounds. You can learn this Ability multiple times with different Status Effects.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Burning,Dissolving,Freezing,Poisoned,Shocked","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"344","name":"Elemental Status Wrath","wpCost":4,"time":"3AP","tier":1,"reach":"15 m","description":"Choose one Elemental Status Effect when you learn this Ability. Every target of your choice has to make a Constitution DR. On a failure, they gain the chosen Status Effect for five rounds. You can learn this Ability multiple times with different Status Effects.","upCasting":"-","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Burning,Dissolving,Freezing,Poisoned,Shocked","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"219","name":"Elemental Weapon","wpCost":4,"time":"1AP","tier":1,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. An ally of your choice deals an additional 1d6 damage of that type with each weapon attack. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f3","healCal":"-"},{"id":"220","name":"Empowering Presence","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, every ally within 5 m of you other than yourself deals an additional 1d4 damage with their attacks and Abilities.","upCasting":"+1d4 for 4 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d4/1d4f4","healCal":"-"},{"id":"761","name":"Encroaching Madness","wpCost":4,"time":"2AP","tier":1,"reach":"5 m","description":"A creature has to make a Will DR. On a failure, they gain 1 level of Madness.","upCasting":"+1 target for 2 WP or +1 level of Madness for 3 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"221","name":"Enhance Stat","wpCost":4,"time":"2AP","tier":1,"reach":"5 m","description":"A Stat of your choice of an ally of your choice increases by 3 for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"661","name":"Evil Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, you gain 1d10 Vitality when you give a creature a Status Effect or Debuff for the first time in a turn, and your attacks deal an additional 1d4 Curse damage. Attacks against you have disadvantage if you are not exposed to any bright light source while this effect is active.","upCasting":"+1d6 to damage for 3 WP or +1d8 to healing for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":true,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"1d10/1d8f2"},{"id":"745","name":"Explosive Mishap","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"All targets within 2 m of you other than yourself have to make an Instinct DR. On a failure, they receive 2d10 Physical damage and 2d10 Heat damage. On a success, they only receive half as much damage. You also have to make an Instinct DR. On a failure, you receive 1d10 Physical damage and 1d10 Heat damage. On a success, you only receive half as much damage.","upCasting":"+1d10 on one damage and +1d4 to self-damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10+2d10+1d10+1d10/1d10+1d4f1","healCal":"-"},{"id":"222","name":"Explosive Rounds","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You can use any ranged attack as a 2 m cube area-of-effect ranged weapon. You can also increase the size of the cube by 2 m if it already is an area-of-effect, ranged weapon. This Buff lasts for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d4 damage to ranged weapon attacks for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"223","name":"Fear","wpCost":4,"time":"3AP","tier":1,"reach":"15 m","description":"One creature of your choice has to make a Will DR. On a failure, they are Frightened of you for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"664","name":"Fifth Dimensional Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, your DR Power increases by 2, and your attacks deal an additional 1d4 Reality damage. Whenever you move, you can instead teleport yourself for the same distance.","upCasting":"+1d6 to damage for 3 WP or +1 DR Power for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"-"},{"id":"659","name":"Fire Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, you deal 2d6 Heat Damage to any enemy that hits you for the first time in a turn, and your attacks deal an additional 1d4 Heat damage. 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If it is a line, you can increase its length by up to 5 m. If it is a cube, you can increase it by up to 2 m, and if it is within a distance from you by up to 1 m. This Buff lasts for five rounds.","upCasting":"+5 m to line, +2 m to cube, and +1 m to within for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"226","name":"Grenade","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. You can target an area around a corner as long as the shortest path between you and the cube is not longer than your range. Every creature in that area has to make an Instinct DR. On a failure, they receive 2d6 Physical damage and 2d6 Heat damage. On a success, they only receive half as much damage.","upCasting":"+1d6 on one damage for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d6+2d6/1d6f1","healCal":"-"},{"id":"227","name":"Group Hypnosis","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Up to three creatures of your choice have to make an Intelligence DR. On a failure, they are Restrained for five rounds. Any direct interaction with them stops the effect for that creature.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"228","name":"Heal Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every biological creature within that area gains 2d8 Vitality.","upCasting":"+1d8 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d8/1d8f2"},{"id":"229","name":"Heal Material Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every material creature and object within that area gains 2d8 Vitality.","upCasting":"+1d8 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d8/1d8f2"},{"id":"230","name":"Heal Spirit Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every spirit creature within that area gains 2d8 Vitality.","upCasting":"+1d8 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d8/1d8f2"},{"id":"231","name":"Heal Undead Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every undead creature within that area gains 2d8 Vitality.","upCasting":"+1d8 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d8/1d8f2"},{"id":"232","name":"Heat Eruption","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. All targets in that area have to make a Constitution DR. On a failure, they receive 4d6 Heat damage. On a success, they only receive half as much damage. The area stays hot for five rounds and deals 1d6 Heat damage to anybody that ends their turn in it.","upCasting":"+1d6 for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"233","name":"High Impact Stomp","wpCost":4,"time":"2AP","tier":1,"reach":"-","description":"You can only use this Ability if you jumped or flew for at least 5 m before landing on a target. All targets within 1 m of you other than yourself have to make a Strength DR. On a failure, they receive 3d10 Physical damage and are knocked Prone. On a success, they receive half as much damage.","upCasting":"+1d8 damage for 1 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"3d10/1d8f1","healCal":"-"},{"id":"735","name":"High-Speed Combo","wpCost":4,"time":"3AP","tier":1,"reach":"-","description":"You make three unarmed attacks.","upCasting":"+1 attack for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"234","name":"Holy Eruption","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. All targets in that area have to make a Will DR. On a failure, they take 4d6 Holy damage. On a success, they only receive half as much damage. Demons and Undead creatures receive an additional 2d6 Holy damage no matter if they succeed on the DR or not.","upCasting":"+1d6 for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"235","name":"Humanoid Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal humanoid creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"236","name":"Hypnosis","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, they are Restrained for 1 hour. Any direct interaction with the creature stops the effect.","upCasting":"+1 hour for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"237","name":"Illusion","wpCost":4,"time":"3AP","tier":1,"reach":"15 m","description":"You can create a big or smaller illusion that lasts up to 10 minutes. 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The illusion has no physical form, and any direct physical interaction reveals it to be one.","upCasting":"+10 minutes for 1 WP or +1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"238","name":"Illusionary Appearance","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"You can change the appearance of a creature of your choice. You cannot change a creature\u0027s size category or the basic body plan (like adding or removing limbs). These changes are illusionary and are revealed as such on physical contact. Any creature can inspect the illusion as an action (2 AP). If they do, they have to make an Intelligence DR. On a failure, they believe the changes to be real unless it would be obvious to a creature of that intelligence to know that it is an illusion. An unwilling target can make a Charisma DR. On a success, they prevent the change. This effect lasts for 1 hour.","upCasting":"+1 hour for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"925","name":"Illusionary Object Veil","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"You can change the appearance of a target of your choice to that of an object. You cannot change a creature\u0027s size category, and the illusion does not move and is purely visual. The only way it moves is by changing the space it occupies as the target moves. These changes are illusionary and are revealed as such on physical contact. Any creature can inspect the illusion as an action (2 AP). If they do, they have to make an Intelligence DR. On a failure, they believe the changes to be real unless it would be obvious to a creature of that intelligence to know that it is an illusion. An unwilling target can make a Charisma DR. On a success, they prevent the change. This effect lasts for 1 hour.","upCasting":"+1 hour for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":true,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"809","name":"Inspiring Attack","wpCost":4,"time":"-","tier":1,"reach":"10 m","description":"An ally of your choice other than yourself within range gains 2d6 Temporary Vitality if you hit the target with the weapon attack.","upCasting":"+1d4 damage for 1 WP, +2 on attack roll for 1 WP or +1d6 Temporary Vitality for 2 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":true,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"2d6/1d6f2"},{"id":"927","name":"Item Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a non-consumable item of Tier 3 for 1 hour. You can only gain an amount of negative upgrades with a total Tier of -3. You keep all your Stats, features, resources, and inventory but lose any arms you might have unless you transform into an armor. If you transform into a weapon, you can attack as if you were wielding that weapon. If you transform into an Armor, you act as if you had it equipped. If you transform into an Equipment you can use it as if you had it equipped. You can allow another creature within 1 m of you to equip you when they use the Switch Weapons action or as part of using this Ability. While another creature equips you, you cannot move on your own, but you can still act on your turn normally.","upCasting":"+1 hour for 1 WP or +1 Tier for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":true,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"774","name":"Leech Attack","wpCost":4,"time":"-","tier":1,"reach":"-","description":"Choose one damage type. A creature has to make an Instinct DR if you hit it with the weapon attack. On a failure, they receive 1d8 damage of the chosen type, and an ally within 5 m of you regains as much Vitality as the dealt damage. The damage and healing are repeated at the start of the target\u0027s turns. This Debuff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d8 for 2 WP or +2 on attack roll for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":true,"healing":true,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d8/1d8f2","healCal":"-"},{"id":"773","name":"Leech Seed","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one damage type. A target of your choice has to make an Instinct DR. On a failure, they receive 1d12 damage of the chosen type, and an ally within 5 m of you regains as much Vitality as the dealt damage. The damage and healing are repeated at the start of the target\u0027s turns. This Debuff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d12 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":true,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d12/1d12f2","healCal":"-"},{"id":"239","name":"Lesser Invisibility","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"An ally of your choice becomes invisible for 1 hour. While they are invisible, no creature can see them and interact with them as if the creature were blind unless they have a Vision that could logically see the target. The invisibility stops if they use an Ability or if they attack anything.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"637","name":"Lesser Transmute Matter","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You can change a small amount of non-living matter into any other form of non-living matter with the same form and volume, and it also needs to be of the same state of matter (solid, liquid, gas, plasma). This change lasts for 10 minutes.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"240","name":"Manipulate Crystal","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of crystals. You can change its color and form. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"241","name":"Manipulate Dead Flesh","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of dead flesh and bone. You can change its color and form. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"242","name":"Manipulate Plants","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of plant matter. You can change its color and form. You can make it grow, bloom and restore life to it. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"243","name":"Manipulate Plastic","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"You can manipulate a medium or smaller amount of plastic. You can change its color and form. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"244","name":"Manipulate Size","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"You change the size category of a target by 1 for the next 10 minutes. An unwilling creature can make a Charisma DR. On a success, the Ability has no effect on them.","upCasting":"+1 target for 2 WP, +10 minutes for 1 WP or +1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"245","name":"Masters Shield","wpCost":4,"time":"2RP","tier":1,"reach":"-","description":"When you are hit, you can choose one of your summoned creatures to be hit instead.","upCasting":"-","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"246","name":"Mechanical Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal mechanical creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"713","name":"Mental Focus","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"Any Ability that you use is upcasted by 1 WP. This upcast can go beyond your upcast limit. This effect lasts for five rounds.","upCasting":"+1 to upcast for 2 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"781","name":"Mental Rage","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"Your DR Power, Intelligence, Charisma, Instinct, and Will increase by 1, but your Strength, Dexterity, and Constitution decrease by 2. You cannot be Tainted or Taunted while this Buff is active. This Buff lasts for five rounds.","upCasting":"additional +1 for 2 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"831","name":"Meteor Attack","wpCost":4,"time":"2AP","tier":1,"reach":"-","description":"Choose a 3 m cube within the range of your melee weapon. You make a melee weapon attack with that weapon against all targets within the cube. You can add half the damage of your second weapon to the attacks if you are dual-wielding melee weapons and have the Lesser Talent Multi-Wielder. The cube needs to be in the range of the second weapon, and the attack roll is reduced by 1 if you do so.","upCasting":"+1 attack for 1 WP, +1d6 damage for 1 WP or +2 on attack roll for 1 WP","requirement":"Melee Weapon","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"698","name":"Mind Reading","wpCost":4,"time":"3AP","tier":1,"reach":"10m","description":"A creature of your choice has to make a Charisma DR. On a failure, you can read their surface thoughts for 10 minutes. On a success, they notice that something is invading their mind.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"247","name":"Mine","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"Choose a point on a solid surface. You put a mine on it, which lasts for 24 hours. It explodes if a creature moves into the same space. Every creature within 1 m of it has to make an Instinct DR. On a failure, they receive 1d12 Physical damage and 1d12 Heat damage.","upCasting":"+1d6 on one damage for 1 WP or +1 m to explosion radius for 4 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d12+1d12/1d6f1","healCal":"-"},{"id":"248","name":"Motivating Presence","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, every ally within 5 m of you other than yourself gains 1d6 Temporary Vitality at the end of your turn during combat.","upCasting":"+1d4 for 2 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d4f2"},{"id":"249","name":"Mutant Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal mutant creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"619","name":"Mystic Curse","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. A creature of your choice has to make a Will DR. On a failure, the creature receives 2d12 of the chosen damage type whenever they target something with a negative effect. This damage can only occur once per turn. This Debuff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d12/1d6f1","healCal":"-"},{"id":"250","name":"Mystic Weapon","wpCost":4,"time":"1AP","tier":1,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. An Ally of your choice deals an additional 1d6 damage of that type with each weapon attack. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d6/1d6f3","healCal":"-"},{"id":"251","name":"Mystical Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal mystical creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"926","name":"Object Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into an object that is one size category bigger, smaller, or of the same size as you for 1 hour. 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It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment, Corpse","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"264","name":"Redirect Attack","wpCost":4,"time":"2RP","tier":1,"reach":"-","description":"You can redirect an attack that missed you to a target other than the attacker within 1 m of you. The attacker has to reroll the attack roll when you do so and cannot miss on purpose.","upCasting":"-","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"832","name":"Rejuvenate Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every biological creature within that area regains 1d8 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d4 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d8/1d4f2"},{"id":"833","name":"Rejuvenate Material Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every material creature and object within that area regains 1d8 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d4 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d8/1d4f2"},{"id":"834","name":"Rejuvenate Spirit Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every spirit creature within that area regains 1d8 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d4 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d8/1d4f2"},{"id":"835","name":"Rejuvenate Undead Area","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 2 m cube. Every undead creature within that area regains 1d8 Vitality at the start of each of their turns for five rounds.","upCasting":"+1d4 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d8/1d4f2"},{"id":"265","name":"Rejuvenating Attack","wpCost":4,"time":"-","tier":1,"reach":"-","description":"You regain 2d6 Vitality if you hit the target with the weapon attack.","upCasting":"+1d4 damage for 1 WP, +2 on attack roll for 1 WP or +1d6 healing for 2 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":true,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"2d6/1d6f2"},{"id":"705","name":"Relentless Offensive","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You make one additional weapon attack with your Attack or Flash Attack action that deals half damage for the next five rounds.","upCasting":"+1 attack for 4 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"594","name":"Repel Creature","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose one creature type when you learn this Ability. Every creature of the chosen type within range has to make a Will DR. On A failure, they are Frightened of you for five rounds. They stop being Frightened if they receive any damage. You can learn this Ability multiple times with different creature types.","upCasting":"+5 m range for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"267","name":"Rotten Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal rotten creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"737","name":"Seismic Attack","wpCost":4,"time":"3AP","tier":1,"reach":"1m","description":"You make a melee attack against every target within a 6 m line. Roll the damage and attack roll only once, which counts for all attacks. You can add half the damage of your second weapon to the attacks if you are dual-wielding melee weapons and have the Lesser Talent Multi-Wielder. The attack roll is reduced by 1 if you do so.","upCasting":"+2 m to line for 1 WP or +1d6 damage for 1 WP","requirement":"Melee Weapon","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"849","name":"Shield Breaker","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one damage type. A target of your choice has to make a Dexterity DR. On a failure, you deal 2d12 damage of the chosen type and an additional 2d12 if the target has Temporary Vitality. On a success, you deal half as much damage. If the target loses all its Temporary Vitality when you hit it with this Ability, it has to make a Constitution DR. On a failure, it is Stunned until the end of its next turn. