[{"id":"1","name":"Bulwark","vitality":7,"vitalityDice":"2d6","willpower":2,"willpowerDice":"1d4","skillPoints":3,"abilitiesPerLevel":0.5,"armorProficiences":"Light,Medium,Heavy","weaponProficiencies":"Three of your choice (Suggestion: Simple, Medieval, Military)","primaryStats":"Constitution","secondaryStats":"Strength,Dexterity","evasionStats":"Strength","archetypeFeature":"Bulwark\u0027s Defense","archetypeFeatureDescription":"Either your Armor increases by 2, your Evasion increases by 2, or your Armor and Evasion increase by 1. You can switch the Primary or Secondary Stat of a weapon from Dexterity or Strength to Constitution if neither of them already are Constitution.","choices":"2 Armor,2 Evasion, 1 Armor and 1 Evasion","mouseOver":"Armor/22;Constitution/72;Dexterity/102;Evasion/122;Secondary Stat/265;Primary/239;Strength/298;weapon/349","statMod":"armorModMain:2/evasionModMain:2/armorModMain:1;evasionModMain:1","uses":"-","combat":true,"hidden":true},{"id":"2","name":"Creative","vitality":3,"vitalityDice":"1d6","willpower":4,"willpowerDice":"1d8","skillPoints":9,"abilitiesPerLevel":2.0,"armorProficiences":"Light","weaponProficiencies":"Two of your choice (Suggestion: Simple, Mind)","primaryStats":"Charisma","secondaryStats":"Strength,Dexterity,Constitution,Will","evasionStats":"Charisma","archetypeFeature":"Creative Improvisation","archetypeFeatureDescription":"You can learn two additional Abilities from any Archetype for each Tier you have.","choices":"-","mouseOver":"Archetype/20;Abilities/1;Tier/322","statMod":"abilityMaximum:tier;abilityMaximum:tier","uses":"-","combat":false,"hidden":true},{"id":"3","name":"Cunning","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":9,"abilitiesPerLevel":1.0,"armorProficiences":"Light","weaponProficiencies":"Two of your choice (Suggestion: Simple, Medieval)","primaryStats":"Strength,Dexterity","secondaryStats":"Intelligence,Charisma,Instinct","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Cunning Skill","archetypeFeatureDescription":"You can add a d4 to any Skill Check that you make with a Skill that has a Skill Level of 1 or higher.","choices":"-","mouseOver":"Skill Level/363;Skill Check/277;Skill/278","statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"4","name":"Demolition","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":3,"abilitiesPerLevel":1.0,"armorProficiences":"Light,Medium","weaponProficiencies":"Two of your choice (Suggestion: Simple, Military)","primaryStats":"Strength,Dexterity,Intelligence,Charisma,Instinct","secondaryStats":"Constitution,Will","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Bigger Demolition","archetypeFeatureDescription":"You can increase the size of non-line area-of-effect Abilities by 1 m, the length of the line of Abilities by 3 m, and Abilities that hit multiple targets can hit one more. The size restrictions for all your features, Abilities, upgrades, and actions increase by 1 size category. You ignore the reload property of area-of-effect weapons, and you can increase their base damage dice from 1d4 to 1d6 and from 1d8 to 1d10.","choices":"-","mouseOver":"area-of-effect/21;Abilities/1;hit/159;line/177;size/276;target/313;weapon/349;Blind/42;feature/130;size/276;Talent/312;upgrade/336","statMod":"-","uses":"-","combat":true,"hidden":false},{"id":"5","name":"Mental","vitality":3,"vitalityDice":"1d6","willpower":4,"willpowerDice":"1d8","skillPoints":6,"abilitiesPerLevel":2.0,"armorProficiences":"-","weaponProficiencies":"One of your choice (Suggestion: Tech, Unearthly, or Mind)","primaryStats":"Intelligence,Charisma,Instinct","secondaryStats":"Will","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Mental Recharge","archetypeFeatureDescription":"You regain twice as many WP whenever you regain WP.","choices":"-","mouseOver":"WP/352","statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"6","name":"Nature","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":6,"abilitiesPerLevel":1.0,"armorProficiences":"Light,Medium","weaponProficiencies":"Two of your choice (Suggestion: Simple, Medieval)","primaryStats":"Instinct","secondaryStats":"Strength,Dexterity","evasionStats":"Instinct","archetypeFeature":"Master of