[{"id":"1","name":"Bulwark","vitality":7,"vitalityDice":"2d6","willpower":2,"willpowerDice":"1d4","skillPoints":3,"abilitiesPerLevel":0.5,"armorProficiences":"Light,Medium,Heavy","weaponProficiencies":"Simple, Medieval, and Military","primaryStats":"Constitution","secondaryStats":"Strength,Dexterity","evasionStats":"Strength","archetypeFeature":"Bulwark\u0027s Defense","archetypeFeatureDescription":"Either your Armor increases by 2, your Evasion increases by 2, or your Armor and Evasion increase by 1. You can switch the Primary or Secondary Stat of a weapon from Dexterity or Strength to Constitution if neither of them already are Constitution.","choices":"2 Armor,2 Evasion, 1 Armor and 1 Evasion","statMod":"armorModMain:2/evasionModMain:2/armorModMain:1;evasionModMain:1","uses":"-","combat":true,"hidden":true},{"id":"2","name":"Creative","vitality":3,"vitalityDice":"1d6","willpower":4,"willpowerDice":"1d8","skillPoints":9,"abilitiesPerLevel":2.0,"armorProficiences":"Light","weaponProficiencies":"Simple and Choose One: Medieval, Unearthly, or Mind","primaryStats":"Charisma","secondaryStats":"Strength,Dexterity,Constitution,Will","evasionStats":"Charisma","archetypeFeature":"Creative Improvisation","archetypeFeatureDescription":"You can learn two additional Abilities from any Archetype for each Tier you have.","choices":"-","statMod":"abilityMaximum:tier;abilityMaximum:tier","uses":"-","combat":false,"hidden":true},{"id":"3","name":"Cunning","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":9,"abilitiesPerLevel":1.0,"armorProficiences":"Light","weaponProficiencies":"Simple and Choose One: Medieval or Military","primaryStats":"Strength,Dexterity","secondaryStats":"Intelligence,Charisma,Instinct","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Cunning Skill","archetypeFeatureDescription":"You can add a d4 to any Skill Check that you make with a Skill that has a Skill Level of 1 or higher.","choices":"-","statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"4","name":"Demolition","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":3,"abilitiesPerLevel":1.0,"armorProficiences":"Light,Medium","weaponProficiencies":"Simple and Choose One: Military, Tech, Unearthly, or Mind","primaryStats":"Strength,Dexterity,Intelligence,Charisma,Instinct","secondaryStats":"Constitution,Will","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Bigger Demolition","archetypeFeatureDescription":"You can increase the size of non-line area-of-effect Abilities by 1 m, the length of the line of Abilities by 3 m and Abilities that hit multiple targets can hit one more. You ignore the reload property of area-of-effect weapons, and you can increase their base damage dice from 1d4 to 1d6 and from 1d8 to 1d10.","choices":"-","statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"5","name":"Mental","vitality":3,"vitalityDice":"1d6","willpower":4,"willpowerDice":"1d8","skillPoints":6,"abilitiesPerLevel":2.0,"armorProficiences":"-","weaponProficiencies":"Simple and Choose One: Tech, Unearthly, or Mind","primaryStats":"Intelligence,Charisma,Instinct","secondaryStats":"Will","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Mental Recharge","archetypeFeatureDescription":"You regain twice as many WP whenever you regain WP.","choices":"-","statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"6","name":"Nature","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":6,"abilitiesPerLevel":1.0,"armorProficiences":"Light,Medium","weaponProficiencies":"Simple and Choose One: Medieval, Military, or Unearthly","primaryStats":"Instinct","secondaryStats":"Strength,Dexterity","evasionStats":"Instinct","archetypeFeature":"Master of Nature","archetypeFeatureDescription":"Difficult terrain does not slow you down, you can climb and swim as fast as you can run, and you gain the Lesser Talent Quick on your Feet, Elemental Weapon, Climber, Jumper, Made for the Ground, or Made for Water.","choices":"Quick on your Feet,Elemental Weapon,Climber,Jumper,Made for the Ground,Made for Water","statMod":"lesserTalentMaximum:1","uses":"-","combat":false,"hidden":false},{"id":"7","name":"Reality","vitality":3,"vitalityDice":"1d6","willpower":4,"willpowerDice":"1d8","skillPoints":3,"abilitiesPerLevel":2.0,"armorProficiences":"-","weaponProficiencies":"Simple","primaryStats":"Will","secondaryStats":"Intelligence,Charisma,Instinct","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Reality Warper","archetypeFeatureDescription":"You roll one of each of the following dice types (d20, d12, d10, d8, d6, d4) after a full rest. You can change any dice roll of any creature you can see with the roll you made with the corresponding dice. You can use each roll only once, and you have to replace them after a full rest.","choices":"-","statMod":"-","uses":"full:6","combat":false,"hidden":false},{"id":"8","name":"Technology","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":6,"abilitiesPerLevel":1.0,"armorProficiences":"Light,Medium","weaponProficiencies":"Simple and Choose One: Medieval, Military, or Tech","primaryStats":"Intelligence","secondaryStats":"Strength,Dexterity","evasionStats":"Intelligence","archetypeFeature":"Technology Crafter","archetypeFeatureDescription":"You can craft, and upgrade items as if you were one Tier higher. Up to two items you start with can be 1 Tier higher if you gain this feature during character creation. If you get it outside character creation for the first time, you can instantly upgrade one item in your inventory by 1 Tier.","choices":"-","statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"9","name":"Unarmed","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":3,"abilitiesPerLevel":1.0,"armorProficiences":"-","weaponProficiencies":"Simple and Choose One: Medieval, Tech, Unearthly, or Mind","primaryStats":"Strength,Dexterity,Constitution,Will","secondaryStats":"Intelligence,Charisma,Instinct","evasionStats":"Strength,Intelligence,Charisma,Instinct","archetypeFeature":"Unarmed Fighting Arts","archetypeFeatureDescription":"Your unarmed attacks have a base damage die of 1d10 instead of 1d4, and you can switch the Primary or Secondary Stat of any weapon you wield with Constitution, Will, Intelligence, Instinct, or Charisma. You cannot wield a weapon with the two same Stats by using this feature. You also gain one of the following Lesser Talents: Multi Wielder, One-Handed Precision, Two-Handed Attacker, or Versatile Grip.","choices":"Multi Wielder,One-Handed Precision,Two-Handed Attacker,Versatile Grip","statMod":"lesserTalentMaximum:1","uses":"-","combat":true,"hidden":true},{"id":"10","name":"War","vitality":7,"vitalityDice":"2d6","willpower":2,"willpowerDice":"1d4","skillPoints":3,"abilitiesPerLevel":0.5,"armorProficiences":"Light,Medium","weaponProficiencies":"Simple and two of your choice","primaryStats":"Strength,Dexterity","secondaryStats":"Constitution","evasionStats":"Strength","archetypeFeature":"Ready for War","archetypeFeatureDescription":"You learn one additional Lesser Talent. Choose one: You can add half of a weapon\u0027s Secondary Stat Bonus to its damage or add all of the Secondary Stat Bonus to the hit bonus instead of just half.","choices":"Extra Weapon Damage,Extra Weapon Hit Bonus","statMod":"lesserTalentMaximum:1;readyForWarP/lesserTalentMaximum:1;readyForWarS","uses":"-","combat":true,"hidden":true}]