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 to both for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d12+2d12/2d6f1","healCal":"-"},{"id":"850","name":"Shield Smasher","wpCost":4,"time":"-","tier":1,"reach":"-","description":"Your weapon attack deals an additional 2d6 damage and another additional 2d6 if the target has Temporary Vitality. If the target loses all its Temporary Vitality when you hit it with this Ability, it has to make a Constitution DR. On a failure, it is Stunned until the end of its next turn.","upCasting":"+1d6 to both for 2 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"268","name":"Shock Eruption","wpCost":4,"time":"3AP","tier":1,"reach":"15 m","description":"Choose up to four targets that are not more than 5 m apart from at least one of the other targets. Each of them has to make a Constitution DR. On a failure, they receive 4d6 Shock damage. On a success, they receive half as much damage.","upCasting":"+1d6 for 1 WP or +1 target for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"269","name":"Show Effects","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You can achieve all kinds of harmless effects within range for the next 10 minutes, like increasing the volume of your voice, slightly moving objects, making a light show, or making music. You can have as many of those effects active simultaneously as you want.","upCasting":"+5 m range for 1 WP or +10 minutes for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"656","name":"Slime Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, your Evasion increases by 2, and your attacks deal an additional 1d4 Chemical damage. You can move through spaces occupied by other creatures as if they were not there while this effect is active.","upCasting":"+1d6 to damage for 3 WP or +1 to Evasion for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"-"},{"id":"270","name":"Slow Down","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make a Dexterity DR. On a failure, their Basic Movement is halved (rounded up), their Evasion and attack rolls decrease by 3, and they gain disadvantage on all their DRs for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"-1 Evasion and attack roll for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"629","name":"Slowing Presence","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, the Basic Movement of every enemy within 5 m of you decreases by 1 m.","upCasting":"-1 m for 3 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"846","name":"Smackdown","wpCost":4,"time":"2RP","tier":1,"reach":"-","description":"You can make one melee weapon attack against a target that was moved by sombody other than yourself into the range of the weapon you are using for the attack. On a hit, you deal additional damage equal to twice the full distance in meters that the target would have been moved and stop the movement. Additionally, you knock it Prone on a hit if it is one size category bigger than you or smaller.","upCasting":"+1d4 damage for 1 WP or +2 on attack roll for 1 WP","requirement":"Melee Weapon","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"658","name":"Snake Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, you roll a critical hit even if you roll 1 lower than you needed, and your attacks deal an additional 1d4 Poison damage. You have advantage on Stealth checks while this effect is active.","upCasting":"+1d6 to damage for 3 WP or +1 lower for Crits for 3 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"-"},{"id":"710","name":"Sniper Shot","wpCost":4,"time":"-","tier":1,"reach":"-","description":"The range of the ranged weapon attack increases by 10 m. You roll a critical hit even if you roll 1 lower than needed, and you deal an additional 3 damage on a critical hit for every 10 m between you and your target (up to 5 times).","upCasting":"+5 m range for 1 WP or +6 damage on critical hit for 1 WP","requirement":"Ranged Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"271","name":"Spirit Eruption","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. All targets in that area have to make a Will DR. On a failure, they receive 4d6 Spirit damage, and their WP turn limit is reduced by 1 until the end of their next turn. On a success, they receive half as much damage.","upCasting":"+1d6 for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d6f1","healCal":"-"},{"id":"272","name":"Sprite Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal sprite creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"655","name":"Stone Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, your Armor increases by 3, and your attacks deal an additional 1d4 Physical damage. You cannot be moved against your will while this effect is active.","upCasting":"+1d6 to damage for 3 WP or +2 to Armor for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"-"},{"id":"657","name":"Storm Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, your Basic Movement increases by 3 m, and your attacks deal an additional 1d4 Shock damage. You can fly while this effect is active.","upCasting":"+1d6 to damage for 3 WP or +1 m to Basic Movement for 1 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"-"},{"id":"905","name":"Stun Shield","wpCost":4,"time":"1AP","tier":1,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make a Consitution DR. On a failure, they are Stunned until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"273","name":"Summon Alien","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal alien creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"274","name":"Summon Angel","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal angel creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"275","name":"Summon Animal","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal animal creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"276","name":"Summon Armory","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You summon armor or clothes, equipment, and up to two weapons and/or shields of Tier 2. It can only gain an amount of negative upgrades with a total Tier of -3. You automatically equip them, and they replace any armors, clothes, equipment, or weapons you had previously equipped. You can change the type of armor, equipment, and weapon with the Switch Weapon action. This Buff lasts for 1 hour. Your other items return when the effect ends.","upCasting":"+1 Tier for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"277","name":"Summon Construct","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal animated creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"278","name":"Summon Demon","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal demon creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"279","name":"Summon Ghost","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal ghost creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"280","name":"Summon Humanoid","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal humanoid creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"281","name":"Summon Item","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"You summon an item of Tier 0 that cannot restore WP. It can only gain an amount of negative upgrades with a total Tier of -3. It disappears after 10 minutes.","upCasting":"+1 Tier for 2 WP or +1 item for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"282","name":"Summon Machine","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal mechanical creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"283","name":"Summon Mutant","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal mutant creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"284","name":"Summon Myth","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal mythical creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"750","name":"Summon Pet","wpCost":4,"time":"1 min","tier":1,"reach":"1 m","description":"You summon a minor creature of level 0 with no Path that is of the size category small or smaller, which is friendly towards you and disappears after 24 hours. It will act on its own accord unless you use the Command action (1 AP). This creature cannot use the Attack or Flash Attack action.","upCasting":"+24 hours for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"285","name":"Summon Plant","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal plant creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"287","name":"Summon Primordial","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal primordial creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"836","name":"Summon Rotten","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal rotten creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"286","name":"Summon Sprite","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal sprite creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"839","name":"Summon Undying","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal undying creature (max Level of 0), which is friendly towards you and disappears after 10 minutes. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"753","name":"Summon Vehicle","wpCost":4,"time":"3AP","tier":1,"reach":"5 m","description":"You summon a normal vehicle (max Level of 2), which disappears after 1 hour. Any ally standing in the same space as the vehicle can enter it immediately when you summon it.","upCasting":"+3 Levels for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"288","name":"Suplex","wpCost":4,"time":"3AP","tier":1,"reach":"-","description":"You slam all creatures you are Grabbing onto the floor, knocking them Prone, and dealing 4d10 Physical damage. The targets are no longer Grabbed.","upCasting":"+1d10 for 1 WP","requirement":"Grappled Target","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"4d10/1d10f1","healCal":"-"},{"id":"783","name":"Sustained Fire","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one damage type. An ally of your choice can make a ranged attack against a target within 10 m as an action (1 AP). On a hit, they deal 1d10 of the chosen damage type to the target. Any Ability, feature, or upgrade that increases the range of your Abilities also increases the range of this attack. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d10/1d10f2","healCal":"-"},{"id":"784","name":"Sustained Onslaught","wpCost":4,"time":"2AP","tier":1,"reach":"10 m","description":"Choose one damage type. An ally of your choice can make a melee attack against a target within 2 m as an action (1 AP). On a hit, they deal 1d12 of the chosen damage type to the target. Any Ability, feature, or upgrade that increases the range of your Abilities also increases the range of this attack. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d12 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d12/1d12f2","healCal":"-"},{"id":"390","name":"Swallow","wpCost":4,"time":"2AP","tier":1,"reach":"1 m","description":"Choose one damage type. A target of your choice of one size category smaller than you or smaller has to make a Strength DR. On a failure, you swallow them whole, and they are Grabbed. You do not need a free hand to maintain this Grab, and the creature has disadvantage on any Skill Check they use to try to escape it. They receive 2d6 damage of the chosen type while swallowed and have to make a Strength DR at the start of each of their turn as long as they are Grabbed. On a failure, they are Restrained until their next turn. You regurgitate them if you receive more than 1/10 of your Vitality as damage from the inside. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 damage for 2 WP","requirement":"-","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d6/1d6f2","healCal":"-"},{"id":"907","name":"Taint Shield","wpCost":4,"time":"1AP","tier":1,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make a Will DR. On a failure, they are Tainted until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"289","name":"Taming Wild Animal","wpCost":4,"time":"1 min","tier":1,"reach":"5 m","description":"You tame a normal animal creature of your choice that you can see (max Level of 0). It will be friendly towards you for 5 hours. It will act on its own accord unless you use the Command action (1 AP). If there is no animal around, you can instead take 5 hours to use this Ability to search for a wild animal near your current position and tame it. The GM decides what kind of animal you find, if you find any.","upCasting":"+1 max Level for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"290","name":"Taming Wild Plant","wpCost":4,"time":"1 min","tier":1,"reach":"5 m","description":"You tame a normal plant creature of your choice that you can see (max Level of 0). It will be friendly towards you for 5 hours. It will act on its own accord unless you use the Command action (1 AP). If there is no plant creature around, you can instead take 5 hours to use this Ability to search for a wild plant near your current position and tame it. The GM decides what kind of plant creature you find, if you find any.","upCasting":"+1 max Level for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"688","name":"Taunting Ground","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make an Intelligence DR. On a failure, you Taunt them until the end of their next turn. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"361","name":"Taunting Wrath","wpCost":4,"time":"3AP","tier":1,"reach":"15 m","description":"Every target of your choice has to make an Intelligence DR. On a failure, you Taunt them for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"-","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"291","name":"Telepathy","wpCost":4,"time":"2AP","tier":1,"reach":"30 m","description":"You can make a telepathic link with a creature that you can see that last for 1 hour. During that time, you can freely talk to the creature, and it can answer you. You understand each other even if you do not share a language. The link does not work if the creature is in another dimension than you are. An unwilling target can make a Will DR. On a success, they prevent the effects.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"292","name":"Timed Block","wpCost":4,"time":"1RP","tier":1,"reach":"-","description":"You can double the effects of your shield if you are hit by an attack against that attack, potentially causing it to miss you. The target has to make a Constitution DR if this causes the attack to miss. On a failure, they are Stunned until the end of their next turn.","upCasting":"+1 Evasion against attack for 1 WP","requirement":"Shield","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"801","name":"Transfer Information","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"You transfer a memory of an event that did not take more than one hour or Information that would not take more than one hour to explain from the mind of one creature to another. An unwilling creature can make a Charisma DR. On a success, the Ability has no effect on them.","upCasting":"+1 target for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"653","name":"Turn Calm","wpCost":4,"time":"3AP","tier":1,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, they calm down for 10 minutes and lose the will to fight. This effect ends if they notice you targeting an ally of them with a negative effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"293","name":"Twin Beam","wpCost":4,"time":"2AP","tier":1,"reach":"15 m","description":"Choose two damage types when you learn this Ability. You make a ranged attack against a target. On a hit, you deal 2d10 damage twice (once for each chosen damage type). You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 to one damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10+2d10/1d10f1","healCal":"-"},{"id":"294","name":"Undying Form","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"You transform yourself into a normal undying creature (max level equals your level) for 1 hour.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"593","name":"Weaken Stat","wpCost":4,"time":"2AP","tier":1,"reach":"5 m","description":"A Stat of your choice of a creature of your choice decreases by 3 for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"627","name":"Weakening Presence","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For the next five rounds, every enemy within 5 m of you has to subtract 1d4 off their attack rolls.","upCasting":"-1d4 for 4 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"663","name":"Winter Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, your attack rolls increase by 3, and your attacks deal an additional 1d4 Cold damage. A creature that touches an object you touched no more than five rounds ago while this Buff is active has to make a Dexterity DR. On a failure, they fall Prone.","upCasting":"+1d6 to damage for 3 WP or +1 to attack rolls for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"-"},{"id":"296","name":"Zealot Spirit","wpCost":4,"time":"1AP","tier":1,"reach":"-","description":"For five rounds, you gain 1d10 Temporary Vitality at the end of each of your turns during combat, and your attacks deal an additional 1d4 Holy damage. You are immune to Mental Status Effects other than Madness while this effect is active.","upCasting":"+1d6 to damage for 3 WP or +1d6 to Temporary Vitality for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d4/1d6f3","healCal":"1d10/1d6f2"},{"id":"800","name":"Age Object","wpCost":5,"time":"3AP","tier":2,"reach":"5 m","description":"A small or smaller object of your choice ages within one round as if up to ten years had passed. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+10 years for 2 WP or +1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"766","name":"Barrier Shield","wpCost":5,"time":"2AP","tier":2,"reach":"10 m","description":"The Armor of a target of your choice increases by 7 until your next turn.","upCasting":"+2 Armor for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"297","name":"Call of the Grave","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"A creature of your choice has to make a Will DR. On a failure, they receive 3d10 Curse damage. On a success, they receive half as much. The damage is doubled if the target\u0027s Vitality is below half its maximum.","upCasting":"+1d8 for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d10/1d8f1","healCal":"-"},{"id":"298","name":"Chase Charge","wpCost":5,"time":"2RP","tier":2,"reach":"10 m","description":"You move to a space within 1 m of a creature that you just moved or teleported and make one weapon attack against them. You can fly for this movement.","upCasting":"+1d4 for 1 WP or +2 m for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"879","name":"Conjure Gold","wpCost":5,"time":"1 min","tier":2,"reach":"-","description":"You gain 25 Credits. This Ability cannot be turned into an Ability item or Consumable. The casting time of this Ability increases by 1 minute for every time you use it. This resets when you take a full rest.","upCasting":"+5 Credits for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"919","name":"Control Gravity","wpCost":5,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 3 m cube and a direction. The pull of gravity now goes toward the chosen direction within that cube. This effect last for five rounds. If a creature or object is only partially within the cube it will be affected by the gravity of the area that contains more of it. If it is equally in both areas, it will be pulled in both directions simultaneously, potentially causing it to become weightless if the gravities are in opposite directions. The new gravity has the strength of your home planet\u0027s gravity if there is no gravity.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"299","name":"Create Sustenance","wpCost":5,"time":"10 min","tier":2,"reach":"1 m","description":"You create enough food and water for one normal humanoid to survive for one day.","upCasting":"+100% quantity for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"300","name":"Death Whirlwind","wpCost":5,"time":"3AP","tier":2,"reach":"-","description":"You move up to 10 m. You can move through creatures as if they were not there. You can make one melee weapon attack against every target within your melee weapon range during that movement. Roll the damage and attack roll only once, which counts for all attacks. You can add half the damage of your second weapon to the attacks if you are dual-wielding melee weapons and have the Lesser Talent Multi-Wielder. The attack roll is reduced by 1 if you do so.","upCasting":"+1 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Melee Weapon","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"301","name":"Dimensional Vision","wpCost":5,"time":"1AP","tier":2,"reach":"5 m","description":"An ally of your choice gains Dimensional Vision within 25 m for 1 hour.","upCasting":"+1 hours for 2 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"607","name":"Elemental Presence","wpCost":5,"time":"1AP","tier":2,"reach":"-","description":"Choose one Elemental Status Effect when you learn this Ability. Any target of your choice that gets within 5 m of you for the first time in a round has to make a Constitution DR. On a failure, they gain the chosen Status Effect for five rounds. This Buff lasts for five rounds. You can learn this Ability multiple times with different Status Effects.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"Burning,Dissolving,Freezing,Poisoned,Shocked","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"869","name":"Elemental Pulse","wpCost":5,"time":"2RP","tier":2,"reach":"-","description":"Choose one Elemental damage type when you learn this Ability. When you are hit, all targets within 1 m of you other than yourself must make a Constitution DR. On a failure, you deal 3d4 of the chosen damage type to them. You can learn this Ability multiple times with different damage types.","upCasting":"+1d4 for 2 WP or +1 m for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d4/1d4f2","healCal":"-"},{"id":"302","name":"Elemental Ray","wpCost":5,"time":"3AP","tier":2,"reach":"1 m","description":"Choose one Elemental damage type when you learn this Ability. Choose an up to 10 m long line that starts within range. Everyone standing in that line has to make a Dexterity DR. On a failure, they receive 3d8 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to line for 1 WP or +1d4 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d8/1d4f1","healCal":"-"},{"id":"303","name":"Elemental Status Protection","wpCost":5,"time":"2AP","tier":2,"reach":"10 m","description":"An ally of your choice gains immunity against Elemental Status Effects for 4 hours.