Nature","archetypeFeatureDescription":"Difficult terrain does not slow you down, you can climb and swim as fast as you can run, and you gain the Lesser Talent Quick on your Feet, Elemental Weapon, Climber, Jumper, Made for the Ground, or Made for Water.","choices":"Quick on your Feet,Elemental Weapon,Climber,Jumper,Made for the Ground,Made for Water","mouseOver":"Climb/63;Elemental/112;swim/307;Talent/312","statMod":"lesserTalentMaximum:1","uses":"-","combat":false,"hidden":false},{"id":"7","name":"Reality","vitality":3,"vitalityDice":"1d6","willpower":4,"willpowerDice":"1d8","skillPoints":3,"abilitiesPerLevel":2.0,"armorProficiences":"-","weaponProficiencies":"One of your choice (Suggestion: Simple)","primaryStats":"Will","secondaryStats":"Intelligence,Charisma,Instinct","evasionStats":"Intelligence,Charisma,Instinct","archetypeFeature":"Reality Warper","archetypeFeatureDescription":"You roll one of each of the following dice types (d20, d12, d10, d8, d6, d4) after a full rest. You can change any dice roll of any creature you can see with the roll you made with the corresponding dice. You can use each roll only once, and you have to replace them after a full rest.","choices":"-","mouseOver":"creature/81;full rest/141;rest/259;see/267","statMod":"-","uses":"full:6","combat":false,"hidden":false},{"id":"8","name":"Technology","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":6,"abilitiesPerLevel":1.0,"armorProficiences":"Light,Medium","weaponProficiencies":"Two of your choice (Suggestion: Military, Tech)","primaryStats":"Intelligence","secondaryStats":"Strength,Dexterity","evasionStats":"Intelligence","archetypeFeature":"Technology Crafter","archetypeFeatureDescription":"You can craft, and upgrade items as if you were one Tier higher. Up to two items you start with can be 1 Tier higher if you gain this feature during character creation. If you get it outside character creation for the first time, you can instantly upgrade one item in your inventory by 1 Tier.","choices":"-","mouseOver":"feature/130;item/172;Tier/322;upgrade/336","statMod":"-","uses":"-","combat":false,"hidden":false},{"id":"9","name":"Unarmed","vitality":5,"vitalityDice":"1d10","willpower":3,"willpowerDice":"1d6","skillPoints":3,"abilitiesPerLevel":1.0,"armorProficiences":"-","weaponProficiencies":"Two of your choice (Suggestion: Simple, Medieval)","primaryStats":"Strength,Dexterity,Constitution,Will","secondaryStats":"Intelligence,Charisma,Instinct","evasionStats":"Strength,Intelligence,Charisma,Instinct","archetypeFeature":"Unarmed Fighting Arts","archetypeFeatureDescription":"Your unarmed attacks have a base damage die of 1d10 instead of 1d4, and you can switch the Primary or Secondary Stat of any weapon you wield with Constitution, Will, Intelligence, Instinct, or Charisma. You cannot wield a weapon with the two same Stats by using this feature. You also gain one of the following Lesser Talents: Multi Wielder, One-Handed Precision, Two-Handed Attacker, or Versatile Grip.","choices":"Multi Wielder,One-Handed Precision,Two-Handed Attacker,Versatile Grip","mouseOver":"Charisma/56;Constitution/72;feature/130;Instinct/168;Intelligence/169;Secondary Stat/265;Primary/239;Stats/293;Talent/312;weapon/349;Will/351;attack/29","statMod":"lesserTalentMaximum:1","uses":"-","combat":true,"hidden":true},{"id":"10","name":"War","vitality":7,"vitalityDice":"2d6","willpower":2,"willpowerDice":"1d4","skillPoints":3,"abilitiesPerLevel":0.5,"armorProficiences":"Light,Medium,Heavy","weaponProficiencies":"Three of your choice (Suggestion: Simple, Medieval, Military)","primaryStats":"Strength,Dexterity","secondaryStats":"Constitution","evasionStats":"Strength","archetypeFeature":"Ready for War","archetypeFeatureDescription":"Either your weapon attack damage increases by 2, your weapon hit bonus increases by 2, or both increase by 1. You learn one additional Lesser Talent.","choices":"Extra Weapon Damage,Extra Weapon Hit Bonus,Both","mouseOver":"hit/159;Talent/312;weapon attack/346;weapon/349","statMod":"lesserTalentMaximum:1;weaponDamageBonus:2/lesserTalentMaximum:1;weaponHitBonus:2/lesserTalentMaximum:1;weaponDamageBonus:1;weaponHitBonus:1","uses":"-","combat":true,"hidden":true}]