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"304","name":"Flash Step","wpCost":5,"time":"1AP","tier":2,"reach":"-","description":"You move up to triple your Basic Movement in an instant. You ignore any effect that could slow you down that does not affect your Basic Movement directly, and you can fly for this movement.","upCasting":"+Basic Movement to movement for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"906","name":"Fright Shield","wpCost":5,"time":"1AP","tier":2,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make a Will DR. On a failure, they are Frightened by the ally until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"764","name":"Greater Supernatural Step","wpCost":5,"time":"-","tier":2,"reach":"-","description":"You can move along and stand on vertical surfaces, ceilings, and across liquids for 10 minutes. While this effect is active, difficult terrain does not slow you down, and you are not affected by ground Abilities like Elemental Ground or Spiky Mystic ground. You can also jump 3 m further, and you can jump as high as you can jump wide.","upCasting":"+10 minutes for 1 WP or +3 m to jump distance for 1 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"719","name":"Heal and Shield","wpCost":5,"time":"3AP","tier":2,"reach":"10m","description":"A biological creature of your choice regains 2d6 Vitality and 2d6 Temporary Vitality.","upCasting":"+1d6 to Vitality or Temporary Vitality for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d6+2d6/1d6f1"},{"id":"720","name":"Heal and Shield Material","wpCost":5,"time":"3AP","tier":2,"reach":"10m","description":"A material creature of your choice regains 2d6 Vitality and 2d6 Temporary Vitality.","upCasting":"+1d6 to Vitality or Temporary Vitality for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d6+2d6/1d6f1"},{"id":"721","name":"Heal and Shield Spirit","wpCost":5,"time":"3AP","tier":2,"reach":"10m","description":"A spirit creature of your choice regains 2d6 Vitality and 2d6 Temporary Vitality.","upCasting":"+1d6 to Vitality or Temporary Vitality for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d6+2d6/1d6f1"},{"id":"722","name":"Heal and Shield Undead","wpCost":5,"time":"3AP","tier":2,"reach":"10m","description":"An undead creature of your choice regains 2d6 Vitality and 2d6 Temporary Vitality.","upCasting":"+1d6 to Vitality or Temporary Vitality for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d6+2d6/1d6f1"},{"id":"305","name":"High Impact Blow","wpCost":5,"time":"2AP","tier":2,"reach":"1 m","description":"Choose one target. It has to make a Strength DR. On a failure, you can move it up to 12 m if it is one size category bigger than you or smaller and deal 2d10 Physical damage to it independent of their size.","upCasting":"+1d10 for 1 WP or +4 m for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10/1d10f1","healCal":"-"},{"id":"306","name":"Ice Floor","wpCost":5,"time":"3AP","tier":2,"reach":"15 m","description":"Choose a 4 m cube. Every object in that cube becomes slippery and cold for the next five rounds. The spaces that those objects occupy count as difficult terrain. Any creature that touches such an object for the first time in a round has to make a Dexterity DR. On a failure, they receive 3d8 Cold damage and are knocked Prone. On a success, they receive half as much damage.","upCasting":"+1d6 for 2 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d8/1d6f2","healCal":"-"},{"id":"307","name":"Immolation","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"You force a burning creature to make an Instinct DR. On a failure, they receive 6d12 Heat damage. On a success, they receive half as much damage.","upCasting":"+1d12 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d12/1d12f1","healCal":"-"},{"id":"308","name":"Life Vision","wpCost":5,"time":"1AP","tier":2,"reach":"5 m","description":"An ally of your choice gains Life Vision within 25 m for 10 minutes.","upCasting":"+10 Minutes for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"309","name":"Martyrs Impact","wpCost":5,"time":"2AP","tier":2,"reach":"1 m","description":"You make a melee attack against a target. On a hit, you deal 5d8 Holy damage to it. You deal an additional 3d8 Holy damage to the target if you are affected by a Status Effect or a Debuff Ability.","upCasting":"+1d6 on both damages for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"5d8+3d8/1d6+1d6f1","healCal":"-"},{"id":"310","name":"Mind Link","wpCost":5,"time":"3AP","tier":2,"reach":"1 m","description":"You can make a mental link with a creature you can see for 1 hour. During that time, you can sense whatever the creature senses if you choose to do so. Your senses do not work if you do so. The link does not work if the creature is in another dimension than you are. An unwilling target can make a Will DR. On a success, they prevent the effects.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"311","name":"Multi Elemental Bolt","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"Choose one Elemental damage type when you learn this Ability. You fire three projectiles at targets within range. You can target one target or several. Make a ranged attack for each projectile. On a hit, the target takes 2d8 damage of the chosen type. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 2 WP or +1 projectile for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8+2d8+2d8/1d6+1d6+1d6f2","healCal":"-"},{"id":"312","name":"Multi Mystic Bolt","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"Choose one Mystic damage type when you learn this Ability. You fire three projectiles at targets within range. You can target one target or several. Make a ranged attack for each projectile. On a hit, the target takes 2d8 damage of the chosen type. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 2 WP or +1 projectile for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8+2d8+2d8/1d6+1d6+1d6f2","healCal":"-"},{"id":"313","name":"Multi Physical Bolt","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"You fire three projectiles at targets within range. You can target one target or several. Make a ranged attack for each projectile. On a hit, the target takes 2d8 Physical damage.","upCasting":"+1d6 for 2 WP or +1 projectile for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8+2d8+2d8/1d6+1d6+1d6f2","healCal":"-"},{"id":"314","name":"Multi Psychic Bolt","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"You fire three projectiles at targets within range. You can target one target or several. Make a ranged attack for each projectile. On a hit, the target takes 2d8 Psychic damage.","upCasting":"+1d6 for 2 WP or +1 projectile for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8+2d8+2d8/1d6+1d6+1d6f2","healCal":"-"},{"id":"315","name":"Multi Reality Bolt","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"You fire three projectiles at targets within range. You can target one target or several. Make a ranged attack for each projectile. On a hit, the target takes 2d8 Reality damage.","upCasting":"+1d6 for 2 WP or +1 projectile for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8+2d8+2d8/1d6+1d6+1d6f2","healCal":"-"},{"id":"316","name":"Multi Tri Bolt","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"Choose three damage types when you learn this Ability. You fire three projectiles at targets within range. You can target one target or several. Make a ranged attack for each projectile. On a hit, the target takes 2d8 damage (each projectile deals a different damage type of the chosen damage types). You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 2 WP or +1 projectile for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8+2d8+2d8/1d6+1d6+1d6f2","healCal":"-"},{"id":"317","name":"Multi Twi Bolt","wpCost":5,"time":"2AP","tier":2,"reach":"15 m","description":"Choose two damage types when you learn this Ability. You fire three projectiles at targets within range. You can target one target or several. Make a ranged attack for each projectile. On a hit, the target takes 2d8 damage (two projectiles deal damage of one chosen type and one of the other type). You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 2 WP or +1 projectile for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8+2d8+2d8/1d6+1d6+1d6f2","healCal":"-"},{"id":"870","name":"Mystic Pulse","wpCost":5,"time":"2RP","tier":2,"reach":"-","description":"Choose one Mystic damage type when you learn this Ability. When you are hit, all targets within 1 m of you other than yourself must make a Will DR. On a failure, you deal 3d4 of the chosen damage type to them. You can learn this Ability multiple times with different damage types.","upCasting":"+1d4 for 2 WP or +1 m for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d4/1d4f2","healCal":"-"},{"id":"318","name":"Mystic Ray","wpCost":5,"time":"3AP","tier":2,"reach":"1 m","description":"Choose one Mystic damage type when you learn this Ability. Choose an up to 10 m long line that starts within range. Everyone standing in that line has to make a Dexterity DR. On a failure, they receive 3d8 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to line for 1 WP or +1d4 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d8/1d4f1","healCal":"-"},{"id":"871","name":"Physical Pulse","wpCost":5,"time":"2RP","tier":2,"reach":"-","description":"When you are hit, all targets within 1 m of you other than yourself must make a Strength DR. On a failure, you deal 3d4 Physical damage to them.","upCasting":"+1d4 for 2 WP or +1 m for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d4/1d4f2","healCal":"-"},{"id":"319","name":"Physical Ray","wpCost":5,"time":"3AP","tier":2,"reach":"1 m","description":"Choose an up to 10 m long line that starts within range. Everyone standing in that line has to make a Dexterity DR. On a failure, they receive 3d8 Physical damage. On a success, they only receive half as much damage.","upCasting":"+1 m to line for 1 WP or +1d4 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d8/1d4f1","healCal":"-"},{"id":"320","name":"Pierce Shot","wpCost":5,"time":"3AP","tier":2,"reach":"-","description":"Choose a line of targets that give each other cover against you within range of your ranged weapon. Make one ranged weapon attack against each one of those targets. You ignore any cover and Armor that they have. Roll the damage and attack roll only once, which counts for all attacks. You can add half the damage of the second weapon to the attack if you are dual-wielding ranged weapons and have the Lesser Talent Multi-Wielder.","upCasting":"+1d6 for 1 WP or +2 on attack roll for 1 WP","requirement":"Ranged weapon","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"608","name":"Prone Presence","wpCost":5,"time":"1AP","tier":2,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make a Dexterity DR. On a failure, you knock them Prone. This Buff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"872","name":"Psychic Pulse","wpCost":5,"time":"2RP","tier":2,"reach":"-","description":"When you are hit, all targets within 1 m of you other than yourself must make a Will DR. On a failure, you deal 3d4 Psychic damage to them.","upCasting":"+1d4 for 2 WP or +1 m for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d4/1d4f2","healCal":"-"},{"id":"321","name":"Psychic Ray","wpCost":5,"time":"3AP","tier":2,"reach":"1 m","description":"Choose an up to 10 m long line that starts within range. Everyone standing in that line has to make a Dexterity DR. On a failure, they receive 3d8 Psychic damage. On a success, they only receive half as much damage.","upCasting":"+1 m to line for 1 WP or +1d4 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d8/1d4f1","healCal":"-"},{"id":"322","name":"Psychic Vision","wpCost":5,"time":"1AP","tier":2,"reach":"5 m","description":"An ally of your choice gains Psychic Vision within 25 m for 10 minutes.","upCasting":"+10 Minutes for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"323","name":"Quick Defend","wpCost":5,"time":"1AP","tier":2,"reach":"-","description":"You can take the Defend action without using any AP.","upCasting":"-","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"873","name":"Reality Pulse","wpCost":5,"time":"2RP","tier":2,"reach":"-","description":"When you are hit, all targets within 1 m of you other than yourself must make a Dexterity DR. On a failure, you deal 3d4 Reality damage to them.","upCasting":"+1d4 for 2 WP or +1 m for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d4/1d4f2","healCal":"-"},{"id":"324","name":"Reality Ray","wpCost":5,"time":"3AP","tier":2,"reach":"1 m","description":"Choose an up to 10 m long line that starts within range. Everyone standing in that line has to make a Dexterity DR. On a failure, they receive 3d8 Reality damage. On a success, they only receive half as much damage.","upCasting":"+1 m to line for 1 WP or +1d4 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d8/1d4f1","healCal":"-"},{"id":"876","name":"Recall Lesser Talent","wpCost":5,"time":"3AP","tier":2,"reach":"5m","description":"An ally of your choice gains a Lesser Talent of your choice for the next five rounds. The ally has to fulfill the requirements of the Talent.","upCasting":"+1 Lesser Talent for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"325","name":"Redirected Mental Sting","wpCost":5,"time":"3AP","tier":2,"reach":"10 m","description":"A target of your choice has to make an Intelligence DR. On a failure, you deal 4d10 Psychic damage to the target, and the target is convinced that the damage resulted from one of their allies attacking them. They believe that the environment caused the damage if they have no allies.","upCasting":"+1d8 for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d10/1d8f1","healCal":"-"},{"id":"381","name":"Reflect Biology","wpCost":5,"time":"2RP","tier":2,"reach":"10 m","description":"You can force a creature you see using a Tier 1 Ability, which has a biological power source and is only targeting you, to make a Strength DR. On a failure, you nullify the Ability and reflect the effects back at the creature.","upCasting":"+1 Tier to reflected Ability for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"382","name":"Reflect Supernatural","wpCost":5,"time":"2RP","tier":2,"reach":"10 m","description":"You can force a creature you see using a Tier 1 Ability, which has a supernatural power source and is only targeting you, to make a Charisma DR. On a failure, you nullify the Ability and reflect the effects back at the creature.","upCasting":"+1 Tier to reflected Ability for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"383","name":"Reflect Technique","wpCost":5,"time":"2RP","tier":2,"reach":"10 m","description":"You can force a creature you see using a Tier 1 Ability, which has a technique power source and is only targeting you, to make an Instinct DR. On a failure, you nullify the Ability and reflect the effects back at the creature.","upCasting":"+1 Tier to reflected Ability for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"384","name":"Reflect Technology","wpCost":5,"time":"2RP","tier":2,"reach":"10 m","description":"You can force a creature you see using a Tier 1 Ability, which has a technology power source and is only targeting you, to make an Intelligence DR. On a failure, you nullify the Ability and reflect the effects back at the creature.","upCasting":"+1 Tier to reflected Ability for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"385","name":"Restrain Enemy","wpCost":5,"time":"3AP","tier":2,"reach":"10 m","description":"Choose one target. It has to make a Strength DR. On a failure, it is Restrained for five rounds. It can repeat the DR at the end of each of its turns. On a success, it ends the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"457","name":"Restraining Grenade","wpCost":5,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 3 m cube. Every target in that area has to make a Strength DR. On a failure, they are Restrained until the end of their next turn.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"803","name":"Revert Time for Object","wpCost":5,"time":"3AP","tier":2,"reach":"5 m","description":"A small or smaller object of your choice reverts back in time for up to a week to take on whatever form it had before within one round. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 week for 2 WP or +1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"818","name":"See Object\u0027s Past","wpCost":5,"time":"1 min","tier":2,"reach":"1 m","description":"Choose a small or smaller object within range. You can sense everything that happened to it in the last 1 hour. You know where it was during that time and in what condition it was, but you do not gain any knowledge about anything else.","upCasting":"+1 hour for 1 WP, +24 hours for 2 WP, +1 week for 4 WP, +1 month for 6 WP, +1 year for 8 WP, or +1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"326","name":"Seismic Vision","wpCost":5,"time":"1AP","tier":2,"reach":"5 m","description":"An ally of your choice gains Seismic Vision within 25 m for 10 minutes.","upCasting":"+10 Minutes for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"327","name":"Smell Vision","wpCost":5,"time":"1AP","tier":2,"reach":"5 m","description":"An ally of your choice gains Smell Vision within 25 m for 1 hour.","upCasting":"+1 hours for 2 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"328","name":"Sound Vision","wpCost":5,"time":"1AP","tier":2,"reach":"5 m","description":"An ally of your choice gains Sound Vision within 25 m for 1 hour.","upCasting":"+1 hours for 2 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"329","name":"Split Barrage","wpCost":5,"time":"3AP","tier":2,"reach":"-","description":"Choose up to five targets within range of your ranged weapon. You make a ranged weapon attack against each one of them. Roll the damage and attack roll only once, which counts for all attacks. You can add half the damage of the second weapon to the attacks if you are dual-wielding ranged weapons and have the Lesser Talent Multi-Wielder.","upCasting":"+1 target for 1 WP, +1d6 damage for 1WP or +2 on attack roll for 1 WP","requirement":"Ranged Weapon","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"853","name":"Summon Crafting Station","wpCost":5,"time":"10 min","tier":2,"reach":"5 m","description":"Choose one Skill. You summon a crafting station of modest quality of that Skill. The crafting station disappears after 1 hour. You can learn this Ability multiple times with different Skills.","upCasting":"+1 hour for 1 WP or one higher quality for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"Analysis (Int),Animal Handling (Ins),Art (Cha),Athletics (Str),Computers (Int),Deception (Cha),Disguising (Cha),Endurance(Con),Engineering (Int),First Aid (Ins),Grace (Cha),History (Int),Improvisation (Ins),Intuition (Ins),Lockpicking (Dex),Luck (Cha),Medicine (Int),Menace (Str),Meta (Ins),Natural Science (Int),Nimbleness (Dex),Perception (Ins),Perseverance (Wil),Persuasion (Cha),Presence (Cha),Psychology (Int),Quick Fingers (Dex),Raw Force (Str),Stealth (Dex),Street Smarts (Ins),Supernatural(Int),Survival (Ins),Vehicle Handling (Ins)","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"787","name":"Uncover Legendary Name","wpCost":5,"time":"3AP","tier":2,"reach":"10 m","description":"Choose one minor, normal, elite, or boss creature or item of Tier 1 or lower, an artifact, or an object. They have to make a Charisma DR. On a failure, you learn their true name.","upCasting":"+1 target for 2 WP or +1 to Tier for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"330","name":"Unstable Venom","wpCost":5,"time":"2AP","tier":2,"reach":"5 m","description":"You make a ranged attack against a target. On a hit, you deal 6d6 Poison damage and roll a d6. Depending on the roll, the creature gains one of the following Status Effects until the end of their next turn: 1: Stunned. 2: Blinded. 3: Tainted. 4: Charmed. 5: Taunted. 6: Frightened.","upCasting":"+1d6 for 1 WP or +1 target for 2 WP","requirement":"-","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d6/1d6f1","healCal":"-"},{"id":"331","name":"Warriors Spirit","wpCost":5,"time":"2AP","tier":2,"reach":"1 m","description":"You make a melee attack against a target. On a hit, you deal 4d8 Spirit damage. You deal an additional 3d8 damage if your Vitality is below half your maximum.","upCasting":"+1d6 on both damages for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8+3d8/1d6+1d6f1","healCal":"-"},{"id":"789","name":"Adopt Dead Shell","wpCost":6,"time":"1 min","tier":2,"reach":"5 m","description":"Choose a dead non-boss creature. You merge into the dead creature taking full control of the body. You lose all your stats, Skills, features, items, and Abilities and completely take on the stat block of the dead creature but with full Vitality. The creature\u0027s body is destroyed, you transform back, and gain 2 levels of Exhaustion if your Vitality drops below 1.","upCasting":"+5 Temporary Vitality in new form for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"332","name":"Aggressive Acid","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 2 m cube. Everyone standing in that area has to make a Dexterity DR. On a failure, you deal 6d6 Chemical damage to them. On a success, you deal half as much damage. You deal twice as much damage to objects you hit and ignore their resistances.","upCasting":"+1d6 for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"6d6/1d6f1","healCal":"-"},{"id":"333","name":"Be the Wall","wpCost":6,"time":"2AP","tier":2,"reach":"-","description":"Your Armor increases by 12 until your next turn. Every creature that you give cover has full cover.","upCasting":"+2 Armor for 1 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"680","name":"Bleeding Ground","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Constitution DR. On a failure, they start Bleeding for five rounds. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d6 Physical damage on failed DR for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"616","name":"Bleeding Presence","wpCost":6,"time":"1AP","tier":2,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make a Constitution DR. On a failure, they start Bleeding for five rounds. This Buff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"590","name":"Bleeding Wrath","wpCost":6,"time":"3AP","tier":2,"reach":"15 m","description":"Every target of your choice has to make a Constitution DR. On a failure, they start Bleeding for five rounds.","upCasting":"-","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"681","name":"Blinding Ground","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make an Instinct DR. On a failure, they are Blinded until the end of their next turn. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"334","name":"Confuse","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, they either have to try to harm their allies or help their enemies in their next turn.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"335","name":"Control Humanoid","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A humanoid creature of your choice has to make a Will DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"336","name":"Control Material","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A material creature of your choice has to make an Intelligence DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"337","name":"Control Mutant","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A mutant creature of your choice has to make a Will DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"338","name":"Control Spirit","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A spirit creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"339","name":"Control Undying","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"An undying creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"813","name":"Coordinated Abilities","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"You and up to one ally other than yourself can use an Ability of up to Tier 1 that does not use more than 2 AP. You do not have to pay any additional WP for that Ability, but your ally does, and they have to use a reaction (2 RP).","upCasting":"+1 ally for 2 WP and +1 Tier for 3 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"741","name":"Darken Area","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 5 m cube. No light can pass through that cube. This effect lasts for 10 minutes.","upCasting":"+1 m to cube for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"340","name":"Defensive Barrier","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"You create a barrier that covers a 3 m Cube. The Armor of any target within that cube increases by 4 against any damage source that originates outside the barrier. The barrier lasts for five rounds.","upCasting":"+1 Armor for 1 WP or +1 m to cube for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"743","name":"Disease Cleanse","wpCost":6,"time":"10 min","tier":2,"reach":"5 m","description":"Remove all Diseases from one target.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"708","name":"Disillusion Other","wpCost":6,"time":"1AP","tier":2,"reach":"10m","description":"An enemy of your choice has to make a Charisma DR. On a failure, they gain disadvantage on all of their Skill Checks, DR, and attacks and cannot gain advantage on those until the end of their next turn.","upCasting":"+1 target for 2 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"341","name":"Elemental Assault","wpCost":6,"time":"3AP","tier":2,"reach":"-","description":"Choose one Elemental damage type when you learn this Ability. You move up to 6 m. You can move through creatures as if they were not there. Every creature and object within 1 m of you while you move, other than yourself, has to make a Constitution DR. On a failure, they receive 4d8 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d6f1","healCal":"-"},{"id":"342","name":"Elemental Explosion","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. Choose a 6 m cube. Everyone standing in that area has to make a Constitution DR. On a failure, they receive 6d6 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to cube for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d6/1d6f1","healCal":"-"},{"id":"343","name":"Elemental Protection","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"An ally of your choice gains resistance against an Elemental damage type of your choice for 1 hour.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"768","name":"Elemental Run","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. The Basic Movement of an ally of your choice is doubled. Every space the ally enters becomes charged until the ally\u0027s next turn. Any creature other than the ally that enters a charged space for the first time in a round receives 2d4 damage of the chosen type. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d4 damage for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"707","name":"Embolden Other","wpCost":6,"time":"1AP","tier":2,"reach":"10m","description":"An ally of your choice other than yourself gains advantage on all of their Skill Checks, DR, and attacks and cannot gain disadvantage on those until your next turn.","upCasting":"+1 target for 3 WP","requirement":"-","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"902","name":"Exhaustion Shield","wpCost":6,"time":"1AP","tier":2,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make a Constitution DR. On a failure, they gains 1 level of Exhaustion. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"345","name":"Find Creature","wpCost":6,"time":"3AP","tier":2,"reach":"100 m","description":"You can sense the location of a creature you have seen before and in what direction it is moving.","upCasting":"+100m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"346","name":"Frost Shock","wpCost":6,"time":"3AP","tier":2,"reach":"15 m","description":"You can force a target that is Freezing to make a Strength DR. On a failure, they are Restrained for five rounds, and you deal 3d10 Cold damage to it. On a success, you deal half as much damage. It can repeat the DR at the end of each of its turns. On a success, it ends the effect.","upCasting":"+1d6 for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d10/1d6f","healCal":"-"},{"id":"788","name":"Fusion","wpCost":6,"time":"3AP","tier":2,"reach":"5 m","description":"Choose one ally other than yourself within range. The ally uses a reaction (2RP), and you and that ally become one boss creature for 10 minutes. The Level of the new form is equal to the highest Level among the fused creatures, and the grade is equal to the number of fused creatures. You lose all your stats, Skills, features, items, and Abilities and completely take on the stat block of the boss creature. You transform back if the Vitality of the new form drops below 1. All creatures part of the fusion gain 1 Level of Exhaustion when they transform back. You cannot use this Ability with summoned creatures or vehicles, or if you are a summoned creature or vehicle yourself.","upCasting":"+10 minutes for 1 WP or +1 ally for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":true,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"877","name":"Giant\u0027s Rage","wpCost":6,"time":"1AP","tier":2,"reach":"-","description":"You increase in size by one size category, and all your Attacks and Maneuver Damage Abilities deal 1d10 additional damage. This Buff lasts for five rounds.","upCasting":"+1 size category for 2 WP or +1d4 additional damage for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"1d10/1d4f2","healCal":"-"},{"id":"347","name":"Heal Block Area","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 3 m cube. Every target in that cube has to make an Instinct DR. On a failure, they cannot regain Vitality for five rounds.","upCasting":"+1 m for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"348","name":"Healing Flow","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"An ally of your choice can heal any biological creature within 10 m for 1d6 as an action (1 AP). This Buff lasts for five rounds.","upCasting":"+1d6 for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f3"},{"id":"349","name":"Healing Material Flow","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"An ally of your choice can heal any material creature or object within 10 m for 1d6 as an action (1 AP). Any Ability, feature, or upgrade that increases the range of your Abilities also increases the range of this action. This Buff lasts for five rounds.","upCasting":"+1d6 for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f3"},{"id":"350","name":"Healing Spirit Flow","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"An ally of your choice can heal any spirit creature within 10 m for 1d6 as an action (1 AP). Any Ability, feature, or upgrade that increases the range of your Abilities also increases the range of this action. This Buff lasts for five rounds.","upCasting":"+1d6 for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f3"},{"id":"351","name":"Healing Undead Flow","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"An ally of your choice can heal any undead creature within 10 m for 1d6 as an action (1 AP). Any Ability, feature, or upgrade that increases the range of your Abilities also increases the range of this action. This Buff lasts for five rounds.","upCasting":"+1d6 for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"1d6/1d6f3"},{"id":"352","name":"Hide Presence","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"An ally of your choice cannot be detected by any Vision (which is not affected by blindness other than Omega Vision), Abilities, and features for 1 hour.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"353","name":"Holy Nova","wpCost":6,"time":"3AP","tier":2,"reach":"-","description":"Every creature of your choice within 3 m of you has to make a Will DR. On a failure, they receive 4d8 Holy damage. On a success, they only receive half as much damage. You can heal any ally within 3 m of you by half as much.","upCasting":"+1d8 for 2 WP or +1 m from you for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d8f2","healCal":"-"},{"id":"852","name":"Illusionary Death","wpCost":6,"time":"2RP","tier":2,"reach":"-","description":"When you are hit or receive any damage, you create an illusion of yourself that died from that effect, which lasts for 1 hour. You also become invisible until the end of your next turn or until you use an Ability or attack and can move by an amount equal to your Basic Movement. Any creature can inspect the illusion as an action (2 AP). If they do, they have to make an Intelligence DR. On a failure, they believe it to be real unless it would be obvious to a creature of that intelligence to know that it is an illusion. A creature that believes it to be real believes it to have a physical form when it interacts with it and explains any inconsistencies away. Creatures that saw you use this Ability in the last 24 hours instantly recognize the ruse.","upCasting":"+1 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"354","name":"Illusionary Double","wpCost":6,"time":"3AP","tier":2,"reach":"5 m","description":"An ally of your choice gains a distracting illusion that stays near them for five rounds. Creatures that target them during that time with an attack or single target Ability or feature have to make an Intelligence DR unless they have a way to see through that illusion. On a failure, they miss entirely, nullifying any effects against them.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"355","name":"Incorporeal Mist","wpCost":6,"time":"1AP","tier":2,"reach":"-","description":"You turn into a cloud of mist for 10 minutes. You cannot attack or use any Abilities while in that form. You become immune to any Physical or Elemental damage, you can fly, and you can occupy the same space as another creature. You can also move through spaces that are up to six size categories smaller than you are without any restrictions.","upCasting":"+10 minutes for 1 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"356","name":"Ki Block","wpCost":6,"time":"2RP","tier":2,"reach":"5 m","description":"You can force an attacker that hit you to make a Strength DR. On a failure, you nullify the effects of the attack or Ability that hit you and deal 3d8 Spirit damage to the attacker.","upCasting":"+1d4 damage for 1 WP","requirement":"-","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":true,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d8/1d8f2","healCal":"-"},{"id":"358","name":"Manipulate Appearance","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"You can manipulate and change the appearance of a creature of your choice. You cannot change the size category or the basic body plan (like adding or removing limbs) of that creature. An unwilling creature can make a Charisma DR. On a success, they prevent the change. This change last for 1 hour.","upCasting":"+1 hour for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"359","name":"Manipulate Metal","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"You can manipulate a medium or smaller amount of metal. You can change its color and form. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"360","name":"Manipulate Stone","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"You can manipulate a medium or smaller amount of stone. You can change its color and form. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"362","name":"Mind Breaker","wpCost":6,"time":"2AP","tier":2,"reach":"15 m","description":"A target of your choice has to make a Will DR. On a failure, you deal 5d10 Psychic damage to them. You deal an additional 3d10 Psychic damage if the target is affected by a Mental Status Effect.","upCasting":"+1d6 on both damages for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"5d10+3d8/1d6+1d6f1","healCal":"-"},{"id":"363","name":"Multi Heal","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose up to three biological creatures. You restore 3d6 of their Vitality.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d6/1d6f2"},{"id":"364","name":"Multi Heal Material","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose up to three material creatures or objects. You restore 3d6 of their Vitality.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d6/1d6f2"},{"id":"365","name":"Multi Heal Spirit","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose up to three spirit creatures. You restore 3d6 of their Vitality.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d6/1d6f2"},{"id":"366","name":"Multi Heal Undead","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose up to three undead creatures. You restore 3d6 of their Vitality.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d6/1d6f2"},{"id":"367","name":"Multi Pull Chain","wpCost":6,"time":"2AP","tier":2,"reach":"20 m","description":"Up to 6 targets of the same size category as you or smaller have to make a Strength DR. On a failure, you pull them towards you until they are next to you. Their movement is set to 0 at the start of their next turn. They automatically succeed on the DR if they cannot be moved.","upCasting":"+1 target for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"631","name":"Multi Shield","wpCost":6,"time":"2AP","tier":2,"reach":"15 m","description":"Choose up to three allies. They gain 3d6 Temporary Vitality.","upCasting":"+1d6 for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d6/1d6f2"},{"id":"368","name":"Mystic Assault","wpCost":6,"time":"3AP","tier":2,"reach":"-","description":"Choose one Mystic damage type when you learn this Ability. You move up to 6 m. You can move through creatures as if they were not there. Every creature and object within 1 m of you while you move, other than yourself, has to make a Will DR. On a failure, they receive 4d8 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d6f1","healCal":"-"},{"id":"369","name":"Mystic Explosion","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. Choose a 6 m cube. Everyone standing in that area has to make a Will DR. On a failure, they receive 6d6 damage of the chosen type. On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to cube for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d6/1d6f1","healCal":"-"},{"id":"769","name":"Mystic Run","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. The Basic Movement of an ally of your choice is doubled. Every space the ally enters becomes charged until the ally\u0027s next turn. Any creature other than the ally that enters a charged space for the first time in a round receives 2d4 damage of the chosen type. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1d4 damage for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"2d4/1d4f2","healCal":"-"},{"id":"370","name":"Physical Assault","wpCost":6,"time":"3AP","tier":2,"reach":"-","description":"You move up to 6 m. You can move through creatures as if they were not there. Every creature and object within 1 m of you while you move, other than yourself, has to make a Strength DR. On a failure, they receive 4d8 Physical damage. On a success, they only receive half as much damage.","upCasting":"+1 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d6f1","healCal":"-"},{"id":"371","name":"Physical Explosion","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 6 m cube. Everyone standing in that area has to make a Strength DR. On a failure, they receive 6d6 Physical damage. On a success, they only receive half as much damage.","upCasting":"+1 m to cube for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d6/1d6f1","healCal":"-"},{"id":"770","name":"Physical Run","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"The Basic Movement of an ally of your choice is doubled. Every space the ally enters becomes charged until the ally\u0027s next turn. Any creature other than the ally that enters a charged space for the first time in a round receives 2d4 Physical damage. This Buff lasts for five rounds.","upCasting":"+1d4 damage for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"2d4/1d4f2","healCal":"-"},{"id":"372","name":"Polymorph","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"One creature of your choice has to make a Charisma DR. On a failure, they transform into a harmless small or smaller creature of your choice for 1 hour. They transform back if they receive any damage.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"374","name":"Psychic Assault","wpCost":6,"time":"3AP","tier":2,"reach":"-","description":"You move up to 6 m. You can move through creatures as if they were not there. Every creature and object within 1 m of you while you move, other than yourself, has to make a Will DR. On a failure, they receive 4d8 Psychic damage. On a success, they only receive half as much damage.","upCasting":"+1 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d6f1","healCal":"-"},{"id":"375","name":"Psychic Explosion","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 6 m cube. Everyone standing in that area has to make a Will DR. On a failure, they receive 6d6 Psychic damage. On a success, they only receive half as much damage.","upCasting":"+1 m to cube for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d6/1d6f1","healCal":"-"},{"id":"376","name":"Psychic Protection","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"An ally of your choice gains resistance against Psychic damage for 1 hour.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"771","name":"Psychic Run","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"The Basic Movement of an ally of your choice is doubled. Every space the ally enters becomes charged until the ally\u0027s next turn. Any creature other than the ally that enters a charged space for the first time in a round receives 2d4 Psychic damage. This Buff lasts for five rounds.","upCasting":"+1d4 damage for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"2d4/1d4f2","healCal":"-"},{"id":"377","name":"Rampaging Summon","wpCost":6,"time":"3AP","tier":2,"reach":"5 m","description":"Choose one creature type when you learn this Ability. You summon an elite creature of the chosen type (max Level of 6), which will disappear after 1 hour. You have no control over that creature, and they are hostile towards all creatures. Once you summon that creature, you cannot stop the effects of this Ability. Any other Summon Ability you use does not work until the creature is dead or has disappeared. You can learn this Ability multiple times with different creature types.","upCasting":"+2 max Level for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"378","name":"Reality Assault","wpCost":6,"time":"3AP","tier":2,"reach":"-","description":"You move up to 6 m. You can move through creatures as if they were not there. Every creature and object within 1 m of you while you move, other than yourself, has to make a Dexterity DR. On a failure, they receive 4d8 Reality damage. On a success, they only receive half as much damage.","upCasting":"+1 m to movement for 1 WP or +1d6 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d6f1","healCal":"-"},{"id":"379","name":"Reality Explosion","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 6 m cube. Everyone standing in that area has to make a Dexterity DR. On a failure, they receive 6d6 Reality damage. On a success, they only receive half as much damage.","upCasting":"+1 m to cube for 2 WP or +1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d6/1d6f1","healCal":"-"},{"id":"772","name":"Reality Run","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"The Basic Movement of an ally of your choice is doubled. Every space the ally enters becomes charged until the ally\u0027s next turn. Any creature other than the ally that enters a charged space for the first time in a round receives 2d4 Reality damage. This Buff lasts for five rounds.","upCasting":"+1d4 damage for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"2d4/1d4f2","healCal":"-"},{"id":"380","name":"Reconstruct","wpCost":6,"time":"10 min","tier":2,"reach":"1 m","description":"You revive a dead material creature you can see, and they regain all of their Vitality.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"587","name":"Remove Summon","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A creature or object summoned with a Summon Ability of your choice has to make a Charisma DR. On a failure, they disappear.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"857","name":"Renovation","wpCost":6,"time":"30 min","tier":2,"reach":"5 m","description":"Choose one building. The quality of that building increases by one category for the next 10 hours. Afterwards, it returns to its original state.","upCasting":"+10 hours for 2 WP or one higher quality for 4 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"386","name":"Shock Overload","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A Shocked target and any target within 3 m of that target of your choice have to make a Constitution DR. You can also target any creature or object of your choice within 3 m of any other Shocked target. Only the initial target has to be within range. On a failure, they receive 6d8 Shock damage. On a success, they receive half as much damage.","upCasting":"+1d8 for 1 WP or +1 m to radius for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d8/1d8f1","healCal":"-"},{"id":"592","name":"Silence Area","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 5 m cube. Nothing within that cube can make any sound, and nothing can be heard while within it. This effect lasts for 10 minutes.","upCasting":"+1 m to cube for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"387","name":"Speed Up","wpCost":6,"time":"2AP","tier":2,"reach":"10 m","description":"The Basic Movement of an ally of your choice is doubled, their Evasion and attack rolls increase by 3, and they gain advantage on all their DRs for five rounds.","upCasting":"+1 Evasion and attack roll for 2 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"679","name":"Sticky Ground","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Strength DR. On a failure, they are Grabbed for five rounds. If they attempt to escape that Grab, they make an Athletics, Raw Force, or Nimbleness Check against 7. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 to check for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"388","name":"Stun Attack","wpCost":6,"time":"-","tier":2,"reach":"-","description":"A creature has to make a Constitution DR if you hit it with the weapon attack. On a failure, it is Stunned for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"855","name":"Summon Garage","wpCost":6,"time":"10 min","tier":2,"reach":"5 m","description":"Choose one Skill. You summon a garage of modest quality of that Skill for a vehicle of the big size category or smaller. The garage disappears after 1 hour. You can learn this Ability multiple times with different Skills.","upCasting":"+1 hour for 1 WP, +1 size category, or one higher quality for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Analysis (Int),Animal Handling (Ins),Art (Cha),Athletics (Str),Computers (Int),Deception (Cha),Disguising (Cha),Endurance(Con),Engineering (Int),First Aid (Ins),Grace (Cha),History (Int),Improvisation (Ins),Intuition (Ins),Lockpicking (Dex),Luck (Cha),Medicine (Int),Menace (Str),Meta (Ins),Natural Science (Int),Nimbleness (Dex),Perception (Ins),Perseverance (Wil),Persuasion (Cha),Presence (Cha),Psychology (Int),Quick Fingers (Dex),Raw Force (Str),Stealth (Dex),Street Smarts (Ins),Supernatural(Int),Survival (Ins),Vehicle Handling (Ins)","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"732","name":"Summon Mount","wpCost":6,"time":"3AP","tier":2,"reach":"5m","description":"You summon a creature with 20 Vitality that is one size category bigger than you. This creature has a Basic Movement of 10 m, 10 in all Stats, an Initiative of 40, an Evasion of 15, and can only use the Move and Sprint Action. This summon disappears after 4 hours.","upCasting":"+1 creature for 2 WP, +10 Vitality for 1 WP, +4 hours for 2 WP or +3 Basic Movement for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"389","name":"Superior Cleanse","wpCost":6,"time":"3AP","tier":2,"reach":"5 m","description":"Remove all Debuffs and Status Effects other than Madness and Exhaustion from one target.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"687","name":"Tainted Ground","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Will DR. On a failure, they are Tainted until the end of their next turn. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"613","name":"Taunting Presence","wpCost":6,"time":"1AP","tier":2,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make an Intelligence DR. On a failure, you Taunt them until the end of their next turn. They can repeat the DR at the end of each of their turns. On a success, they end the effect. This Buff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"874","name":"Teleportation Anchor","wpCost":6,"time":"3AP","tier":2,"reach":"5 m","description":"Choose an object of the size category big+ or smaller within range. This object becomes your teleportation anchor. Whenever you use this Ability again, you can teleport a big or smaller ally or object to a space next to the teleportation anchor or change your teleportation anchor. You can learn this Ability multiple times, allowing you to have one additional teleportation anchor for each time you learn this Ability again. When creating an Ability consumable of this Ability, you choose the teleportation anchor during the crafting process.","upCasting":"+1 target for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"392","name":"Toxic Shock","wpCost":6,"time":"1AP","tier":2,"reach":"10 m","description":"A Poisoned creature of your choice receives 2d8 Poison damage for each stack of Poisoned they have.","upCasting":"+1d4 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d8/1d4f1","healCal":"-"},{"id":"393","name":"Triple Beam","wpCost":6,"time":"2AP","tier":2,"reach":"15 m","description":"Choose three damage types when you learn this Ability. You make a ranged attack against a target. On a hit, you deal 2d10 damage three times (once for each chosen damage type). You can learn this Ability multiple times with different damage types.","upCasting":"+1d10 to one damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d10+2d10+2d10/1d10f1","healCal":"-"},{"id":"394","name":"Triple Explosion","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose three damage types when you learn this Ability. Choose a 6 m cube. Everyone standing in that area has to make a Dexterity DR. On a failure, they receive 2d6 damage three times (once for each chosen damage type). On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to cube for 2 WP or +1d6 to one damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":false,"complexity":"_2","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"2d6+2d6+2d6/1d6f1","healCal":"-"},{"id":"651","name":"Turn Berserk","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, they must use the Attack action to attack a random creature within range at the start of their turn for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"395","name":"Twin Explosion","wpCost":6,"time":"3AP","tier":2,"reach":"10 m","description":"Choose two damage types when you learn this Ability. Choose a 6 m cube. Everyone standing in that area has to make a Dexterity DR. On a failure, they receive 3d6 damage twice (once for each chosen damage type). On a success, they only receive half as much damage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to cube for 2 WP or +1d6 to one damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":true,"core":false,"complexity":"_2","choices":"Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit/Chemical,Cold,Curse,Heat,Holy,Physical,Poison,Psychic,Reality,Shock,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6+3d6/1d6f1","healCal":"-"},{"id":"396","name":"Unpredictable Rift","wpCost":6,"time":"2AP","tier":2,"reach":"15 m","description":"A random enemy within range has to make a Dexterity DR. On a failure, they receive 7d10 Reality damage.","upCasting":"+1d12 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d10/1d12f1","healCal":"-"},{"id":"725","name":"Water Form","wpCost":6,"time":"3AP","tier":2,"reach":"10m","description":"A creature of your choice gains the ability to breathe underwater and can move 2 m for every 1 m of movement while in water or a similar liquid. These effects last for 1 hour.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"397","name":"Battle Invisibility","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"An ally of your choice becomes invisible for five rounds. While they are invisible, no creature can see them and interact with them as if the creature were blind unless they have a Vision that could logically see the target.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"609","name":"Blinding Presence","wpCost":7,"time":"1AP","tier":3,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make an Instinct DR. On a failure, they are Blind until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"583","name":"Block Biology","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"A creature of your choice has to make a Strength DR. On a failure, they cannot use any feature or Ability with a biological power source for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"584","name":"Block Supernatural","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"A creature of your choice has to make a Charisma DR. On a failure, they cannot use any feature or Ability with a supernatural power source for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"585","name":"Block Technique","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"A creature of your choice has to make an Instinct DR. On a failure, they cannot use any feature or Ability with a technique power source for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"586","name":"Block Technology","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, they cannot use any feature or Ability with a technological power source for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"398","name":"Body Protection","wpCost":7,"time":"2AP","tier":3,"reach":"10 m","description":"An ally of your choice gains immunity against Physical Status Effects other than Exhaustion for 4 hours.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"399","name":"Body Switch","wpCost":7,"time":"2RP","tier":3,"reach":"15 m","description":"You can switch positions with a target. Anything targeting you or your target while using this Ability now targets the other. An unwilling target can make a Dexterity DR. On a success, they prevent the effects of this Ability.","upCasting":"+5 m reach for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"724","name":"Breath Everywhere","wpCost":7,"time":"2AP","tier":3,"reach":"10m","description":"A creature of your choice gains the ability to breathe in any environment. This effect last for 1 hour.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"747","name":"Create Greater Lock","wpCost":7,"time":"3AP","tier":3,"reach":"-","description":"You create a lock for a container or door. You and any creature of your choice can open and close it with an Interact with Target action. Anybody else that tries to open it needs the Lesser Talent Lockpicking Adept and must succeed on a Lockpicking Check against 12 to be able to do so.","upCasting":"+1 to Lockpicking Check for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"700","name":"Dream Walker","wpCost":7,"time":"10 min","tier":3,"reach":"-","description":"A creature of your choice that you have seen has to make a Charisma DR. On a failure, your mind can enter their dream in any form you wish, and you can manipulate the dream as you want. On a success, your mind can still enter the creature\u0027s dream, but it has to take on your form, and you have no control over the dream. Either way, you can stay in the dream until the creature wakes up, and they will remember the whole dream.","upCasting":"+1 Ally can enter with you for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"400","name":"Group Charm","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose one 3 m cube. Every creature in that cube has to make an Intelligence DR. On a failure, you Charm them for 1 hour. They stop being Charmed if you target them with an attack or negative effect. When the effect ends, they make another Intelligence DR. On a success, they noticed that they had been charmed.","upCasting":"+1 m to cube for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"694","name":"Healing Earth","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose a 3 m cube. Any biological creature that is within it for the first time in a round regains 1d10 Vitality. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d10 for 5 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d10/1d10f3"},{"id":"401","name":"Illusionary Form","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"You can change the appearance of a creature of your choice. You can change the size by up to two categories and completely change their body plan. These changes are illusionary and are revealed as such on physical contact. Any creature can inspect the illusion as an action (2 AP). If they do they have make an Intelligence DR. On a failure, they believe that the changes are its true appearance unless it would be obvious to a creature of that intelligence to know that it is an illusion. An unwilling target can make a Charisma DR. On a success, they prevent the change. This change lasts for 1 hour.","upCasting":"+1 hour for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"402","name":"Irritating Mixture","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"A target of your choice has to make a Constitution DR. On a failure, you deal 5d6 Chemical damage to it, and any damage they receive in the next five rounds increases by 1d6. On a success, you deal half as much damage.","upCasting":"+1d6 to damage for 1 WP, +1d6 to damage increase for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"5d6+1d6/1d6f1/1d6f3","healCal":"-"},{"id":"403","name":"Lethal Injection","wpCost":7,"time":"2AP","tier":3,"reach":"1 m","description":"You make a melee attack against a target. You deal 6d4 Poison damage, and the target gains 6 stacks of Poisoned for five rounds on a hit.","upCasting":"+1d4 and 1 stack of Poisoned for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":false,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d4/1d4f1","healCal":"-"},{"id":"909","name":"Madness Shield","wpCost":7,"time":"1AP","tier":3,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make a Will DR. On a failure, they gains 1 level of Madness. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"807","name":"Manipulate Data","wpCost":7,"time":"2AP","tier":3,"reach":"10 m","description":"You can manipulate a medium or smaller amount of any form of digital media and software. You can delete data, change it or slightly alter the function of software. If you try to manipulate anything that has some form of protection, like encryption, a firewall, or an IT-security system, you must succeed on a Computer Skill Check determined by the GM. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"404","name":"Manipulate Energy","wpCost":7,"time":"2AP","tier":3,"reach":"10 m","description":"You can manipulate a medium or smaller amount of natural energy like electricity, light, temperature, movement, or radiation. You can reduce or enhance the energy by half, but you cannot change any potential damage that it can cause by more than 4d10. You can also transform one type of energy into another or redirect it. A creature can make an Instinct DR should you try to manipulate energy that is part of or being wielded by it. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP or +1d10 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"806","name":"Manipulate Supernatural","wpCost":7,"time":"2AP","tier":3,"reach":"10 m","description":"You can manipulate a medium or smaller amount of supernatural energy. You can weaken it, strengthen it, or change its function slightly. You can also remove upgrades from supernatural-based items. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"805","name":"Manipulate Technology","wpCost":7,"time":"2AP","tier":3,"reach":"10 m","description":"You can manipulate a medium or smaller amount of any form of advanced technology like electronics and mechanical parts. You can break it, fix it, or slightly change its functionality. You can also remove upgrades from technology-based items. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"666","name":"Manipulate Weather","wpCost":7,"time":"1 min","tier":3,"reach":"-","description":"You can manipulate the weather in a 1 km radius around you. You can calm down more extreme weather, like storms, hurricanes, and blizzards, or change one form of milder weather, like rain, sunny, or cloudy, into another. You can also change the wind direction and let shapes and colors appear in the sky. These changes last up to an hour.","upCasting":"+1 km to radius for 1 WP or +1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"695","name":"Material Healing Earth","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose a 3 m cube. Any material creature that is within it for the first time in a round regains 1d10 Vitality. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d10 for 5 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d10/1d10f3"},{"id":"614","name":"Mental Presence","wpCost":7,"time":"1AP","tier":3,"reach":"-","description":"Choose one Mental Status Effect other than Madness and Taunt when you learn this Ability. Any target of your choice that gets within 5 m of you for the first time in a round has to make a Will DR. On a failure, they gain the chosen Status Effect until the end of their next turn. This Buff lasts for five rounds. You can learn this Ability multiple times with different Status Effects.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"Charmed,Frightened,Tainted","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"405","name":"Mind Protection","wpCost":7,"time":"2AP","tier":3,"reach":"10 m","description":"An ally of your choice gains immunity against Mental Status Effects other than Madness and Abilities that make them lose control over themselves for 4 hours.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"644","name":"Moving Wrath","wpCost":7,"time":"3AP","tier":3,"reach":"15 m","description":"Every big or smaller target of your choice has to make a Strength DR. On a failure, you can move them by up to 9 m.","upCasting":"+2 m to move for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"406","name":"Raging Inferno","wpCost":7,"time":"3AP","tier":3,"reach":"1 m","description":"Choose an up to 8 m long line that starts within range. Everyone standing in that line and within 1 m of you has to make a Dexterity DR. On a failure, they receive 7d6 Heat damage. On a success, they only receive half. You have to make a Constitution DR. On a failure, you receive half as much Heat damage.","upCasting":"+1d6 for 1 WP or +2 m to line for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d6/1d6f1","healCal":"-"},{"id":"407","name":"Re-Reanimate","wpCost":7,"time":"3AP","tier":3,"reach":"15 m","description":"You reanimate a dead undead creature that you can see and set their Vitality to 5d6.","upCasting":"+1d6 Vitality for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"5d6/1d6f1"},{"id":"458","name":"Restraining Crush","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose one target. It has to make a Strength DR. On a failure, it is Restrained until the end of its next turn, and you deal 4d10 Physical damage to it.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d10/1d8f1","healCal":"-"},{"id":"408","name":"Revive Fallen","wpCost":7,"time":"3AP","tier":3,"reach":"5 m","description":"You can revive a biological creature that you can see and that has died in the last 10 minutes. Their Vitality is set to 1, and they gain 3 levels of Exhaustion.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"819","name":"See Areas Past","wpCost":7,"time":"1 min","tier":3,"reach":"1 m","description":"Choose a 5 m cube area. You can sense everything that happened in that area in the last 1 hour.","upCasting":"+1 hour for 1 WP, +24 hours for 2 WP, +1 week for 4 WP, +1 month for 6 WP, +1 year for 8 WP, or +1 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"696","name":"Spirit Healing Earth","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose a 3 m cube. Any spirit creature that is within it for the first time in a round regains 1d10 Vitality. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d10 for 5 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d10/1d10f3"},{"id":"866","name":"Summon Aquatic Mount","wpCost":7,"time":"3AP","tier":3,"reach":"5m","description":"You summon a creature with 20 Vitality that is one size category bigger than you. This creature has a Basic Movement of 10 m, 10 in all Stats, an Initiative of 40, an Evasion of 15, and can only use the Move and Sprint Action. It can move in water effortlessly but cannot move on land. It can also breathe underwater. This summon disappears after 4 hours.","upCasting":"+1 creature for 2 WP, +10 Vitality for 1 WP, +4 hours for 2 WP or +3 Basic Movement for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"856","name":"Summon Building Station","wpCost":7,"time":"10 min","tier":3,"reach":"5 m","description":"You summon a building station of modest quality. The building station disappears after 10 hours.","upCasting":"+10 hours for 1 WP or one higher quality for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":false,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"922","name":"Summon Chapel","wpCost":7,"time":"10 min","tier":3,"reach":"5 m","description":"You summon a chapel of modest quality. The chapel disappears after 2 hours.","upCasting":"+2 hours for 1 WP or one higher quality for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":true,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"409","name":"Summon Elemental Wall","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. You summon a wall for five rounds. The wall takes the form of a line, which is up to 6 m long and 3 m high. Any creature or object that is within the wall for the first time in a round must make a Constitution DR. On a failure, they receive 4d8 damage of the chosen type. On a success, they receive only half as much damage. Ranged attacks made through the wall have disadvantage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m height or length for 1 WP or +1d4 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d4f1","healCal":"-"},{"id":"574","name":"Summon House","wpCost":7,"time":"10 min","tier":3,"reach":"5 m","description":"You summon a house-like object of two size categories bigger than you or smaller. The object provides full protection from almost every environment and has a cozy temperature inside. It counts as a modest resting place for up to four creatures of your size category. It has a Vitality of 80, an Armor of 5, and is immune to Poison and Psychic damage. It disappears after 12 hours or if its Vitality is reduced below 1.","upCasting":"+1 size category for 2 WP or +100% to Vitality and Armor for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"410","name":"Summon Mystic Wall","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. You summon a wall for five rounds. The wall takes the form of a line, which is up to 6 m long and 3 m high. Any creature or object that is within the wall for the first time in a round must make a Will DR. On a failure, they receive 4d8 damage of the chosen type. On a success, they receive only half as much damage. Ranged attacks made through the wall have disadvantage. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m height or length for 1 WP or +1d4 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d4f1","healCal":"-"},{"id":"411","name":"Summon Physical Wall","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"You summon a wall for five rounds. The wall takes the form of a line, which is up to 6 m long and 3 m high. Any creature or object that is within the wall for the first time in a round must make a Strength DR. On a failure, they receive 4d8 Physical damage. On a success, they receive only half as much damage. Ranged attacks made through the wall have disadvantage.","upCasting":"+1 m height or length for 1 WP or +1d4 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d4f1","healCal":"-"},{"id":"577","name":"Summon Pocket Dimension","wpCost":7,"time":"1 min","tier":3,"reach":"5 m","description":"You summon a pocket dimension that can only be accessed by an opening that you can open and close at will. You can also make it invisible if you like. The pocket dimension has a size category of big + and breathable air. It does not occupy the same space where you summoned it. Nothing within can interact with anything outside of it and vice versa. It disappears after 1 hour, and anything that was inside of it appears in a free space next to where the opening was.","upCasting":"+1 size category for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"412","name":"Summon Psychic Wall","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"You summon a wall for five rounds. The wall takes the form of a line, which is up to 6 m long and 3 m high. Any creature or object that is within the wall for the first time in a round must make a Will DR. On a failure, they receive 4d8 Psychic damage. On a success, they receive only half as much damage. Ranged attacks made through the wall have disadvantage.","upCasting":"+1 m height or length for 1 WP or +1d4 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d4f1","healCal":"-"},{"id":"413","name":"Summon Reality Wall","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"You summon a wall for five rounds. The wall takes the form of a line, which is up to 6 m long and 3 m high. Any creature or object that is within the wall for the first time in a round must make an Intelligence DR. On a failure, they receive 4d8 Reality damage. On a success, they receive only half as much damage. Ranged attacks made through the wall have disadvantage.","upCasting":"+1 m height or length for 1 WP or +1d4 damage for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8/1d4f1","healCal":"-"},{"id":"923","name":"Summon Training Place","wpCost":7,"time":"10 min","tier":3,"reach":"5 m","description":"You summon a Training Place of modest quality. The Training Place disappears after 2 hours.","upCasting":"+2 hours for 1 WP or one higher quality for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":true,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"414","name":"Superior Tracker","wpCost":7,"time":"2AP","tier":3,"reach":"15 m","description":"Choose one target. It has to make an Intelligence DR. On a failure, You know its exact location for the next 24 hours.","upCasting":"+24 hours for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"646","name":"Teleporting Wrath","wpCost":7,"time":"3AP","tier":3,"reach":"15 m","description":"Every big or smaller target of your choice has to make a Dexterity DR. On a failure, you can teleport them by up to 6 m.","upCasting":"+2 m to teleport for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"697","name":"Undead Healing Earth","wpCost":7,"time":"3AP","tier":3,"reach":"10 m","description":"Choose a 3 m cube. Any undead creature that is within it for the first time in a round regains 1d10 Vitality. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP or +1d10 for 5 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"2d10/1d10f3"},{"id":"703","name":"Universal Translator","wpCost":7,"time":"3AP","tier":3,"reach":"-","description":"An ally of your choice can understand any language, and anything that speaks at least one language can understand them for the next 10 minutes.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"415","name":"X-Ray Vision","wpCost":7,"time":"1AP","tier":3,"reach":"5 m","description":"An ally of your choice gains X-Ray Vision within 25 m for 10 minutes.","upCasting":"+10 minutes for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"649","name":"Banishment","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"A big or smaller target of your choice has to make a Will DR. On a failure, you teleport it to a place you have heard of or seen before. The target cannot be damaged or targeted while it is at that place for the duration of this Ability. After five rounds, it returns to its original position or the closest empty space if it is occupied. The target can repeat the DR at the start of each of their turns. On a success, they teleport back early.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"417","name":"Battle Frenzy","wpCost":8,"time":"1AP","tier":3,"reach":"-","description":"For five rounds, you gain resistance against all damage, an additional AP on your turn, and 2 additional RP per Round. You are also immune to being Stunned, Frightened, or Tainted. You must roll a d6 at the start of each of your turns to determine how you act for that turn. 1: You move towards your closest ally that is not you until you are in attack range and use the Attack action until you cannot. You cannot miss on purpose. 2: You move towards a random creature until you are in attack range and use the Attack action until you cannot. You cannot miss on purpose. 3-4: You move towards your closed enemy until you are in attack range and use the Attack action until you cannot. 5-6: You act as you wish.","upCasting":"+1 AP per turn for 4 WP","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"506","name":"Blinding Wrath","wpCost":8,"time":"3AP","tier":3,"reach":"15 m","description":"Every target of your choice has to make an Instinct DR. On a failure, they are Blinded for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"-","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"685","name":"Charming Ground","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Charisma DR. On a failure, they are Charmed by you until the end of their next turn. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"418","name":"Control Alien","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"An alien creature of your choice has to make an Intelligence DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"419","name":"Control Myth","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"A mythical creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"420","name":"Control Undead","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"An undead creature of your choice has to make a Charisma DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"421","name":"Elemental Aura","wpCost":8,"time":"1AP","tier":3,"reach":"10 m","description":"Choose one Elemental damage type when you learn this Ability. An ally of your choice gains an aura. Any target within 1 m of them other than themselves receives 3d6 damage of the chosen type at the end of the ally\u0027s turn. This Buff lasts for five rounds. 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Any undead creature of their choice that stands within 1 m of them regains 3d6 Vitality at the end of their turn during combat.","upCasting":"+1 m to aura for 2 WP or +1d4 for 2 WP","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d6/1d4f2"},{"id":"444","name":"Hide Location","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"An ally of your choice cannot be tracked (but can still be seen) by any means for the next 8 hours.","upCasting":"+1 target for 2 WP or +4 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"711","name":"Improvise","wpCost":8,"time":"3AP","tier":3,"reach":"-","description":"You can make one cinematic action.","upCasting":"-","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"445","name":"Long-Range Telepathy","wpCost":8,"time":"3AP","tier":3,"reach":"-","description":"You can make a telepathic link with a creature that you know. The link lasts for 1 hour. During that time, you can freely talk to the creature, and they can answer you. You understand each other even if you do not share a language. The link does not work if the creature is in another dimension than you are. An unwilling target can make a Will DR. On a success, they prevent the effects.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"357","name":"Long-Range Teleportation","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You teleport a big or smaller ally or object to a place you have seen before. That place has to be in the same dimension in which you are right now. You cannot teleport this way to a mobile structure unless you know its exact location.","upCasting":"+1 target for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"782","name":"Mental Frenzy","wpCost":8,"time":"1AP","tier":3,"reach":"-","description":"For five rounds, your WP upcast and turn limit is doubled, and you gain an additional AP on your turn and two additional RP per Round. You are also immune to being Charmed, Frightened, or Tainted. You must roll a d6 at the start of each of your turns to determine how you act for that turn. 1: You move towards your closest ally that is not you until you are in range and target them with a fully upcasted Damage Ability. You cannot miss on purpose. 2: You skip your turn and gain one level of Madness. 3-4: You move towards your closed enemy until you are in range and target it with a fully upcasted Damage or Control Ability. 5-6: You act as you wish.","upCasting":"+1 AP per turn for 4 WP","requirement":"You must know at least one Damage Ability","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"512","name":"Mental Wrath","wpCost":8,"time":"3AP","tier":3,"reach":"15 m","description":"Choose one Mental Status Effect other than Madness or Taunt when you learn this Ability. Every target of your choice has to make a Will DR. On a failure, they gain the chosen Status Effect for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect. You can learn this Ability multiple times with different Status Effects.","upCasting":"-","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Charmed,Frightened,Tainted","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"446","name":"Mystic Aura","wpCost":8,"time":"1AP","tier":3,"reach":"10 m","description":"Choose one Mystic damage type when you learn this Ability. An ally of your choice gains an aura. Any target within 1 m of them other than themselves receives 3d6 damage of the chosen type at the end of the ally\u0027s turn. This Buff lasts for five rounds. You can learn this Ability multiple times with different damage types.","upCasting":"+1 m to aura for 2 WP or +1d4 for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d4f2","healCal":"-"},{"id":"447","name":"Mystic Protection","wpCost":8,"time":"2AP","tier":3,"reach":"10 m","description":"An ally of your choice gains resistance against a Mystic damage type of your choice for 1 hour.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"751","name":"Permanent Illusion","wpCost":8,"time":"1 min","tier":3,"reach":"5 m","description":"You can create a medium or smaller illusion that lasts indefinitely. The illusion does not make any sounds and does not move. Any creature can inspect the illusion as an action (2 AP). If they do, they have to make an Intelligence DR. On a failure, they believe it to be real unless it would be obvious to a creature of that intelligence to know that it is an illusion. The illusion has no physical form, and any direct physical interaction reveals it to be one.","upCasting":"+1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"448","name":"Physical Aura","wpCost":8,"time":"1AP","tier":3,"reach":"10 m","description":"An ally of your choice gains an aura. Any target within 1 m of them other than themselves receives 3d6 Physical damage at the end of the ally\u0027s turn. This Buff lasts for five rounds.","upCasting":"+1 m to aura for 2 WP or +1d4 for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d4f2","healCal":"-"},{"id":"449","name":"Physical Protection","wpCost":8,"time":"2AP","tier":3,"reach":"10 m","description":"An ally of your choice gains resistance against Physical damage for 10 minutes.","upCasting":"+1 target for 2 WP or +10 minutes for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"450","name":"Possess","wpCost":8,"time":"3AP","tier":3,"reach":"1 m","description":"A creature of your choice has to make a Charisma DR. On a failure, you move into them and take direct control of them for 1 hour. You cannot be directly attacked while in that State, but you can only act through the host and not use any of your features or Abilities. Any effect that removes a Mental Status Effect ends the possession, as does the target\u0027s Vitality dropping below 1. You are expelled to the closest free space and gain 2 levels of Madness when the effect ends.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"451","name":"Psychic Aura","wpCost":8,"time":"1AP","tier":3,"reach":"10 m","description":"An ally of your choice gains an aura. Any target within 1 m of them other than themselves receives 3d6 Psychic damage at the end of the ally\u0027s turn. This Buff lasts for five rounds.","upCasting":"+1 m to aura for 2 WP or +1d4 for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d4f2","healCal":"-"},{"id":"452","name":"Reality Aura","wpCost":8,"time":"1AP","tier":3,"reach":"10 m","description":"An ally of your choice gains an aura. Any target within 1 m of them other than themselves receives 3d6 Reality damage at the end of the ally\u0027s turn. This Buff lasts for five rounds.","upCasting":"+1 m to aura for 2 WP or +1d4 for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"3d6/1d4f2","healCal":"-"},{"id":"453","name":"Reality Protection","wpCost":8,"time":"2AP","tier":3,"reach":"10 m","description":"An ally of your choice gains resistance against Reality damage for 1 hour.","upCasting":"+1 target for 2 WP or +1 hour for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"454","name":"Reanimate Elite Ghost","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You reanimate a dead biological creature as an elite ghost creature of your choice (max Level of 2), which is friendly towards you but stops being friendly after 12 hours unless you use this Ability again on it. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment, Corpse","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"455","name":"Reanimate Elite Rotten","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You reanimate a dead biological creature as an elite rotten creature of your choice (max Level of 2), which is friendly towards you but stops being friendly after 12 hours unless you use this Ability again on it. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment, Corpse","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"456","name":"Reanimate Elite Undying","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You reanimate a dead biological creature as an elite undying creature of your choice (max Level of 2), which is friendly towards you but stops being friendly after 12 hours unless you use this Ability again on it. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment, Corpse","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"875","name":"Recall Greater Talent","wpCost":8,"time":"3AP","tier":3,"reach":"5m","description":"An ally of your choice gains a Greater Talent of your choice for the next five rounds. The ally has to fulfill the requirements of the Talent.","upCasting":"+1 Greater Talent for 6 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"904","name":"Restrain Shield","wpCost":8,"time":"1AP","tier":3,"reach":"10 m","description":"Any enemy that hits an Ally of your choice for the first time in a turn has to make a Strength DR. On a failure, they are Restrained until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"516","name":"Stunning Wrath","wpCost":8,"time":"3AP","tier":3,"reach":"15 m","description":"Every target of your choice has to make a Constitution DR. On a failure, they are Stunned for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"-","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"459","name":"Summon Ally","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You make a pact with a willing Ally. You can now summon this ally by your side for 10 minutes whenever you use this Ability again. The ally returns to their original location after the summon ends. You can only have one such pact and lose your old one if you make a new one. You can end a pact whenever you want, but your ally cannot.","upCasting":"+1 additional pact ally for 4 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"460","name":"Summon Elite Alien","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite alien creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"461","name":"Summon Elite Angel","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite angel creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"462","name":"Summon Elite Animal","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite animal creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"463","name":"Summon Elite Construct","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite animated creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"464","name":"Summon Elite Demon","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite demon creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"465","name":"Summon Elite Ghost","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite ghost creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"466","name":"Summon Elite Humanoid","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite humanoid creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"467","name":"Summon Elite Machine","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite mechanical creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"468","name":"Summon Elite Mutant","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite mutant creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"469","name":"Summon Elite Myth","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite mythical creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"470","name":"Summon Elite Plant","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite plant creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"472","name":"Summon Elite Primordial","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite primordial creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"837","name":"Summon Elite Rotten","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite ghost creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"471","name":"Summon Elite Sprite","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite sprite creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"840","name":"Summon Elite Undying","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite undying creature (max Level of 2), which is friendly towards you and disappears after five rounds. It will act on its own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"754","name":"Summon Elite Vehicle","wpCost":8,"time":"3AP","tier":3,"reach":"5 m","description":"You summon an elite vehicle (max Level of 6), which disappears after 10 minutes. Any ally standing in the same space as the vehicle can enter it immediately when you summon it.","upCasting":"+3 Levels for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"738","name":"Summon Giant Mount","wpCost":8,"time":"3AP","tier":3,"reach":"5m","description":"You summon a creature with 40 Vitality that is two size categories bigger than you. This creature has a Basic Movement of 8 m, 10 in all Stats, an Initiative of 30, an Evasion of 13, an Armor of 4, and can only use the Move and Sprint Action. This summon disappears after 3 hours.","upCasting":"+1 to size category for 2 WP, +10 Vitality for 1 WP, +3 hours for 2 WP or +3 Basic Movement for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"701","name":"Summon Portal","wpCost":8,"time":"3AP","tier":3,"reach":"30m","description":"You create two portals, which can be of the size category big or smaller, on two free spaces that you have seen in the last hour that are within range. Anything that is not bigger than the portals that enter the space occupied by one portal is teleported to the other portal. A creature cannot be teleported more than once per round this way. The portals disappear after 10 minutes.","upCasting":"+1 size category bigger for 2 WP or +5m range for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"473","name":"Summon Wall","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"Choose one of the following Materials when you learn this Ability: Earth, Wood, Glass, Crystal, Organic, Plastic, Crystal, or Ice. You create a wall of the chosen material for 10 minutes. The wall takes the form of a line, which is up to 6 m long and 3 m high and can only occupy empty spaces. You can learn this Ability multiple times with different materials.","upCasting":"+1 m height or length for 1 WP or making materials Hardened for 4 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"Wood,Glass,Organic,Plastic,Crystal,Ice","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"474","name":"Taming Elite Animal","wpCost":8,"time":"1 min","tier":3,"reach":"5 m","description":"You tame an elite animal creature of your choice that you can see (max Level of 2). It will be friendly towards you for 8 hours. It will act on its own accord unless you use the Command action (1 AP). If there is no animal creature around, you can instead take 5 hours to use this Ability to search for a wild animal near your current position and tame it. The GM decides what kind of animal creature you find, if you find any.","upCasting":"+1 max Level for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"475","name":"Taming Elite Plant","wpCost":8,"time":"1 min","tier":3,"reach":"5 m","description":"You tame an elite plant creature of your choice that you can see (max Level of 2). It will be friendly towards you for 8 hours. It will act on its own accord unless you use the Command action (1 AP). If there is no plant creature around, you can instead take 5 hours to use this Ability to search for a wild plant near your current position and tame it. The GM decides what kind of plant creature you find, if you find any.","upCasting":"+1 max Level for 2 WP","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"638","name":"Transmute Matter","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"You can change a small amount of non-living matter into any other form of non-living matter with the same form and volume. This change lasts for 24 hours.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"654","name":"Turn Tranquil","wpCost":8,"time":"3AP","tier":3,"reach":"10 m","description":"Choose a 4 m cube. Any creature of your choice in that area has to make an Intelligence DR. On a failure, they calm down for 10 minutes and lose the will to fight. This effect ends if they notice you targeting an ally of them with a negative effect.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"643","name":"Absorb Words","wpCost":9,"time":"10 min","tier":4,"reach":"-","description":"You read any written word within 5 m of you during the time that you need to use this Ability. You remember and understand as much as if you would have read it in normal time.","upCasting":"+5 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"476","name":"Advanced Elemental Protection","wpCost":9,"time":"2AP","tier":4,"reach":"10 m","description":"An ally of your choice gains immunity against an Elemental damage type of your choice for 10 minutes.","upCasting":"+1 target for 2 WP or +10 minutes for 1 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"802","name":"Age Creature","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"You force a Creature of your choice to make a Dexterity DR. On a failure, they age for 10 years and gain 1 Level of Exhaustion.","upCasting":"+1 target for 2 WP or +10 years and +1 Level of Exhaustion for 4 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"478","name":"Ally Assault","wpCost":9,"time":"1AP","tier":4,"reach":"10 m","description":"Two allies other than yourself can use an Ability that uses not more than 2 AP as a reaction (2 RP for 2 AP and 1 RP for 1 AP) or can make two weapon attacks as a reaction (2 RP).","upCasting":"+1 Ally that can use an Ability or make two weapon attacks for 4 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"479","name":"Anti-Biology Zone","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 3 m cube. No creature within that cube can use Abilities or features with a biological power source or be targeted by such features and Abilities. Any active effect with a biological power source is suspended within that cube. The cube last for five rounds.","upCasting":"+1 m to cube for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"480","name":"Anti-Supernatural Zone","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 3 m cube. No creature within that cube can use Abilities or features with a supernatural power source or be targeted by such features and Abilities. Any active effect with a supernatural power source is suspended within that cube. The cube last for five rounds.","upCasting":"+1 m to cube for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"481","name":"Anti-Technique Zone","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 3 m cube. No creature within that cube can use Abilities or features with a technique power source or can be targeted by such features and Abilities. Any active effect with a technique power source is suspended within that cube. The cube last for five rounds.","upCasting":"+1 m to cube for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"482","name":"Anti-Technology Zone","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 3 m cube. No creature within that cube can use Abilities or features with a technology power source or can be targeted by such features and Abilities. Any active effect with a technology power source is suspended within that cube. The cube last for five rounds.","upCasting":"+1 m to cube for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"483","name":"Atomic Vision","wpCost":9,"time":"1AP","tier":4,"reach":"5 m","description":"An ally of your choice gains Atomic Vision within 25 m for 1 hour.","upCasting":"+1 hour for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"484","name":"Blazing Whirlwind","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"You create a fiery storm that occupies a 4 m cube and lasts five rounds. Any target that is within it for the first time in this round has to make a Constitution DR. On a failure, they receive 5d8 Heat damage. On a success, they receive half as much damage. You can move the storm as an action (1AP) up to 5 m.","upCasting":"+1d4 for 1 WP","requirement":"Equipment","buff":true,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"5d8/1d4f1","healCal":"-"},{"id":"485","name":"Crushing Force","wpCost":9,"time":"3AP","tier":4,"reach":"15 m","description":"Choose a 5 m cube. All targets within have to make a Strength DR. On a failure, they receive 8d6 Physical damage and are knocked Prone. 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On a failure, they receive 10d8 Curse damage and instantly die if their Vitality drops below 1.","upCasting":"+1d10 for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"10d8/1d10f1","healCal":"-"},{"id":"487","name":"Defend Attack","wpCost":9,"time":"-","tier":4,"reach":"-","description":"You can use the Defend action if you hit the target with the weapon attack.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"488","name":"Dimensional Mind Link","wpCost":9,"time":"3AP","tier":4,"reach":"1 m","description":"You can make a mental link with a creature you can see for 1 hour. During that time, you can sense whatever the creature senses if you choose to do so. Your senses do not work if you do so. An unwilling target can make a Will DR. 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You do not need to know the source nor be able to see it, and it does not matter where the target is. You can use this Ability even if you are affected by something that would prevent you from using a reaction.","upCasting":"-","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"717","name":"Duplication","wpCost":9,"time":"1AP","tier":4,"reach":"-","description":"Whenever you use an Ability that can only target one target, you can target another target with the same Ability. This effect lasts for five rounds.","upCasting":"+1 target for Ability for 4 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"490","name":"Grant Artificial Life","wpCost":9,"time":"1h","tier":4,"reach":"1 m","description":"You transform an object of your choice within range into a normal mechanical, animated, or primordial creature of the same size (max Level of 6) for 24 hours. It is friendly towards you. This effect becomes permanent if you repeat the Ability on the creature every day for ten days.","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":false,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"491","name":"Greater Invisibility","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"An ally of your choice becomes invisible for 1 hour. Nothing short of a creature with Omega Vision can see or sense them. The invisibility stops if they use an Ability or if they attack anything.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"829","name":"Hypersonic Strike","wpCost":9,"time":"-","tier":4,"reach":"-","description":"You use up all Movement that you have left. The damage and attack roll of the weapon attack increases by an amount equal to half the Movement you used up for this Ability.","upCasting":"+2 on attack roll for 1 WP or +1d4 damage for 1 WP","requirement":"Weapon attack","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"492","name":"Interdimensional Telepathy","wpCost":9,"time":"1 min","tier":4,"reach":"-","description":"You can make a telepathic link with a creature that you know. This link lasts for 1 hour. During that time, you can freely talk to the creature, and it can answer you. You understand each other even if you do not share a language. An unwilling target can make a Will DR. On a success, they prevent the effects.","upCasting":"+1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"744","name":"Item Overdrive","wpCost":9,"time":"1AP","tier":4,"reach":"-","description":"You double the effects of all upgrades of Tier 1 or higher of the items in your Inventory. If an upgrade has no effect that can be doubled, like Environmental Suit or Elemental Resistance, you instead gain a number of Tier 1 upgrades equal to the Tier of those Upgrades of your choice for that item. The effects last for five rounds.","upCasting":"+1 Upgrade of Tier 1 for all items for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":true,"damageCal":"-","healCal":"-"},{"id":"640","name":"Manipulate Flesh","wpCost":9,"time":"2AP","tier":4,"reach":"10 m","description":"You can manipulate a medium amount of flesh and bone. You can change its color and form. A creature can make an Instinct DR should you try to manipulate anything that is part of or being wielded by them. On a success, they prevent any effects.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"493","name":"Manipulate Form","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"You can manipulate and change the appearance and form of a creature of your choice. You can change the size by up to two categories and completely change their body plan. Their Stats, Abilities, and features stay the same. An unwilling creature can make a Charisma DR. On a success, they prevent the change. This change lasts for 1 hour.","upCasting":"+1 hour for 1 WP or +1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"668","name":"Manipulate Landscape","wpCost":9,"time":"1h","tier":4,"reach":"-","description":"You can change the landscape within 100 m of you to anything you want that can exist without breaking the natural laws of the world you are reshaping. These changes last up to a day. Afterward, it returns to its original state.","upCasting":"+100 m to radius for 1 WP or +1 day for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"699","name":"Mind Invader","wpCost":9,"time":"1 min","tier":4,"reach":"5m","description":"A creature of your choice has to make a Charisma DR. On a failure, you can read their mind and memories for the next 10 minutes. On a success, they notice that something is invading their mind.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"494","name":"Mind Shield","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"An ally of your choice becomes immune to Psychic damage and Mental Status Effects other than Madness for 1 hour. Their minds can also not be read by any means, and they cannot be detected through Psychic Vision during that time.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"495","name":"Omega Vision","wpCost":9,"time":"1AP","tier":4,"reach":"5 m","description":"An ally of your choice gains Omega Vision within 25 m for 1 hour.","upCasting":"+1 hour for 1 WP or +10 m for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"496","name":"Reality Flux","wpCost":9,"time":"2AP","tier":4,"reach":"10 m","description":"A creature of your choice has to make a Dexterity DR. On a failure, they receive 1d100 damage.","upCasting":"+1d10 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d100/1d10f1","healCal":"-"},{"id":"497","name":"Reform","wpCost":9,"time":"1 min","tier":4,"reach":"-","description":"You can revive a spirit creature that has died that you know of. They regain all of their Vitality. Their body materializes in front of you if you do not have access to it.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"498","name":"Regeneration","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"A biological creature of your choice regains 3d6 Vitality and regrows any missing body parts at the start of each of their turns for five rounds.","upCasting":"+1d6 for 3 WP or +1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"3d6/1d6f3"},{"id":"499","name":"Restraining Attack","wpCost":9,"time":"-","tier":4,"reach":"-","description":"A creature has to make a Strength DR if you hit it with the weapon attack. On a failure, they are Restrained for five rounds. They can repeat the DR at the end of each of their turns.","upCasting":"+1d4 for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon attack","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":true,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d4f1","healCal":"-"},{"id":"684","name":"Stunning Ground","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Constitution DR. On a failure, they are Stunned until the end of their next turn. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"867","name":"Summon Giant Aquatic Mount","wpCost":9,"time":"3AP","tier":4,"reach":"5m","description":"You summon a creature with 50 Vitality that is two size categories bigger than you. This creature has a Basic Movement of 8 m, 10 in every Stat, an Initiative of 30, an Evasion of 13, an Armor of 4, and can only use the Move and Sprint Action. It can move in water effortlessly but cannot move on land. It can also breathe underwater. This summon disappears after 3 hours.","upCasting":"+1 to size category for 2 WP, +10 Vitality for 1 WP, +3 hours for 2 WP or +3 Basic Movement for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"500","name":"Tendrils of Madness","wpCost":9,"time":"2AP","tier":4,"reach":"15 m","description":"A creature of your choice has to make a Will DR. On a failure, you deal 6d12 Psychic damage to them, and they gain 1 level of Madness.","upCasting":"+1d8 for 1 WP or +1 level of Madness for 3 WP","requirement":"-","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d12/1d8f1","healCal":"-"},{"id":"804","name":"Time Bubble","wpCost":9,"time":"1 min","tier":4,"reach":"5 m","description":"Choose a 3 m cube. Time within that area either passes twice as fast or at half its normal flow. Nothing within the area can target anything outside of it, and nothing outside of it can target anything inside of it. This effect lasts for 24 hours.","upCasting":"+1 m to cube for 2 WP or +24 hours for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"501","name":"Toxic Chemical Concoction","wpCost":9,"time":"3AP","tier":4,"reach":"10 m","description":"A target of your choice has to make a Constitution DR. On a failure, you deal 7d10 Chemical damage to them, and they gain one Elemental Status Effect of your choice for five rounds.","upCasting":"+1d8 for 1 WP or +1 Status Effect for 1 WP","requirement":"Equipment","buff":false,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d10/1d8f1","healCal":"-"},{"id":"477","name":"Advanced Teleportation","wpCost":10,"time":"3AP","tier":4,"reach":"5 m","description":"You teleport a big or smaller ally or object to a place you have heard of or seen before. That place must be in the same dimension you are right now, and you must know where it is. You cannot teleport this way to a mobile structure unless you know its exact location.","upCasting":"+1 target for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"502","name":"Anti-Biology Aura","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose an ally. No creature within 1 m of that ally can use Abilities or features with a biological power source or be targeted by such features and Abilities. Any active effect with a biological power source is suspended within that area. This Debuff lasts for five rounds.","upCasting":"+1 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"503","name":"Anti-Supernatural Aura","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose an ally. No creature within 1 m of that ally can use Abilities or features with a supernatural power source or be targeted by such features and Abilities. Any active effect with a supernatural power source is suspended within that cube. This Debuff lasts for five rounds.","upCasting":"+1 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"504","name":"Anti-Technique Aura","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose an ally. No creature within 1 m of that ally can use Abilities or features with a technique power source or be targeted by such features and Abilities. Any active effect with a technique power source is suspended within that cube. This Debuff lasts for five rounds.","upCasting":"+1 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"505","name":"Anti-Technology Aura","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose an ally. No creature within 1 m of that ally can use Abilities or features with a technology power source or be targeted by such features and Abilities. Any active effect with a technology power source is suspended within that cube. This Debuff lasts for five rounds.","upCasting":"+1 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"507","name":"Control Biological","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"A biological creature of your choice has to make a Will DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"682","name":"Exhausting Ground","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Constitution DR. On a failure, they gain 1 level of Exhaustion. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"531","name":"Exhausting Wrath","wpCost":10,"time":"3AP","tier":4,"reach":"15 m","description":"Every target of your choice has to make a Constitution DR. On a failure, they gain one level of Exhaustion.","upCasting":"+1 level of Exhaustion for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"633","name":"Healing Material Wave","wpCost":10,"time":"3AP","tier":4,"reach":"-","description":"You restore 4d6 Vitality to every material creature and object within 10 m of you of your choice.","upCasting":"+1d6 for 2 WP or +5 m for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"4d6/1d6f2"},{"id":"634","name":"Healing Spirit Wave","wpCost":10,"time":"3AP","tier":4,"reach":"-","description":"You restore 4d6 Vitality to every spirit creature within 10 m of you of your choice.","upCasting":"+1d6 for 2 WP or +5 m for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"4d6/1d6f2"},{"id":"635","name":"Healing Undead Wave","wpCost":10,"time":"3AP","tier":4,"reach":"-","description":"You restore 4d6 Vitality to every undead creature within 10 m of you of your choice.","upCasting":"+1d6 for 2 WP or +5 m for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"4d6/1d6f2"},{"id":"632","name":"Healing Wave","wpCost":10,"time":"3AP","tier":4,"reach":"-","description":"You restore 4d6 Vitality to every biological creature within 10 m of you of your choice.","upCasting":"+1d6 for 2 WP or +5 m for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"4d6/1d6f2"},{"id":"726","name":"Hyper Focus","wpCost":10,"time":"1AP","tier":4,"reach":"-","description":"You can use all of your Abilities, including Healing Abilities, without using any WP. This Buff lasts for five rounds. When the effect ends, you gain 2 levels of Exhaustion. These levels of Exhaustion cannot be removed with Abilities. After the first five rounds, you gain 1 Level of Exhaustion every five rounds that you are affected by this buff. These levels of Exhaustion cannot be prevented in any way.","upCasting":"-","requirement":"-","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"508","name":"Instant Lightning","wpCost":10,"time":"1AP","tier":4,"reach":"25 m","description":"A creature of your choice receives 5d8 Shock damage.","upCasting":"+1d8 for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"5f8/1d6f1","healCal":"-"},{"id":"509","name":"Ki Bomb","wpCost":10,"time":"3AP","tier":4,"reach":"15 m","description":"Every creature within range can voluntarily sacrifice up to 3 WP. Choose a 5 m cube. All targets within that area have to make a Will DR. On a failure, they receive 1d12 Spirit damage for each WP that was sacrificed plus an additional 3d12 Spirit damage. On a success, they receive half as much damage.","upCasting":"+1d6 damage for 1 WP or +1 m to cube for 2 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"1d12+3d12/1d6f1","healCal":"-"},{"id":"693","name":"Maddening Ground","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Will DR. On a failure, they gain 1 level of Madness. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 Level of Madness for 3 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"534","name":"Maddening Wrath","wpCost":10,"time":"3AP","tier":3,"reach":"15 m","description":"Every target of your choice has to make a Will DR. On a failure, they gain one level of Madness.","upCasting":"+1 level of Madness for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"510","name":"Madness Cleanse","wpCost":10,"time":"1 min","tier":4,"reach":"5 m","description":"Remove one level of Madness from one target.","upCasting":"+1 level of Madness for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"511","name":"Masters Reflexes","wpCost":10,"time":"1AP","tier":4,"reach":"-","description":"Attacks against you gain disadvantage, and you gain advantage on all DRs. This Buff lasts for five rounds.","upCasting":"-","requirement":"-","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":true,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"513","name":"Mini Nuke","wpCost":10,"time":"3AP","tier":4,"reach":"20 m","description":"Choose a 15 m cube. Every target within that area has to make a Constitution DR. On a failure, they receive 4d8 Physical damage and 4d8 Heat damage. On a success, they receive half as much.","upCasting":"+1d6 to one damage for 1 WP or +1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d8+4d8/1d6f1","healCal":"-"},{"id":"514","name":"Rampaging Army","wpCost":10,"time":"3AP","tier":4,"reach":"5 m","description":"Choose one creature type when you learn this Ability. You summon up to four normal creatures of the chosen type (max Level of 6), which will disappear after 1 hour. You have no control over these creatures, and they are hostile toward all other creatures. You can learn this Ability multiple times with different creature types.","upCasting":"+1 max Level for 1 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"Humanoid,Alien,Animal,Mutant,Mystical,Plant,Animated,Mechanical,Primordial,Angel,Demon,Sprite,Ghost,Rotten,Undying","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"515","name":"Revive Dead","wpCost":10,"time":"1 min","tier":4,"reach":"5 m","description":"You can revive a biological creature that you can see and that has died in the last month. They regain all of their Vitality and gain 2 levels of Exhaustion.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"742","name":"Sensory Vacuum","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 5 m cube. Nothing within can be seen or sensed by anything short of Omega Vision. This effect lasts for 10 minutes.","upCasting":"+1 m to cube for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"636","name":"Shielding Wave","wpCost":10,"time":"2AP","tier":4,"reach":"-","description":"Every target within 10 m of you of your choice gains 4d6 Temporary Vitality.","upCasting":"+1d6 for 2 WP or +5 m for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"4d6/1d6f2"},{"id":"612","name":"Stunning Presence","wpCost":10,"time":"3AP","tier":4,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make a Constitution DR. On a failure, they are Stunned until the end of their next turn. This Debuff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"733","name":"Summon Flying Mount","wpCost":10,"time":"3AP","tier":4,"reach":"5m","description":"You summon a creature with 30 Vitality that is one size category bigger than you. This creature has a Basic Movement of 15 m, 10 in all Stats, has the ability to fly, an Initiative of 50, an Evasion of 17, and can only use the Move and Sprint Action. This summon disappears after 2 hours.","upCasting":"+1 creature for 2 WP, +10 Vitality for 1 WP, +2 hours for 2 WP or +3 Basic Movement for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"790","name":"Summon Legend","wpCost":10,"time":"10 min","tier":4,"reach":"5 m","description":"Any number of non-summon creatures can participate in this Ability. They have to spend the same amount of WP as you to do so. You summon a boss creature (max Level of 6), which disappears after 1 hour. Its grade is equal to the number of creatures that took part during the summoning process. Every creature part of the summoning process has to use the Command action (1 AP) on each turn, or you will lose control over the summoned creature for the rest of the duration. The summoned creature does not disappear when you end the effect or summon another creature; instead, you lose control over it.","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"652","name":"Turn Frenzy","wpCost":10,"time":"3AP","tier":4,"reach":"10 m","description":"Choose a 4 m cube. Any creature of your choice in that area has to make an Intelligence DR. On a failure, they must use the Attack action to attack a random creature within range at the start of their turn for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"517","name":"Unrelenting Cold","wpCost":10,"time":"3AP","tier":4,"reach":"15 m","description":"Choose a 5 m cube. For the next five rounds, every creature that is within that area for the first time in a round receives 4d6 Cold damage. They are also Freezing until the end of their next turn.","upCasting":"+1d4 for 1 WP or +1 m for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"4d6/1d4f1","healCal":"-"},{"id":"667","name":"Control Weather","wpCost":11,"time":"1 min","tier":5,"reach":"-","description":"You gain full control of the weather in a 1 km radius around you. You can also let shapes and colors appear in the sky. These changes last up to an hour.","upCasting":"+1 km to radius for 1 WP or +1 hour for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"518","name":"Elemental Wrath","wpCost":11,"time":"3AP","tier":5,"reach":"15 m","description":"Choose one Elemental damage type when you learn this Ability. Every target of your choice has to make a Constitution DR. On a failure, you deal 7d10 damage of the chosen type to them. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Chemical,Cold,Heat,Poison,Shock","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d10/1d6f","healCal":"-"},{"id":"714","name":"Forced Success","wpCost":11,"time":"2RP","tier":5,"reach":"-","description":"If you roll below a natural 10 on the Skill Check, you can decide to roll a natural 10 instead.","upCasting":"-","requirement":"Skill Check","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"519","name":"Grant Life","wpCost":11,"time":"10 min","tier":5,"reach":"1 m","description":"You transform an object of your choice within range into a normal creature (max Level of 7). It is friendly towards you for 24 hours. After that, it gains its own will, does no longer count as an active Transform Ability, and will act according to the GM.","upCasting":"+1 max Level for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"639","name":"Greater Transmute Matter","wpCost":11,"time":"10 min","tier":5,"reach":"5 m","description":"You can change a small amount of non-living matter into any other form of non-living matter with the same form and volume.","upCasting":"+1 size category larger for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"520","name":"Lightning Storm","wpCost":11,"time":"3AP","tier":5,"reach":"-","description":"You conjure a lightning storm around you for five rounds, which follows you. At the end of your turn, you can force any creature or object of your choice within 30 m of you to make a Constitution DR. You do not need a direct line of sight to target them. On a failure, they receive 6d8 Shock damage. On a success, they receive half as much damage.","upCasting":"+1d4 for 1 WP","requirement":"Equipment","buff":true,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"6d8/1d4f1","healCal":"-"},{"id":"521","name":"Mystic Wrath","wpCost":11,"time":"3AP","tier":5,"reach":"15 m","description":"Choose one Mystic damage type when you learn this Ability. Every target of your choice has to make a Will DR. On a failure, you deal 7d10 damage of the chosen type to them. You can learn this Ability multiple times with different damage types.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"Curse,Holy,Spirit","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d10/1d6f","healCal":"-"},{"id":"522","name":"Permanent Restrain","wpCost":11,"time":"3AP","tier":5,"reach":"10 m","description":"Choose a creature within range. You force them to make a Strength DR. On a failure, they are Restrained. They can repeat the save at the end of their next two turns. On a success, they end the effect. On a third failure, the creature is Restrained for as long as you have this Ability active.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"523","name":"Phantom World","wpCost":11,"time":"3AP","tier":5,"reach":"10 m","description":"A creature of your choice has to make an Intelligence DR. On a failure, they are trapped in an illusionary world that you create, that they believe to be real, and you can choose to Restrain them. After 24 hours, they can repeat the DR. On a success, they end the effect. On a second failure, the creature is trapped in the illusion for as long as you have this Ability active. The creature can repeat the DR whenever they receive any damage. On a success, the effect ends.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"524","name":"Physical Wrath","wpCost":11,"time":"3AP","tier":5,"reach":"15 m","description":"Every target of your choice has to make a Constitution DR. On a failure, you deal 7d10 Physical damage to them.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d10/1d6f","healCal":"-"},{"id":"525","name":"Psychic Wrath","wpCost":11,"time":"3AP","tier":5,"reach":"15 m","description":"Every target of your choice has to make a Will DR. On a failure, you deal 7d10 Psychic damage to it.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d10/1d6f","healCal":"-"},{"id":"526","name":"Reality Wrath","wpCost":11,"time":"3AP","tier":5,"reach":"15 m","description":"Every target of your choice has to make a Dexterity DR. On a failure, you deal 7d10 Reality damage to it.","upCasting":"+1d6 for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"7d10/1d6f","healCal":"-"},{"id":"648","name":"Remove","wpCost":11,"time":"3AP","tier":5,"reach":"5 m","description":"A big or smaller target of your choice has to make a Dexterity DR. On a failure, you teleport it to a place you have seen before. It cannot be a place that would deal any significant damage or lead to imminent death just by the target being there.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"683","name":"Restraining Ground","wpCost":11,"time":"3AP","tier":5,"reach":"10 m","description":"Choose a 3 m cube. Any creature that is within that area for the first time in a round or that tries to move while within that area for the first time in a turn must make a Strength DR. On a failure, they are Restrained until the end of their next turn. The area counts as difficult terrain. The effects last for five rounds.","upCasting":"+1 m to cube for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"527","name":"Spiritual Projection","wpCost":11,"time":"1 min","tier":5,"reach":"-","description":"You project an image of yourself to a place you know or have heard of for one hour. You can move and interact with your surroundings as if you were physically there. Your original body stays where it is and is Restrained.","upCasting":"-","requirement":"-","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"575","name":"Summon Mansion","wpCost":11,"time":"10 min","tier":5,"reach":"5 m","description":"You summon a house-like object that is of four size categories bigger than you or smaller. It has enough food and water for ten medium-sized creatures and servants caring for your needs. It counts as an expensive resting place for up to ten creatures of your size category. Any object or creature that you summoned with it disappears if it is removed from the mansion. It has a Vitality of 200, an Armor of 10, and is immune to Poison and Psychic damage. It and everything that was summoned with it disappears after 12 hours or if its Vitality is reduced below 1.","upCasting":"+1 size category for 2 WP, +100% more food and water for 3 WP or +100% to Vitality and Armor for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"706","name":"Blitz Step Offensive","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"You can make one weapon attack against every target of your choice within range independent of the range of your weapon. Roll the damage and attack roll only once, which counts for all attacks. You can add half the damage of your second weapon to the attacks if you are dual-wielding weapons and have the Lesser Talent Multi-Wielder. The attack roll is reduced by 1 if you do so. On a hit, you deal double the damage with the attack. On a miss, you deal half of the attack\u0027s damage. After the attacks, you can move to any empty space within range.","upCasting":"+1d6 damage for 1 WP or +2 on attack roll for 1 WP","requirement":"Weapon","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":true,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":true,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"0/1d6f1","healCal":"-"},{"id":"669","name":"Control Climate","wpCost":12,"time":"18h","tier":5,"reach":"-","description":"You gain full control of the climate in a 1 km radius around you. These changes last up to a week.","upCasting":"+1 km to radius for 1 WP or +1 week for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"528","name":"Control Creature","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A creature of your choice has to make a Will DR. On a failure, you take control of that creature for the next five rounds. The creature follows any order that you give them to their best ability. They can repeat their DR whenever they receive any damage. On a success, they end the effect.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"670","name":"Control Landscape","wpCost":12,"time":"48h","tier":5,"reach":"-","description":"You can change the landscape within 500 m of you to anything you want that can exist without breaking the natural laws of the world you are reshaping. These changes last up to a month. Afterward, it returns to its original state.","upCasting":"+500 m to radius for 2 WP or +1 month for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"702","name":"Create Teleportation Nexus","wpCost":12,"time":"10d","tier":5,"reach":"5m","description":"You create a connection to a teleportation network that either you created or that you have been allowed to expand. This connection can be activated and deactivated in any way you decide when using this Ability. When activated, it allows anything that enters its space to teleport to any other connection in the network that one wishes to teleport to.","upCasting":"-1d casting time for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"529","name":"Death Touch","wpCost":12,"time":"3AP","tier":5,"reach":"1 m","description":"You make a melee attack against a creature. On a hit, the creature has to make a Constitution DR and a Will DR. If they fail both DRs, they receive 3d100 Physical damage.","upCasting":"+1d20 to damage for 1 WP","requirement":"-","buff":false,"control":false,"damage":true,"debuff":false,"healing":false,"maneuver":true,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":false,"nature":false,"reality":false,"technology":false,"unarmed":true,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":false,"defensive":false,"damageAbilities":true,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":false,"crafting":false,"damageCal":"3d100/1d20f1","healCal":"-"},{"id":"530","name":"Divine Avatar","wpCost":12,"time":"3AP","tier":5,"reach":"-","description":"All creatures of your choice within 5 m of you have to make a Will DR. On a failure, you deal 20 damage of a damage type of your choice to them, and they are Stunned until your next turn. On a success, you deal half as much damage to them. Until the end of your next turn, you become immune to all damage and Status Effects, all of your damage is converted to a damage type of your choice, and you treat any dice you roll as if you rolled the maximum. Your Vitality drops to zero after the effect runs out and you are Restrained for five rounds with no way of preventing or removing the Restrained Status Effect until the time has passed.","upCasting":"+4 damage for 1 WP","requirement":"-","buff":true,"control":true,"damage":true,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":true,"rangedWeapon":true,"defensive":true,"damageAbilities":true,"support":true,"controlRole":true,"creature":true,"transformRole":true,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"20/4f1","healCal":"-"},{"id":"610","name":"Exhausting Presence","wpCost":12,"time":"3AP","tier":5,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make a Constitution DR. On a failure, they gain one level of Exhaustion. This Buff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"532","name":"Greater Battle Invisibility","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"An ally of your choice becomes invisible for five rounds. Nothing short of a creature with Omega Vision can see or sense them.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":true,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":true,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":true,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"752","name":"Greater Permanent Illusion","wpCost":12,"time":"10 min","tier":5,"reach":"5 m","description":"You can create a big or smaller illusion that lasts indefinitely. The illusion seems completely realistic and can act according to your wishes. Any creature can inspect the illusion as an action (2 AP). If they do, they have to make an Intelligence DR. On a failure, they believe it to be real unless it would be obvious to a creature of that intelligence to know that it is an illusion. The illusion has no physical form, and any direct physical interaction reveals it to be one.","upCasting":"+1 size category for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"533","name":"Interdimensional Teleportation","wpCost":12,"time":"3AP","tier":5,"reach":"5 m","description":"You teleport a big or smaller ally or object to a place you have heard of or seen before. You must know where that place is. You cannot teleport this way to a mobile structure unless you know its exact location.","upCasting":"+1 target for 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"615","name":"Maddening Presence","wpCost":12,"time":"3AP","tier":5,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make a Will DR. On a failure, they gain one level of Madness. This Buff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"535","name":"Mass Polymorph","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"Any creature of your choice has to make a Charisma DR. On a failure, they transform into a harmless small or smaller creature of your choice for one hour. They transform back if they receive any damage.","upCasting":"+1 hour or 1 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":true,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"536","name":"Perfect Cleanse","wpCost":12,"time":"3AP","tier":5,"reach":"5 m","description":"You remove all Debuffs and Status Effects from one target. Madness and Exhaustion are only reduced by one level, however.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"537","name":"Permanently Control Alien","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"An alien creature of your choice has to make an Intelligence DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"538","name":"Permanently Control Angel","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"An angel creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"539","name":"Permanently Control Animal","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"An animal creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"540","name":"Permanently Control Animated","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"An animated creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"541","name":"Permanently Control Demon","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A demon creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"542","name":"Permanently Control Ghost","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A ghost creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"543","name":"Permanently Control Humanoid","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A humanoid creature of your choice has to make a Will DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"544","name":"Permanently Control Machine","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A mechanical creature of your choice has to make an Intelligence DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"545","name":"Permanently Control Mutant","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A mutant creature of your choice has to make a Will DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"546","name":"Permanently Control Myth","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A mythical creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"547","name":"Permanently Control Plant","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A plant creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"551","name":"Permanently Control Primordial","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A primordial creature of your choice has to make an Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"548","name":"Permanently Control Rotten","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A rotten creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"549","name":"Permanently Control Sprite","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"A sprite creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"550","name":"Permanently Control Undying","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"An undying creature of your choice has to make a Charisma DR. On a failure, you take control for as long as you have this Ability active. The creature follows any order that you give them to their best ability. They can repeat the DR after the first 24 hours, after the first 30 days, and after every year.","upCasting":"+1 target for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":true,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"552","name":"Reanimate Ghost Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You reanimate up to four dead biological creatures as ghost creatures of your choice (max Level of 1), which are friendly towards you but stop being friendly after 24 hours unless you use this Ability again on them. They will act on their own accord unless you use the Command action.","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment, Corpse","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"553","name":"Reanimate Rotten Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You reanimate up to four dead biological creatures as rotten creatures of your choice (max Level of 1), which are friendly towards you but stop being friendly after 24 hours unless you use this Ability again on them. They will act on their own accord unless you use the Command action.","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment, Corpse","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"554","name":"Reanimate Undying Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You reanimate up to four dead biological creatures as undying creatures of your choice (max Level of 1), which are friendly towards you but stop being friendly after 24 hours unless you use this Ability again on them. They will act on their own accord unless you use the Command action.","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment, Corpse","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"588","name":"Remove Army","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"All creatures and objects that were summoned with a Summon Ability of your choice have to make a Charisma DR. On a failure, they disappear.","upCasting":"+5 m reach for 2 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"611","name":"Restraining Presence","wpCost":12,"time":"3AP","tier":5,"reach":"-","description":"Any target of your choice that gets within 5 m of you for the first time in a round has to make a Strength DR. On a failure, they are Restrained until the end of their next turn. This Buff lasts for five rounds.","upCasting":"+5 m to aura for 2 WP","requirement":"Equipment","buff":true,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"555","name":"Restraining Wrath","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"Every target of your choice has to make a Strength DR. On a failure, they are Restrained for five rounds. They can repeat the DR at the end of each of their turns. On a success, they end the effect.","upCasting":"-","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"556","name":"Revive Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You can revive any dead creature of your choice that has not died longer than 10 minutes ago. You set their Vitality and the Vitality of any ally of your choice to half of their maximum. You gain 3 levels of Exhaustion after using this Ability.","upCasting":"-1 level of Exhaustion for 2 WP or +5 m range for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"557","name":"Revive Lost","wpCost":12,"time":"1h","tier":5,"reach":"10 m","description":"You can revive a biological creature that has died that you know of. They regain all of their Vitality and gain 2 levels of Exhaustion. Their body materializes in front of you if you do not have access to it.","upCasting":"-","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":true,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":true,"core":true,"complexity":"_1","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":true,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"558","name":"Summon Alien Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal alien creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"559","name":"Summon Angel Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal angel creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"560","name":"Summon Animal Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal animal creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"561","name":"Summon Construct Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal animated creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"562","name":"Summon Demon Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal demon creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"576","name":"Summon Fortress","wpCost":12,"time":"10 min","tier":5,"reach":"5 m","description":"You summon a fortress-like object that is of three size categories bigger than you or smaller. It has a Vitality of 500, an Armor of 20, and is immune to Poison and Psychic damage. It disappears after 12 hours or if its Vitality is reduced below 1.","upCasting":"+1 size category for 2 WP or +100% to Vitality and Armor for 3 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":false,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_2","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"563","name":"Summon Ghost Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal ghost creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"739","name":"Summon Giant Flying Mount","wpCost":12,"time":"3AP","tier":5,"reach":"5m","description":"You summon a creature with 40 Vitality that is two size categories bigger than you. This creature has a Basic Movement of 12 m, 10 in all Stats, can fly, has an Initiative of 40, an Evasion of 15, an Armor of 3, and can only use the Move and Sprint Action. This summon disappears after 2 hours.","upCasting":"+1 to size category for 2 WP, +10 Vitality for 1 WP, +3 hours for 2 WP or +3 Basic Movement for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":true,"bulwark":true,"creative":false,"cunning":false,"demolition":false,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":true,"beginner":false,"core":false,"complexity":"_3","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"564","name":"Summon Greater Wall","wpCost":12,"time":"3AP","tier":5,"reach":"10 m","description":"Choose one of the following Materials when you learn this Ability: Metal, Stone, or Energy. You create a wall of the chosen material for 10 minutes. The wall takes the form of a line, which is up to 6 m long and 3 m high and can only occupy empty spaces. You can learn this Ability multiple times with different materials.","upCasting":"+1 m height or length for 1 WP or making materials Hardened for 4 WP","requirement":"Equipment","buff":false,"control":true,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":false,"transform":false,"utility":false,"bulwark":true,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_3","choices":"Metal,Stone,Energy","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":true,"creature":false,"transformRole":false,"utilityRole":true,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"565","name":"Summon Humanoid Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal humanoid creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"566","name":"Summon Machine Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal mechanical creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"567","name":"Summon Mutant Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal mutant creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"568","name":"Summon Myth Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal mythical creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"569","name":"Summon Plant Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal plant creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":false,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"571","name":"Summon Primordial Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal primordial creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":false,"cunning":false,"demolition":true,"mental":true,"nature":false,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":false,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"838","name":"Summon Rotten Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal rotten creatures (max Level of 1) who are friendly towards you and disappear after five rounds. They will act on their own accord unless you use the Command action (1 AP).","upCasting":"+1 max Level for 4 WP or +1 creature for 2 WP","requirement":"Equipment","buff":false,"control":false,"damage":false,"debuff":false,"healing":false,"maneuver":false,"summon":true,"transform":false,"utility":false,"bulwark":false,"creative":true,"cunning":false,"demolition":true,"mental":true,"nature":true,"reality":true,"technology":true,"unarmed":false,"war":false,"beginner":false,"core":true,"complexity":"_4","choices":"-","newR":false,"meleeWeapon":false,"rangedWeapon":false,"defensive":false,"damageAbilities":false,"support":false,"controlRole":false,"creature":true,"transformRole":false,"utilityRole":false,"abilityGeneralist":true,"crafting":false,"damageCal":"-","healCal":"-"},{"id":"570","name":"Summon Sprite Army","wpCost":12,"time":"3AP","tier":5,"reach":"15 m","description":"You summon four normal sprite creatures (max Level of 1) who are friendly towards you and disappear after five rounds. 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